I am using quicktest in the main directory that was included with the choicescript files. When it runs through my game files, it passes. I have not used quicktest on the compiled game, however. It sounds like the compiled file is creating an error that I’m not seeing on my quicktests.
My question is, how can you run a quicktest on your final compiled file?
When I try it, the quicktest gives me errors on all of the “instructions\callouts\licensing” etc. that aren’t part of my game scenes. It sounds like the error that the user is getting is “illegal to fall out of a *choice statement.” (I’ve seen this error before, but I thought I found a way to fix it…and, when running my quicktests, the error doesn’t appear.) As a result, I’m trying to figure out how to run the quicktest that will show these errors I’m not seeing.
Thanks in advance for your help!