Id prefer to keep this an ongoing conversation if at all possible, just for constant input and an exchange in ideas.
When I first joined The CoG forum I had just finished playing Heroes Rise, and that to me was like the foundation of what a CYOA game should be. Your actions had consequences, those consequences affected game play and altering them changed the ending. Then I got into the Way Walkers series and I was absolutely smitten, I think it was the longest choice game I’ve played (Next to Tin Star, I think?) and there was such a delightful amount of lore I wanted to triple that word count in my own game.
I had a generalized plot, but then I began to doubt myself on motivated and rather it made sense for MC to do certain things in order to advance the plot. I had story mapped out that was almost similar to Dragon Age Origins in terms of End Game goals and player character interaction, but then it became daunting.
I had plot but was there enough interaction, I had multiple locations but were there options to explore those locations in depth? I had responses that increased stats, but would I be able to make every single one of those stats relevant?
When it comes to Choice games how do you enjoy them?
Is it more fun to have one long game that you can come back to again and again, or is it more exciting to wait for a new installment?
Is a ‘True Path’ more exciting, or is it more immersive when every action has an effect on the story?
How much interaction do you enjoy? Should your character’s actions affect beyond your immediate group? For example-- should what you do in one town spread to a place you haven’t even been before?
Do you approach interactive novels differently than other forms of gaming? Does it not make sense for a novel to try and achieve the same sort of interaction as a video game?
I hadn’t known about interactive novels before Choice of Games, unless Goosebumps counts. I guess I’d kind of like to open the floor for all sorts of opinions about this medium both as a writer, and game developer, I suppose?
What sort of characters get your attention?
Do you expect certain things from one form of gaming to another?
What sort of Choice games do you reach for, and which ones do you tend to skim over?
And more specifically to my case-- in a lengthier game would you like more intimate encounters?
Do you want to just complete objectives and advance, or does it make it that much better when regions are broken down to individual places and your character gets to experience interactions with characters that have no effect on the plot at all?
I just want to talk about writing games, I suppose!
Thoughts?