Just had an idea for a game but want to get some opinions on the idea before I start.
In the game you play the newest employee of Silver Cross Inc. An organisation that tracks down and capture or kill monsters.
For stats Im staying simple
physical (strength and stamina), mental(intellect and willpower), skill (fighting and ability) and spirit (supernatural power)
Basically Silver Cross Inc. is a group who protect us from monsters. Normally they only recruit the best of the best. However a powerful monster attacked the HQ and they have lost a lot of people. which forces them to be less picky which is how your character joins. As a member you pick from several cases and you either flee from capture kill or be killed by the monster
It will be supernatural energy that you can choose how it is used either to increase your natural abilities, focus it into a weapon or manipulate the elements or shadows. Still thinking of it.
I very much like the basic concept (different monsters, multiple cases to choose from) as it has a vaguely early-X-Files feel to it, before that all got a bit āsameyā. Perhaps consider including a choice-of-partner at some point? Who wouldnāt want a Scully (or a Mulder, if that way inclined) tagging along? But thatās just meāI like character interactions in these things, as the opportunity to ask for opinion and advice, and perhaps direct their actions as well, can help to fill out this type of story and make it something more than just an ongoing kill-fest.
You will have partner that you will be able to choose, apart from the first case where your partner is decided for you depending on an earlier choice.
The Silver Cross Inc work in pairs, one of them is a hunter and specialises in combat both ranged and melee. The other is a guardian who flit between the natural and supernatural which gives them access to supernatural abilites.
An important stat that Iāve added is called RAPPORT and is linked to your partner it shows how well you get along (of course your choices affect this) reaching a 100% rapport with your partner gives your character a boost (a hunter partner gives you 25% physical and skill whilst a guardian partner gives you 25% in mental and spirit.)
Iāve made a webs.com website and will put an early demo up of the first case.
I hope that one can develop romantic relations with their partner. Also would like if some missions required more than the player and their partner. Maybe multiple teams of two working together? That should open up a lot of room for character development. For extra complexity points, you can make some of the other teams from characters the player didnāt choose as their partner. Who they are and how well they cooperate could depend on who was available for them to partner with. Could lower the complexity level by making their teams non-permanent, meaning John can partner with Sue during one mission and Ryan during another. If a second team is supposed to tag along at some point, you can program in two ānormalā members, and a third āreplacementā character that replaces one of the two normal members if they are chosen as the playerās partner.
Not sure how you plan on controlling their powers. The easiest approach is the generic āall hunters are like this, all guardians are like that.ā Bonus replayability if you go for āhunters are either A, B, or C, and guardians are D, E, or Fā. Super ultra omega bonus replayability and interest if you go for the (difficult to implement with lots of potential partners) āholy cow there are so many random powers - he can manipulate time and she can walk through shadows and that other guy can turn his hands into giant bees that shoot superheated lasersā approach.
Anyway, I look forward to the demo. This sounds like fun.
So far the spirit stat will affect the players ability to resist supernatural forces. (only supernatural power hunters have) where as guardians have more abilities (increased physical, mental or skill, manipulations of elements or shadows) they start off with one but can earn another in a particular āepisodeā.
Im hoping to have eight partners in total four hunters and four guardians. Also hoping to do at least ten cases monsters planned are vampires, lycanthropes, zombies, ghouls, ghosts, golems, wraiths.
The demo will hopefully be the complete first two episodes or at least episode.
Heres a question I am considering having both lycanthropes AND werewolves in this story with lycanthropes the term for a mortal bitten by a lycanthrope/werewolf and werewolves the term for someone born as one.
Each would have their own traits.
Its nice to hear the interest in the idea will try and have a demo in January.
Thereās no reason why you shouldnāt have both as described, IMO. Itās horror fantasy, which means you should feel free to adapt conventional horror to suit your own story. There are no set rules you should feel bound to follow. In fact, you may even want to throw in some monsters of your own creation rather than just stick with traditional ones, so players cannot rely on existing folklore (garlic & wooden stakes for vampires, silver bullets for werewolves, etc.) in dealing with such. Keeps things interesting, when up against the unknown.