Sup guys. Excuse me if I’m somehow doing this forum thing wrong, if I should post in, say, the Off-Topic board first or generally if I’ve missed any spoken or unspoken prerequisites to be posting a notice for a new HG game, but I’m new.
Essentially, I’ve been developing a game revolving around a captured gladiator forced to fight weekly (or perhaps semi-daily or daily, I’ve yet to get to the first round, still revising and creating character creation and the ‘tutorial’, etc.). I’m making this game primarily to get me accustomed to the *choice coding and all. There’s a slight lack in plot (You’re a gladiator who must fight to survive), although I’m trying to make up for it in excellent combat mechanics and some side-plots, for example escaping from the arena and/or gettin’ some booty.
The gladiator arena is not set in Rome, although I more or less ripped off the coliseum aspect and renamed it “Urbatrix” (my reasoning is that the guy who built it was named Urbatrix). I like it so far, there are a ton of character stats and I’m implementing a full armor and weapon system and shopping line. For example, you’ll start out with some basic Leather Armor equipped with a Steel Sword and Shield.
As far as the stats go I’m making it similar to attributes in an RPG game, all the Strength, Charisma, Agility and all that good stuff.
I’m hoping there aren’t very many games that seriously orient around combat or in a gladiatorial kind of scene. From what I’ve played (which is about a third of the total Hosted Games/Choice of Games threshold), there aren’t. So uhh, yeah.
Oh, and to give a general gist of the environment, I’ll leak the first scene of the game.
The spiraling arena surrounding you roars with the screams and hollers of dozens of thousands of exhilirated occupants, anticipating the start of the battle with raw vigor. The stands and benches themselves seem to jump with life as thousands of men and women jump in synchronization with each other, adding to the factor of life in the battleground. At times you can sniff a small trace of berry perfumes and garlic-coated foodstuffs.
All this extravaganza is interrupted as a man donned with a full set of battle armor rushes towards you, his heavy feet stomping into the sand, sending an unquantifiable number of sand particles into the air, almost masking his charge. His greatsword is raised close to his chest, and it rises easily four feet above his head.
You steel yourself. You account for the impending attack and adopt a defensive stance, raising your weapon to shield yourself and angling your legs away from the transgressor. The crowd has become so loud that it seems your very soul rocks with verbal energy.
As the man closes in, you ready yourself as your
*choice
#Sword gleams with sunlight as…
*set htitle “Crescents of the Moon”
*set weapon_type “dual silver swords”
*set damage 80
*set hencumbrance 15
*set damage_type “slice”
*set HSpecial_Effects “Attack increases by 20 during nighttime fights”
*set HOther “Forged from supposedly mystical quicksilver ore during a full moon. Said to feed off of moonlight.”
*goto weapon
#Mace bashes across the wind as…
*set htitle “Rock of the Moon”
*set weapon_type “dual silver maces”
*set damage 80
*set hencumbrance 30
*set damage_type “bash”
*set HSpecial_Effects “Attack increases by 20 during nighttime fights”
*set HOther “Forged from supposedly mystical quicksilver ore during a full moon. Said to feed off of moonlight.”
*goto weapon
#Spear sifts through the air as…
*set htitle “Needle of the Moon”
*set weapon_type “silver spear and shield”
*set damage 60
*set harmor 60
*set damage_type “stab”
*set HSpecial_Effects “Attack increases by 20 during nighttime fights”
*set HOther “Forged from supposedly mystical quicksilver ore during a full moon. Said to feed off of moonlight.”
*set hencumbrance 40
*goto weapon