Yesterday night I was trying to motivate myself about my WIP, and decided to re-read Freeway Fighter, which I loved as a teenager (the memory of it and seeing the new Mad Max were the inspirations for Highway Marshall, my WIP, though it must be well over 20 years since I last read it). It was nice, and I got some inspiration for some short scenes (even when the structure of my WIP is pretty much determined, and the last major big piece being written comes more out of a horror film than mad max).
Now, within fighting fantasy Freeway Fighter is known to be a short novel, but it still struck me how quickly I managed to finish it (granted I didn’t get out any dice, and was just going for the best outcome every time, I doubt I would have managed to finish it otherwise as it appears VERY hard). Essentially I think I finished in less than an hour (can’t remember exactly the time, but it must have been even less than that, maybe 30-40m?). Word count of one playthrough must have been very short, and I get it branches out much more than CoG or hosted games.
I’m not sure exactly where I am going with this (not sure it is just more than a reflection). Maybe I just wanted to get a discussion going? Probably the audience of those books is different to that which reads games on this platform, and different age groups/expectations from gamebooks. Essentially I guess I’m just thinking about how much my games should be “games” (and clearly after re-reading this fighting fantasy were games, given the amount of chance involved), and how much novels. Not sure I’ve arrived at any conclusion yet though (maybe never will, seeing other such comments and discussions in this forum by various authors and regular posters)