[RELEASED] Don't Wake Me Up - A game about love in video games - 01/02/24

I’m proud to announce that is the opening note of Welcome to the Black Parade.

Probably the only opening note I’d notice the key name of in a text.

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Hey authorman this music war section is not working at all all options are glitchy like none of duelling sections are working neither teaming up with another party ones looks like deadend to me


is this supposed to happen? edit: redid it and it worked may just be a fluke

Who are the ROs or is it just the vampire guy?

So far Im thinking its Asterius and Queen too but not too sure on others

All I see is Len in the thread and even how you interact with him affects the ending apparently so it’s looking like he might be the only one.

Idk how the author intended for the story but im thinking that you do need to romance him but just look at him as a human I cant say for sure that this is true as Ive only gotten through it once

Actually this may suggest its only those two -

:bug: EmpireOfTheClouds line 1364: increasing indent not allowed, expected 2 was 3
because of this error it won’t let me play it anymore :sob:

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No matter what I type it gives me the same error

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Whoa, this was an intense experience. It’s something I’ll probably have to replay from the start just to properly digest the story… incredible that this was a project so many years in the making, well done.

The galactic league of poets has got to be my favorite thing, and I wish that was a real thing in a story somewhere.

The love interests are just Asterius and Len. The romances and context around them are basically the entire story of the game , so they needed to be pretty defined.

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The galactic league of poets is not only something that exists here. I’ve written several short stories set there. Of everything in this work, I’m planning to write more set in a fully fleshed out universe of the space poets. However, not for Cog, though! It’s very meaningful we retain IP rights as when I’ve written other space poets stuff I’ve always been surprised to remember it originated in DWMU

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I’m aware that section is buggy. I’ve usually been able to get through it with crashes but rarely when winning.

It’s a matter of tracing back the design to how I originally intended it to work which is not exactly that easy when it’s been many years. It’s very high up on my fix list.

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Ooo, really? Have you published those short stories? I’d definitely be interested in reading those.

Ngl… i cried a lot over this, it hits hard, it will haunt me forever, i loved it. I played Len’s route twice, gotta the bad and the true ending, no bugs to report. I will probably see more of your writings since u work for one of my favorites game studio ( congrats btw!) but i would love to see more of your personal projects. Thank u for this beautiful work, dear author, wish u all the best! ( i also wish for an ending guide if possible, i want to know how many times my heart can be broken :grinning: )

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I got ending 5, is there a better ending with Asterius? She was just trying her best

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Another bug in the duel with Anna (using top hats this time). Picking the choice…

I am going to withdraw and allow [[Mr. Fluffy Wuffy-kins]] to cast its magics.

Will throw out the error…

Technobabble line 4423: increasing indent not allowed, expected 2 was 3

Running Quick Test (either through CSIDE if that’s what you’re using to code the game or it’s included with the default Choicescript coding bundle) should be able to pick up all of these types of errors.

With quick test, I think I need to try it again. I can’t always get it to work.

I’ve mostly been using randomtest which while it does print errors, it only shows one at a time. Does quick show more?

Hmmm… not sure what’s up with Quicktest then, unless that might also be another bug. Quicktest also only shows errors one at a time, but it finds them far faster than Randomtest (ie you might need to run Randomtest dozens of times for it to find the bug I just reported, but Quicktest will always throw out an error message until this type of bug is fixed)

Randomtest goes through options randomly, but Quicktest goes through all options sequentially. So Randomtest would be more likely to find a hard to find bug triggered by going through a specific sequence of options that Quicktest might miss, but Quicktest will immediately pick up on all the common ‘increasing indent’ & ‘bad title’ etc. type errors originating from a single choice.

There is also an issue with this game that the space station section will infinitely repeat unless the player figures it out. The testing bots always just run it in an infinite loop.
However it can be solved by starting the game later on. Just means that you need to preset a lot of player choices.

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