The votes are in, and my other WIP, ‘Monsters’, will be receiving the bulk of my work for a while. However, I will not stop work on Q&S entirely- I will be working with my artist friend for NPC art commissions, and when there is extra time, doing little bits of work to get it functioning through the first arena fight. This means, though, that it may be a while until the next update goes up. But it also means that when it does, I’ll have a beginning that’s already fun to play (not that character creation isn’t- but I’m going to make the fights epic! In the meantime, I encourage my fanbase to check out my WIP ‘Monsters’, which I am also putting my heart & soul into (shrivelled and blackened as it is… ; P ) In the meantime, thank you very much for your patience, and thank you to everyone who cast their vote. Q&S will not go to the wayside, but Monsters will receive the bulk of my work for now.
Next update will include:
Finishing the first day, and because I’m looking at a long update wait, potentially the first arena fight, too. I’ll also get the first side quest done. Also, finishing the codex- that’s at the top of my priorities. It will help -me- stay better organized as I work on the game. All of this will amount to something akin to a long chapter. Please bear with the wait, and thank you.
7/7/15: (this will be updated monthly) This month, a lot of work has gone into behind-the-scenes work on this game. Hidden stats and game-structure. I’m also working on an in-game codex which is far from finished, but which I am making progress on. You can actually unlock what I’ve got so far by making an intelligence savant with a high enough magic. Additionally, I’ve managed to secure commission from an artist friend of mine for images of the NPCs, huzzah! You’ll have pretty pictures in the codex, eventually. I’ve expanded character creation, and created the very beginning of the game, including introductions to two other NPCs. There is, however, a LOT for me still to cover, and I’ve now got two WIPs to cover, so I’m going to hold a vote on another thread of which I should work on first: This, or ‘Monsters’. In truth, I can only really handle working on one at a time.
About the Game
Welcome to the world of Quill and Sword! In this game, you take on the role of a Diplomat- a warrior-paragon for your kingdom, in a world where war in the traditional sense has been revolutionized into arena-style single combat! Complete with the (attempted) feel of a manga or anime, you’ll be able to fight battles where your skills, weapon and armor choices matter; and you may win (even totally feel like a badass) or lose! You’ll have a wide selection of ROs available, each complete with side-quests! Yes, you heard that right! Side quests! The game will have the essence of a dating sim at heart. What kind of ROs? At this point in time, there are tentatively slated to be 8 male and 8 female, and one intersex-gendered ROs. There will be at least five hetero options for each gender, one bi of each gender, and two same-sex oriented ROs for each gender. Each will have their own distinct personalities, and in some cases, may be easy to romance, or nearly impossible, based on your decisions! Romances may or may not involve romantic and/or sexual content, depending on your choices. Friendships can be forged as well, and rivalries.
Watch your actions impact events around you! Play a game where more of the game is hidden under *if statements than Mortal Kombat has hidden in cheat codes! XD
I don’t have an official timetable for the game worked out. However, I DO have a framework. The game will take place over the course of fifty days, and each day will be broken into three sections- morning, evening, and night, each of which you will have the chance to choose what the MC does during that time. You might take a job to raise stats and earn money, or visit NPCs you like, or undertake quests, or encounter various events! Then, every five days (the week in this fantasy world is five days long), there will be an arena battle. You will choose who you fight, and each battle will be different- both based on your own weapon/armor/stats, and the opponent you’re fighting. Due to the game’s structure, it will be difficult to measure progress on the game, as it won’t follow the traditional scene-flow. Instead, much as in a dating sim or raising sim, you’ll choose from a list of locations you can visit, and each of those locations I’ll work on one at a time- which in theory could be accessed for the entirety of the game, but this means other parts will be blank for the entirety of the game until I can get those parts done. By this, I mean to say, progress could be a little odd once I get into the game proper.
There will be multiple endings! Discover how your actions affect the world and characters within it. What kind of Diplomat will you be?