I am currently working on a new game called Rise of the Battle Mechs. It is heavily influenced by the BattleTech franchise.
Rise of the Battle Mechs takes place in an alternate universe in the early 22nd Century.
Humanity has split into many small clannish nations across the galaxies, all fighting for supremacy
over their rivals. Millions have died in these conflicts and there seems to be no end. Empires have risen
and burned just as quickly. Some of these clans have advanced technology that allowes them to cause mass
destruction within seconds, while others tend to overwhelm their enemies with numbers. You were born in the
neutral space of the Inner Circle. As you were not born to a certain clan you have the liberty to align
yourself with the clan you most support, or choose to be a gun-for-hire, working for the highest bidder.
For the last two hundred years tanks have dominated the battlefields of the galaxy,
playing a major role in almost every battle in recent history, freeing peoples and destroying nations.
But soon all of that will change, for a new type of armor is slowly coming to replace the tanks,
Battle Mechs. These machines come in much wider variety of shapes and sizes, from featherweight 10-tons
all the way to a massive 100-ton behemoth. These Mechs can carry a wide spectrum of weapons from
.50 Caliber machine guns all the way to a Hyper-Assault Gauss Rifles. Some mechs are able to turn an
entire city block into smoldering ruins within seconds. You will be the pilot of one of these Mechs.
Will you be a ruthless mercenary, or a glorious war hero? Will you rise head and shoulder above
your comrades, or be a forgotten memory? The choice is yours!
Please leave me comments about what you liked and disliked so far. As well as any criticism you might have.