So… basically, what you’re after, is a codex? You can write one in to the stats screen, because the stats screen is always available from any point in the game, though doing so can be a little tricky, because you can’t write it in an external scene. I wrote one for my WIP that’s on extended hiatus, Quill & Sword (WIP) - Sneak Peek pre-alpha (updated 7/7/15) To be able to read the scripting, How To See Other Games' Code (current info posted in OP and Post 146 on 6/18/19) This may at least give you ideas on how to achieve coding in a codex and hiding certain elements of the codex until certain variables are acquired. Please note I didn’t actually finish filling mine in, but the skeleton is there to see.