Some of the jokes were removed by my co-author and some I removed myself because I thought of it as being too childish. As much as I would love for comedy to be the main theme of the story, I wanted to sort of push the story towards a more serious but not taken as serious sort of direction, because I already know what kind of story I want for the sequelā¦
⦠Thereās going to be a lot more consequences and serious risk with the next game. Itāll be written more serious, but still, not always taken as such.
Thank you very much! When played a certain way, the game can start off a bit slow. I wanted to make the writing slightly more linear with little branches, but I also wanted to make sure that the game is replayable with many different outcomes. 
Thank you very much for playing! Writing some of those scenes brought me down hard. But hard choices are rarely detached from hard consequences.
Honestly, I was sort of disappointed at myself about how the FBI route ended up, with it only being special in the end, but I will definitely be making up for it in the next game as it will focus deeply on both being with the FBI, and being with the Archangels. I am essentially writing two gamesā¦
A bunch of people have asked for it, but Michael is not the kind of person who would let his emotions distract him from his work. In fact, he is the one who makes sure Gabriel stays on track and focused if the MC decides to romance him.
(Copied and pasted from my other thread)
The plan was for there to be an sort of game-over outcome where your character is attacked by the Mafia or captured by the FBI. But due to time constraints, and the fact that Iām planning to make two other games to continue this one, I could not finish it and decided to gray it out.
In the next game, I do plan on adding that option back into the first game.
I didnāt want to make it hard as much as I wanted to make it clear that as an informant, you play both sides of the same coin, and in the end, youāll have to pick which side youād like to stay. Take too long or say the wrong things, and will someone pick that choice for you, often in the form of a gunshot.
But itās not always set that way. You can save them even if you mess up, you can get back up and fix your mistakes even after admitting them. Sure, you can retry the entire game and undo what happened, but going forward with the burden given and dealing with it is (for me at least) a making for a much more satisfying story. 
As a DM, it is both hard to create such a challenge, but also seeing your players having to endure them. It forces you to think and act, and live with the outcome no matter what happens.
⦠At least, thatās the plan. things donāt always go according to plans 