I have started work on a project set in a fantasy version of ancient Rome (mythological elements, etc.). The game is a deeply psychological take on the classic game of life and death. You play as a gladiator, male or female, but ultimately the game is driven by your relationships with your fellow combatants and what sorts of rivalries/alliances you form with them. There will be around 5 unique NPCs that I will try my best to make living, breathing creatures. Everything you do in the arena affects your relationship with them, and your fiercest rivals in your first playthrough may be your staunchest allies in the next. Enemies will remember scars you have given them, debts of gratitude they owe you, and attitudes you convey through your actions in the arena.
You will have to balance pleasing the crowd, pleasing the emperor, looking out for your own needs, and keeping your allies trusting of you. Ultimately, relationships will be tested and bonds may be severed because of the unpredictable nature of the arena. You may even start off as rivals with someone who will become your ally by the end of the game. There will be many backstory options for your gladiator, some of which may establish a relationship with certain characters right off the bat.
I’m also looking to do something unique with combat. I want to make it so that your stats mean something, so I want to add a random element to the combat to make it truly unpredictable. I would like some feedback on this, because I fear that it might not work the right way. I’ll see how this aspect works out.
I’m hoping I can get the demo out soon. Much thanks to all! Here’s hoping you enjoy it once it’s all finished!