Random Name Generator (which I think is pretty cool)


#1

I’ve been spending a bit of time working on a random name generator for my WIP. It’s a fantasy magic type of game, and I think this works.

It’s based on letter frequencies and word conventions in the English language, and can easily be adapted to other languages if necessary. The names it generates do generally sound fantasy-like, but there are a instances which make no sense.

So if you’d like to take a look, be sure to drop some of your favourite names here, or point out odd things that really should be fixed.

https://dashingdon.com/play/timberwoolf/name-generator/mygame/

You can tweak options in the Stats panel:

  • Set minimum and maximum letter counts.

Over the course of time, this generator will hopefully be smoothed out.


Academy of Arcana [WIP, Demo, Updated 19/03/2019]
Arrays and Dynamic Arrays?
#2

Might I suggest names which I think can fit?


#3

Sure! Keep in mind that these aren’t pre-programmed names. They’re generated using english word conventions and letter frequencies, but we can ‘influence’ which kinds of names appear more often.

In this case, for example, if there is ever an instance where ‘fb’ appears in a name, it will be deleted and replaced.

We can certainly look at names we like and try to increase the chance that similar names appear.


#4

I got Tempe on one of my generation, which is pretty fun :laughing:

In case you don't know

Tempe is this


I took the liberty to peek your code, and I must say, this generator is a legit generator, not recalling from database or somesuch.

One suggestion from me is to allow double vowel to be a thing. Because, you know, Szaal?

Other suggestions is to allow a “first letter preference,” so we can input something like “I’d like a name starting with X.” The engine then looks whether it’s a vowel or not, etc. etc.


#5

I actually thought it was the other way around. Nevertheless, here are some (maybe) original fitting names:
Damin.
Cytos.
Arath.
Declan.
Kaedwen.

Yes, they’re stupid names, I am aware.


#6

Of course, that is sensible. Double vowels should be a thing, but for now, given the likelihood of ‘ee’ and ‘oo’ (mostly 'oo’s appear incredibly frequently for some reason - probably some sort of Gauss distribution, but I’m not sure. I don’t know exactly how *rand works and there is that eternal debate), generated words become rather silly rather quickly.

I do plan on incorporating diphthongs and vowel combinations in the future, so I’ll keep double vowels in mind as well. Thanks.

Tempe looks like peanut cookie. I think I want one?


#7

Fun fact, it’s peanut!
Soybeans, in that case. Fried, fermented soybeans, because if you fry unfermented soybeans, you’ll get gravel-crunchy-beans.

Depending on how you cook it, a tempe can be crispy on the outside, but soft on the inside. Some version of tempe is fermented-for-a-good-time that when you eat them, there’s like… this hissing gas taste inside your mouth, which is pretty fun.


#8

Sure, this should ultimately be tailored for the user. I think this would make a marvelous addition.

I’ll work at deconstructing these names, and maybe adding something to the code that lets you input names you like and it will return similar names?


#9

Yes, that would be an excellent idea.
:laughing:


#10

My five:

Mataco

Biehahat

Seisnoan

Buareanr

Inilosr

Definitely a bit of a Tolkien-brand Elvish feel. The sorts of names you expect on skinny white people shooting bows and acting emo.


#11

Pretty cool generator! may I ask how you plan on using it? Just going to get ideas to name your characters, or will it be included inside your game in some capacity?

I find most names are currently too random for my tastes, and my favourites have ended up being short ones that randomly happen to be real words XD … like Dew, Nut, Pie, Hue, Ace, Pal, Roe, Coed… I even got Nate once!

Some nice ones that came up after repeated tries:
Etren
U’uvoisbo
Hesus
Anislata
Hervogel


#12

I plan on using the generator in game with a recurring function that assigns names to characters:

*label top
*set gennum + 1
*set gentext "charid" & gennum
*gosub random_name
*set {gentext} name
*if gennum = x
   *finish
*else
    *goto top

This sort of thing will randomly create the characters you’re supposed to meet in Academy of Arcana [WIP, Demo] along with their genders, skills, attitudes, relationships, schedules and magic styles.

Granted, it’s very ambitious, but it’s been an ambitious project from the start, and I think it promises a very unique experience on every playthrough.

Also, Hervogel sounds like the German for “Sir Bird”, which would be a peculiar character.


#13

I think it’s a wonderful tool, and ought to be a great addition to your game. They seem rather magical names, so that’s apropos.


#14

Wow, you are really pushing the limits of ChoiceScript here, in a great way! I’ve written a lot of name generators over the years, sometimes using cryptographic frequencies, and i’ve also tried deconstructing syllables from given words. It’s fun stuff…

Screening out bad combos is good, but actually creating consonant pairs helps too: “rs” “th” “wr” but not “ht”, “sr” “rw” … there’s a lot more known good ones than randomly-arranged bad ones, and you can assign frequencies to those as well.


#15

Ah yes. I’ve dabbled before and I remember having some sort of filter that extracts syllables and checks to see if they make sa=ense. I honestly don’t remember how, but the hope is that I can recreate that.

Ultimately, I’d like to get rid of any sort of need for this screening, but I’m kinda stumped at the moment.


#16

Okay, just because I have been kinda working on it, and the thread isn’t locked yet:

It works better now! By that, I mean, it’s remarkably less obscene. Names read easier, and sound somewhat? more natural.

Except, in the rare case where this happens:

This is a screenshot from the game I’m using it in. I didn’t know text could run off like that.

But no worries, that’s just the machine expressing it’s eternal rage. It’s good to let it out sometimes (i.e. I don’t know what it is and I don’t know how to fix it, so I’m ignoring it forever - let’s call it an ultra-rare feature).


#17

There were some really nice sounding names that I might actually keep in mind. My favourite has to be Ewno though. v relevant to my life rn.


#18

:grin::joy:

This little divet of code doubles as a fortune teller, of course, but only when it feels like it.

:crystal_ball:


#19

hey make a fortune teller generator after this!

:grinning: should be fun!


#21

That is possibly the creepiest thing I’ve ever heard.

But thanks!