So! I’m writing a game in which you play a Flower Fairy! You’re on your very first mission as a Fairy Godmother, and you’ve been tasked to go to a ball that’s being thrown by a Prince who’s looking for a bride. Typical fairytale stuff.
There’s a few secrets to discover, wishes to be granted, Happy Ever Afters to be made. The story’s going great!
I’m having stat related issues though, in so much as I’ve no idea where to start on what stats you should have. Minimal simplistic stats is my own preference. I loved Choice of the Dragon’s system.
Firstly, your fairy type will be chosen from a list. This mostly determines your colour scheme, your outfit, and possibly a different minor cosmetic ability and flavour text, if the latter doesn’t prove too much hard work for me. Yeah, who’m I kidding, different flavour text for each fairy type is something I desperately want to do.
Fairy types are currently the following, and may be apt to be trimmed down.
Rose - Red/Pink - Perfume
Dandelion - Yellow - Lion
Nettle - Green - Prickly
Bluebell - Blue - Bells!
Nightshade - Purple - Poison
Snowdrop - White - Cold
STINKBLOSSOM - ??? - STINK! - The Godfather might veto Stinkblossom. The Godfather is no fun at all.
Anyway! Now I’m left with stats. I am absolutely awful at deciding on stats and then integrating them. The game probably will be tracking how much everyone likes you.
The game’s mostly you talking to and interacting with people at the ball and trying to prove yourself a worthy Fairy Godmother, generally being quite silly and not really understanding human customs.
ANYWAYS!!! I need stats. I do not have stats. Before I can continue on with writing the game and writing your dialogue and choices I NEED STATS!!! because I need to keep those stats in mind while writing and make the choices influence said stats.
I’m thinking perhaps four personality based stats. They may or may not be opposed stats. But I’m just coming up with things like
Sugar vs Spice
Silly vs Serious or Smart
Snarky vs Sympathetic
Sweet vs Sour
Tooo many ssses. I do like everything being kinda themed though.
I don’t want to go with Good vs Evil. I don’t want anything that’s obviously Right vs Wrong.
I’m thinking you can go for just a sweet helpful playthrough where you’re nice to everyone, try and help everyone. Or one where you’re extremely silly. Or one where you’re selfish and out for the best for yourself, and maybe a bit more calculating about things. It’s probably a bad idea to have a completely snarky and unhelpful one. BUT! I kinda like that idea too, of being a prickly fairy.
Actually I like the idea of bringing plant traits into the personality stat so stuff like Prickly being your personality as well as your power. BUT!!! Well I’m still undecided.
Also you’ve got a magic wand and some magic abilities. But I don’t want to gate the power of your magic abilities, because casting spells is fun. Although maybe I should track how much you rely on your magic but not sure what the alternative to using magic would be. Just doing it practically I’d guess.
Why’s it so difficult to think up a simple and streamlined stat system?
Can anyone help with suggestions?