There’s already a glossary explaining the stats - you can go to it with the “An Explanation of Stats” button at the bottom of the stats page.
I’ve uploaded a new draft with various small edits, no new chapters or significant additions - the biggest change is probably that that one version of the scene where you left the Sorceress’s cave that was somewhat inconsistent about your loyalty/relationships should make more sense now. If anything still looks weird there now, let me know.
At this point, I’m not going to put the last few chapters up here. They’ll be available when there’s a finished draft of the game and it goes into beta. I don’t know exactly when that will be - I’m working steadily on the game, but it’s pretty big. Right now, it’s at about 830,000 words (that’s for my current draft, including the complete chapter 10 and part of chapter 11, which aren’t up on Dashingdon), and there’s still the rest of chapter 11 and the epilogue to go. Working on getting the game done is my main priority right now, so updates to this version will probably be fairly rare (as they already are), but I do note down all of your comments for the future when I’m focusing more on editing. And if there are any urgent problems, I’ll try to get those fixed as soon as possible.
In the meantime, if you have any questions about the game/world/characters, or if there’s anything else you’d like to see in this thread, let me know and I’ll see what I can do!
Thank you for the update, Abby.
This is one of my most anticipated games of the future.
Here’s a fun fact: I’m not going to elaborate on what specifically it was until the game is out, but last night I wrote what might be the meanest thing you can do in the game. I’m not sure exactly how to judge that because I don’t know how to quantify the meanness of, like, murder, but in terms of non-fatal interpersonal interactions, probably the meanest thing you can do in the game.
I’m most likely going to not do whatever that is.
Now I know I’m going to need to do a super-mean playthrough just so I can do whatever it is. Unless it involves kicking a puppy. One simply has to draw the line somewhere.
There’s only one dog in the game, and the worst thing that happens to him is that he gets a little scared. Whenever the city is politically and/or environmentally collapsing, just assume Natalia sent him somewhere safe. With a thunder shirt.
Good. Thank you. Now I can look forward to being eeeeeeevil with a clear conscience … or something like that.
(Also, please please tell me that there’s an option to pet the doggo. There should always be an option to pet the doggo.)
I’m fairly certain you can already pet him in one of the scenes he’s in. Vivian can definitely attempt to pet him, with, uh, varying degrees of success.
That settles it then - I’m definitely buying this game on day one. (I mean, I was planning to do that anyway, but now I’ll be hitting that purchase button extra-avidly.)
These AI-generated images of Kelestri are…not bad.
(“17th-century” is me trying to give the AI a general sense of aesthetic, nothing is intended to be literally historically accurate to that period)
Oh man that is nightmare fuel 🫣
Took several tries, but I got a semi-decent Vivian:
Sure, it’s upsetting, and he has at least five and a half fingers, but the ones where I actually used “ghost” in the prompt were much more upsetting than this.
… where do you find this program?
It’s this: DALL·E mini - a Hugging Face Space by dalle-mini
It’s getting a lot of traffic right now, so you often have to try a few times to actually generate something.
I just started reading the demo but are we able to customize our character?
I quite enjoyed Heroes of Myth, it’s probably one of the best CoG books I’ve read. I’m definitely looking forward to Stars Arisen, doubly so after having played the demo!
I’m not sure exactly what you mean. There are a few choices about your appearance, and you can choose your name and gender, as you can in all COG games. Your backstory is basically set. And you can choose your skills and traits and what you do going forward from the point the story starts