Last year for National Novel Writing Month, I decided to kill two birds with one stone: Write 50,000 words, and in so doing create a CS game!
If I might offer some advice: Never do this. This is a terrible idea.
Somehow… somehow, I pulled it off. What you’ll get to play here is the original 50,000 words I wrote that cold November (well,it was actually kinda mild, but that doesn’t sound as dramatic) plus additional work as I add to it.
My game is called School of Necromancy, and you as the main character will discover that you’re a wizard. Great! You’re also a necromancer. Not so great, what with how it’s forbidden magic and all.
But hey, there’s a difference between ‘forbidden’ and ‘FORBIDDEN’, right? Only you can decide what kind of death-mage you’ll be!
First, of course, you’ll have to go through school. There will be classmates, classes, projects, secret tunnels, plots, mysteries, and weekend classes with someone who wears a snake mask and speaks with the voices of four people simultaneously. So, you know, the usual.
Demo is up at https://dashingdon.com/play/atiaxi/school-of-necromancy/mygame/index.php?cb=73070
Currently (November 30) it’s about 50,000 words and goes right up until the end of the first week at school I’m looking for general feedback about how much fun it is, if I’m using way too many words and wall-of-texting it up, and how you feel about stats and the fact that I now have so many they don’t all fit on one page.
Thanks!
Changelog:
2018-05-13: 60,000 words, and another round of Enchanting!
2018-03-25: Finally, more stuff! 56,000 words, and a Dawnsday to do with as you choose.
2017-11-30: 50,000 words!!! Also Necromancy.
2017-11-23: +9000 words, fourth and fifth days (conjuration and alchemy)
2017-11-20: +8000 words, second and third days (intro to enchantment and illusion, respectively).
2017-11-16: +5000 words, finished up the first day at school.
2017-11-07: Initial release.