@poison_mara Well, I doubt the author thinks that way, it is only how the game world plays out. I really didn’t get that impression when I played the demo though.
There are plenty of characters that are stereotyped, not just in this story, but in all of them, and more often than not there is a reason behind that.
In this particular game, like BrianBlack points out, the setting is a sort of Noir-ish were your character necessarily is part of a mafia and participates in the role of a messenger, “Headcrusher” as the game calls it, and is an alcoholic among other things, and he/she is in love with someone you, the player, might not be, and your character will think things in a way that perhaps you don’t.
That is the way the game was written. Some games allow you to choose how to feel over a situation, but then people say that its choices are superficial. Other games tell you what your character feels, but then it may not fit what *you* actually feel. So it all comes down to how the writer decided to craft the story and the characters, and what freedom he gives you to shape it to your thoughts.
It depends on how effective the writer was when conveying his story. From the little I played in the demo, I actually felt that I had plenty of control over how to act, and whatever choice I *didn’t have*, I was O.K. with, because it was part of the setting. Not everyone is going to feel that way, I know, and not every game made me feel that way either, but I doubt that it was the authors point to offend people with its design.
If it matters, it was a woman who wrote the story, and I doubt she intended to portray other women as slutty or anything of the sort, it simply fit the setting.