Out now! "Vampire: The Masquerade — Night Road": Spoilers Inside Thread

Well in the past was not a problem but i think one of the updates made it like that, in looks awesome or when you intimidate people but ruins the mood if you are trying a charming type

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I mean messy criticals are a thing even in the original tabletop games and it makes sessions more fun. The reason why you mess up when you do something so well is because of the beast getting too excited and causing you to fuck up unintentionally. It’s a struggle the kindred suffer and it isn’t just a ‘stupid’ system put in place by the author.

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Yeah, it is clear to me, that the author has played and probably even GM’d Vampire: the Masquerade TTRPG before.

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I only played what’s now the ‘old’ version, which didn’t have that. If the author was just modeling the tabletop mechanic then I guess they’re off the hook from a blame perspective, but it’s still stupid design.

Does every test in the new tabletop game have that? Like if you hack a computer too well, do you accidentally start chewing on the keyboard?

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i don’t complain about critical mess, is just in this version everything is a critical mess, well not everything, but all choices where critical mess is an option, it just says i am hungry even tho my hunger is sated and my will is full. I tried to intimidate the guy that asks for your usb and i ended smashing his head on the car, got me surprised, and amused.

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@Ambr13L1 If you see a bug, take a screenshot and send it in to support@choiceofgames.com.

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That one doesn’t sound like a bug per se, but the way that hunger penalties interact with willpower. If you have max willpower of 1 (i.e. resolve + composure of 3 or less), you’ll get hunger penalties even when you just fed, if you didn’t drain the person dry.

Not a big fan of that mechanic either, but I’m pretty confident it’s intended.

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Well i had will power of 4, 5 and 6 and gave me hunger penalties.

Huh. That seems odd - shouldn’t be possible to have hunger penalties at all at (current) willpower 6. Should probably put up a stat screenshot.

stats screen works fine, but i even feed consequtivly and still killed both time

No, I mean, I might be able to better guess at what’s going on if I saw your stat screen in the situation where it happened.

i intend to send today screen shots

Man, that hunger mechanic is particularly punishing when you realize that the hunger level is automatically bumped up by one at the beginning of every mission. Meaning that unless you have willpower 3 or better (resolve + composure 5 or better), you will begin every mission suffering hunger penalties.

Also just catastrophic for Toreador. It looks like there’s a willpower-sapping “something beautiful” in every chapter; poor guys are gonna be constantly drained of will and suffering massive hunger penalties.

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I’ve sent in a number of bug reports over the last few days, some fairly serious, to the support email - do you happen to know if they’ve been received? Gotten no acknowledgment, but I’m not sure if I should have expected any.

Got them all, and passed them to the author.

He’s working on a patch.

Keep sending them in!

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Ah, excellent. Not sure how much more there is to find, but I’ll keep my eyes open.

Frikin amazing…no joke I’d love to have my stats look like that!! My biggest problem is not being able to get consistent exp scores, like it’s pretty common for me to 4 to 6 points on ALL the first three missions, one play through I got 17 points after helping Invidia Caul, but I haven’t been able to re-create that…I don’t know what I’m doing wrong I just can’t seem to get high exp points…any help?

The most significant source of extra XP comes from having extreme beliefs, in the direction of existing convictions, at the end of missions. If you’ve attained a conviction, then at the end of a mission, you get 2 xp for each threshold of 10 past 50 up to 80 in the direction of that conviction - i.e., if you hold the Materialist conviction, then you can get 2 xp for being above 60 Materialist, 2 more for being above 70 Materialist, and another 2 more for being above 80 Materialist.

(Conversely, if you hold the Visionary conviction, you get 2 xp for being below 40 materialist, 2 more for being below 30, 2 more for being below 20)

In principle, you could get 18 extra XP at the end of missions this way…but that would be very difficult in practice, because it’s hard to get convictions up that high.

You can also get a little bit more XP by performing humanity-boosting actions when your humanity is already at 5. But that’s only 1 XP each, and two of the gifts for it are bugged, too.

You can also get XP by buying houses. 1 for buying the bungalow, 4 for the two-bedroom apartment, 4 for the penthouse, and 8 for the mission. Maybe even viable to buy them all in sequence; I’ve never done it myself, but they get reasonably cheap if you really suck up to the Camarilla.

edit: Uh. Actually, I think I just realized that the bonus XP from convictions…may not actually work. I mean, there’s code to do it, but I think it’s broken. Huh.

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And also don’t you start with 4 humanity? Is there a way to raise it?

@Ambr13L1 Yeah, there’s a pretty decent number of options to raise humanity.

2 options at the hospital: letting the expansion go through gives 1, as does turning over information on the drug smugglers to the police.

At the migrant camp, helping people escape gives, to simplify things, one humanity per successful check, as does finishing the mission with an aim of helping people escape regardless of the extent to which you actually do that.

At Dr Caul’s ranch, when she frenzies, holding the door open with a STR+Leadership check to help people flee gives a humanity (regardless of degree of success), as does rescuing people in your car if you blow up the facility.

At the biosphere, giving the information to the explorers at the end (if any survive) gives one.

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