Not in Need of Rescue WIP - A Fairytale Adventure - NOW WITH PLAYTEST FOR PROLOGUE!

That’s pretty much what I mean, although I wouldn’t say “punished.” Think of it like a skill that the MC has - if you’re a Thinker, but try to persuade people by using emotions, you’ll fail. Then the story will branch based on that failure (ex, you tried to comfort the peasants by appealing to their emotions, but they didn’t buy it; the kingdom is now in an uneasy state) and/or the MC will have an opportunity to rectify their screw-up. Again, still very much up-in-air.

Since I am making the MBTI stats on a percent scale, I may have certain, more difficult choices harder to pass than others. For example, maybe you are 75% Thinker and 25% Feeler. If you try and comfort your loved ones by whispering platitudes and praising them, instead of offering advice for their problem, then you can succeed with a 25% Feeler score. But if it was the earlier example I gave of persuading the peasants using emotions, you would fail with only 25% Feeler. Also, this allows for someone who chooses their MBTI, or has it randomly given to them, to be able to succeed while still having a 50-50 score for each stat.

Now I’m thinking that instead of the original stats I had for “outer self,” I may just replace them with “reputation” and other plot items such as wealth, caste, etc. The more I look at the characteristics I put as “outer self,” the more I realize they could easily be related to a particular MBTI, and thus are just unnecessary fluff.

Basically that’s what I want to do. Maybe I’ll have achievements for “following the inner self” and “finding a new inner self.” Also, since I plan to do this in multiple books, if the MC changes to a different MBTI by the end of the first story, I want them to be able to start the next story with that change reflected in their stats.

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I know that Journey to the West is a novel, but it also is a Folk Fairytale in China. Mulan is a novel too. It is up to you.

Part of the reason I nixed it was its length :yum:

Best ever interpretation of that:


That is one game that really stuck with me

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I am both excited and confused by this idea. Based on your list of characters does that choose which fairy tale will be played? Or does it just choose the character in a set setting (like Robin Hood in a Snow White story type of deal?)

By the by, have you read the Fables comics? They’re fairy tales’ characters that are adopted to our modern world. Maybe you could use those comics as an inspiration to relate your characters to the readers.

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Hm. How creative are you going to be with the folktales? Are you going to lengthen or shorten them and your own interpretations/new ideas as you go along, or are you going to try and remain as true as you can to the original (I’ll let you define “original”) tales?

Even if you ax some tales right now due to length, you can always play around with them and edit their readi g time as a result. It’s what they do in Hollywood all the time whenever they make adaptions out of books.

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I’m going to make the character relation the MC’s “soul” and have the “helper” (ie fairy godmother) based on that. Perhaps I will have special choices which are only available if you have a specific character soul. Idk it’s still in idea phase. Right now, for simplicity, I am just having a set order for the fairy tales, regardless of what character the MC matches to. Originally I wanted them to start in the fairy tale of the character they match to, but that would significantly delay this project’s completion if I did it that way.

I’m taking inspiration from every different variation of a specific tale I can find (without infringing copyrights, that is) and adding some of my own ideas/interpretation as well. The more variations, the better; that makes for more possible player choices and more replay-ability.

Yes but that requires I read them lol. Tarzan has lots of good cliff notes/synopsis’s, so even though it is a multi-part book series, I can get an idea of the plot easily. Journey to the West, as far as I’ve seen, is just a loooooong adventure with lots of creature encounters; not much explanation for plot (if you know of a good short synopsis of it please point me to it!)

Very happy you have part of this up already!! I personally thought the test was a bit to long, but I suppose that is fine since their are many factors to consider when it comes to personality. Also I found a typo when I was taking the test: You find it difficult to meet knew people. Otherwise I can’t wait until the next update!!

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Thanks for pointing out the typo :relaxed: The reason it is long is because many of the questions are presented twice, but in reverse of each other. This is because (psychologically) people react differently to positive and negative statements. So you may answer the same question differently if it is posed a different way :yum: If there was a specific question you thought was redundant or unnecessary, let me know.

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Something to think about if you’re planning on eventually trying to sell your game is that Myers-Briggs is a trademarked test so you really might want to reconsider calling it another name or handling it in a different way. This occurred to me while playtesting your game. Not sure how big of a deal it is but thought it’d be something you should consider since you are giving players their semi-official Myers-Brigg personality type.

Another thing of note is that while I completely understand the need for thoroughness in the quiz, in all honesty I agree with @Nvswift - I think the personality test was much too long. Depending on how you end up writing the game this may be ok, but if this is your intended start to the game I’d urge you to switch it up. From a player’s perspective the test gets very old very fast and is not a good introduction to your story/game, which is full of great, creative ideas that I can’t wait to see.

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Thank you for the feedback. I did some more research, and I believe it is OK to use Myers-Briggs as a basis for the personality test, and to use the MBTI letters/attributes, but I will remove the names “Myers-Briggs” and “MBTI” which are copyrighted by the The Myers & Briggs Foundation. However, simply referencing the origin of the theory (as in the intro) is not in violation of the copyright, according to my research. I will also remove the “duplicate” questions, which should shorten the test considerably. After that’s done, I’ll re-upload the playtest :blush:

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If you have not already done so, be sure to research if the questions themselves are copy-righted, which I have a vague memory tickling me that they are. If they are, then you’ll need permission to use them if that is your choice (legally).

Whether they will prosecute or not is most likely a second issue.

I think I’m gonna redo the questions altogether (not hard, since I used *gosub for how the answers change the stats). I also want to find a way to randomize the order of the questions, but that may prove difficult. Definitely beyond my coding skills to have the questions randomize each time the test is initiated (I would need to use JavaScript.) I was able to randomize them in excel though, so the questions are at least shuffled in terms of what letter they correspond to (ie, you won’t have for questions about whether you are an Extrovert in a row).

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Revised the prologue/personality test based on feedback etc :blush:

(EDIT: Fixed coding error, new link in original post)

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This is a lot better than the previous because it no longer feels like I’m answering the same question twice. Definitely like how you redid the questions.

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Great! I agree it’s a lot less repetitive. Thank you for the suggestion :relaxed:

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No problem!:grin: This seems like a very interesting concept and I can’t wait to see how it turns out!

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The playtest is good as far as I’ve seen! I really like that you included an option for people who already know what their personality type is as it makes things easier for replay-ability! So far so good!

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|Extrovert|Intuitive|Feeler|Perceiver|

The dominant quality in your life is your attention to the outer world of possibilities; you are excited by continuous involvement in anything new, whether it be new ideas, new people, or new activities. Though you thrive on what is possible and what is new, you also experience a deep concern for people as well. Thus, you are especially interested in possibilities for people. You are typically an energetic, enthusiastic person who leads a spontaneous and adaptable life.

Sounds mostly like me, interesting mechanic for a Choice Game! This sounds interesting so far. What does the year of service questions mean in the survey, or is that just a means of determining a rough age?

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