Introduction:
Hello, I’m Paul Wang, author of Sabres of Infinity, and I’m here to introduce you to my soon-to-be released sci-fi interactive fiction for Choice of Games: “Mecha Ace: Heroes of the Vedrian War”.
Mecha Ace is a project I’ve been working on since last September. However, because the procedure for creating CoG projects is a bit different from that of making hosted games, I haven’t quite done the whole freestyle Q&A thread I did with Sabres of Infinity when it was a work-in-progress. Now, with Mecha Ace mere weeks from release, I’ve been given permission to put up a discussion thread to (hopefully) answer any questions you might have regarding the story, setting and upcoming release of “Mecha Ace: Heroes of the Vedrian War”.
The Basics:
Mecha Ace is set centuries in the future. Humanity has spread throughout the stars, but is now embroiled in a long, grinding civil war. On one side is the Earth-based Empire of Humanity Ascendant, an oppressive military regime controlled by the whims of a young and capricious empress. Against them is the Coalition of Democratic Extrasolar Colonies (CoDEC), a loose alliance of outer colonies who fight for their independence from imperial rule. For five years, these two factions have fought bitterly, and an end does not seem to be within sight.
One of the key weapons in this war are Combat Armatures: twenty-metre tall humanoid war machines armoured with high-tech metals and ceramics, armed with powerful weapons, and equipped with high-powered thrusters. In skilled hands, small groups of these heavily-armed, manoeuvrable mecha can turn the tide of a fleet battle within seconds. In the right place, at the right time, a sufficiently skilled pilot in the cockpit of one of these powerful machines can decide the fate of entire campaigns. The best of these pilots can take on entire groups of enemy combat armatures and even whole warships single-handed, and come out victorious.
In Mecha Ace, you play the role of one of these elite pilots: a CoDEC ace assigned to lead a lance (a six-machine unit) of combat armatures onboard the CWS Caliburn, the rebellion’s newest and fastest carrier. Over the course of the story, you will fight in large-scale battles, face enemy aces and command your unit in battle. Your choices will determine whether your fellow pilots live or die. Your choices will determine who becomes your friend and who your enemy. You choices will decide the fates of your unit, the Caliburn, even humanity itself.
A Note:
To those few who have participated in my closed beta test, please don’t reveal any major spoilers.