Next on the To-Do List: Write/code the “encounter” with the “helper” character; I’ll be looking for feedback on that once that portion is done.
Recently Completed Tasks:
- Assigned each fairytale protagonist a “helper” (ie fairy godmother, etc) if they didn’t already canonically have one.
- Refined prologue based on feedback (redid questions to make the test shorter and simpler, and to avoid copyright infringement; renamed the test and results to avoid copyright infringement)
- Story premise; choose fairytales; assign MBTI to classic fairytale protagonists; prologue/personality test.
- Decide names for unamed characters.
- Images - need artists! Click here for the thread regarding images for Not in Need of Rescue.
- 7/6/2016: Finalized the statistics to be used and the list of fairy tales.
- 6/18/16: Playtest for prologue/personality test released!
- 6/16/16: Decided to utilize the Aarne-Thompson-Uther Classification of Folk Tales as a guide for choosing fairy tales. Removed some fairy tales from my working list which were, in fact, not actually fairy/folk tales. I am keeping stories which originated as ballads or oral tradition.
- 6/13/16 Decided to use MBTI for character comparisons; weeded out a few of the fairy tales I’m using.
- 6/11/16 Changed the fairy tales I’m pulling from; changed a bit of the premise of the playthrough.
Hey CoG Forum!
I’m a newb here and I have a ton of ideas, but the one I wanted to pitch to y’all is what I am calling “Not in Need of Rescue.” The idea came to me when I found an old t-shirt from my childhood which said “princess, not in need of rescue.” (I was a cool kid )
So here’s the pitch:
What do you do when you find yourself no longer in your world, but instead in the world of a classic fairytale? Can you get back to the life you had before? Do you want to? Make your way from storybook to storybook as you find your way back home, making friends, enemies, and lovers along the way. Romance, magic, and intrigue abound in this unique “choose your own adventure” style book, where your choices affect the ending.
I’m now gonna go into more detail; skip to the end if you get bored easily~
I plan on having the book start out in modern day, and the choices made during the beginning will determine what prince/princess the player is most related to. I’m not sure yet what stats I will be using, and if they will be the split stats (where it’s two juxtaposed traits) or just singular stats. I am going to be using classic heroes from public domain fairytales and legends (not looking to get sued lol). While I am reading, I have been jotting down ideas for the stats and little blurbs describing the hero/heroine of the tale. So far I have read a couple of stories from The Arabian Nights and Grimm’s Fairy Tales.
I plan on also reading the following:
- Andrew Lang’s “colored” fairy books
- Bulfinch’s Mythology
- The Crock of Gold (Irish folklore)
- Fairy Tales of Hans Christian Anderson
- Fairy Tales of the Slav Peasants and Herdsmen
- The Golden Ass
- The Happy Prince and Other Tales
- Helen of Troy
- Irish Fairy Tales (collected by James Stephens)
- Japanese Fairy Tales (collected by Yei Ozaki)
I will pick what I think are the most interesting, the most humorous, and the most recognizable to use in my story. I also want to represent different cultures to keep it interesting; I have a feeling that if I only used stuff from the Grimm brothers that it would get rather boring and repetitive
EDIT: I think I might focus on using the most popular/recognizable fairy tales, even though they are (mostly) from Europe, making the story origins… less than diverse. (Update 6/16/16: I also decided to pick additional fairy tales based on their complexity, uniqueness, and personality of the hero/heroine.) Maybe I will divide this into multiple books, based on the origins of the stories, so it is like the player travels around the world.
I have found a good list after a quick Google search, but I may need to widdle it down. Also, I want to focus on fairy tales with human/humanoid protagonists, as well as human/humanoid potential love interests. Here’s a list I have so far which fits the bill:
- Sleeping Beauty
- Robin Hood
- Snow White
- The Little Mermaid (plus Thumbelina parts; Hans Christian Andersen)
- Beauty and the Beast
- Ali Baba and the Forty Thieves
- The Swan Princess
- Alice’s Adventures in Wonderland
- Rumpelstiltskin (using The Three Spinners instead)
- The Frog Prince
- The Snow Queen
- Hua Mulan
- The Hunchback of Notre-Dame
- Journey to the West
- Peter Pan
- Hansel and Gretel
- Iron John
- A Thousand and One Arabian Nights (frame story)
Nixed the following fables:
- The Swan Princess - the movie version is copyrighted; swan lake as the ballet is extremely lengthy; and Odette is uninteresting as a heroine/similar to other “princesses” I already have in these fairytales.
- Rumplestilskin - based on the Grimm version, the heroine is unnamed and there really isn’t much to go on by way of character development, and the story alone is overly simple… there are lots of interesting interpretations, but I don’t want to pull ideas from them for fear of copyright infringement. The Three Spinners is a better alternative: it has similar plot elements; was told (in various variations) in many cultures, giving me lots to pull from; and is a more interesting story overall.
- The Frog Prince - really this is just a story that says “don’t judge a book by it’s cover” and doesn’t have anything interesting beyond that. Again, lots of interesting interpretations which are unfortunately still under copyright.
- Alice, Journey, Hunchback, and Pan: these are novels/literature, not fairy/folk tales. Perhaps I will create another game, with similar structure, in which the MC plays through various classic literature. You may argue that Tarzan is also literature, but since it fits ATU 535, I am using it as a folk tale.
Once the “what character are you” quiz part of the story is done, I plan to have the character be going home when they bump into the “fairy god mother” (or similar helpful character) from their associated story. They will reveal what character the player is most like and give some ominous foreshadowing
Once the character is established, the player returns home, and something happens which causes them to be transported to a fairytale world. The first fairytale will be the one that the established character is from, and they have to solve the conflict in it.
Major change: I have decided, based on feedback and for simplicity’s sake, to just have a set order for the fairytales which will be played through.
- There are multiple possibilities for romance, including the man/woman in distress; the villain; and possibly others.
- The conflict may be resolved multiple ways, but playing to the strengths of the character is the only way to be successful. If the player is unsuccessful, the story will branch, giving another opportunity to prevail. After a few tries, however, it will be game over. I ditched the idea of forcing the player to play to the strengths of the matched character, giving them more freedom to resolve the conflicts in a way that suits them, and to open each fairytale to alternate endings.
- Once the conflict is resolved, the fairy god mother tells the player that other kingdoms are in need of aid, and the player will have options to continue the story and save other realms; to stay in the fairytale they are in (ends the game); or to return home (ends the game). (scratch that - would be too short and unfulfilling)
- Probably going to do multiple books - one for each fairytale
START READING HERE IF YOU SKIPPED THE LONG WINDED EXPLANATION
Anyway, I started this thread to get feedback on the idea
Also, I would love suggestions on which stories to use (if you have a favorite, let me know!), as well as any additional stats you think the character should have (apart from the MBTI). Stories & stats have been finalized. Progress, woohoo!
Thanks so much for reading and for any comments on my idea!