I am going to begin by saying that the Attack of the Sequel convinced me to actually read the first game. I buy every game in the libraries here to support the authors, no matter what.
With that said, I was convinced by playing the Attack of the Sequel to go back and play the first game. And I was able to enjoy the first book by knowing where the second went prior to playing it.
I also was expecting the ending of the second to foreshadow the publication of the third, so it is my belief that the second game was a resounding success.
What this also means is that the first game had some structural decisions made in it that I know would have disappointed me if I had read it first and the Attack of the Sequel second as intended.
The retcon of stats is one such structural issue that would have been of concern if I had read these games in proper order.
The issue of the competing timelines being resolved the way it was in order to advance the main narrative arc of the second game is one that I understand but I do think it could have been executed a bit differently …
The entire series premise is about training antagonists how to survive the writing process of an author and to become a destined character or at least a memorable character.
I think focusing on the fact that the villain survived the process of a “rewrite” of the story and such a strong antagonist was able to make the transition from a failed alpha/beta version of the story into the new and improved version would have worked better but this is all water under the bridge and not something to dwell upon going forward.
There are a couple of things that Mary was being cranky about (her words) that I want to express my views on.
Non-actionable feedback that is hurtful in addition to being false is feedback that should not be taken to heart. I am sorry it hurt when this was given as feedback; knowing how hard you and the rest of the staff works behind the curtain, I know for a fact there is no one “lazy” on staff … so, for that feedback to be actionable, the author herself would need to be “lazy”.
I, nor any consumer can be the judge of that, so, I have to rely on your judgement as to the validity of an author being “lazy” or not. It is clear that you do not think Katherine was lazy – so ultimately, the feedback given was non-actionable. (yes, I trust your judgement as to an author ‘being lazy’ @Mary_Duffy)
It hurts when these unjustified allegations are thrown out, but they should never be taken to heart.
This is where I think the changes need to be made when the discussion focuses on sequels.
It is my operating developmental practice to determine if there will be a sequel or not as the very first decision made about a project.
Any game decision made is going to be influenced by this decision and to not have made this at the very onset of game design and production will cause many issues down the road.
So, I would say that you should be planning the existence of a sequel (or lack of) from the very beginning of a game’s design.
Basing the existence of a sequel on a prior game’s success commercially or the status of an author as a first-time author under label is also a troubling practice to me.
I’ll give an example here – the Cantaberry Tales story.
It is my understanding that because this story was not as successful commercially as others, it is a game that will not be considered for a sequel. I would reconsider that position if it were up to me.
The entire genre the game is in is a weak commercial segment - this was pointed out several times in the past.
Yet, it is my experience that the fans of this genre are often starved for games that fill their needs and that by cultivating the fan base, a developer/publisher can turn a less productive single release into a growing and expanding series.
The Crusader Kings franchise by Paradox is a graphical example of this very thing.
If Paradox had solely based the decision of a sequel on the performance of the original release, they would never have experienced the breakout of the second installment which in became on their house’s greatest performers. The success of the second showed how building on the first can ensure the future success of sequels. The same principles can be applied to Canterbury Tales (imo) … I also would consider any sequel to this title to be part of a collection rather than part of a series. More on that distinguishment later.
I might be in the minority, but I don’t think of Cake and Ale as a sequel. It is set in the same world as Tally Ho! but is a standalone title. Srand alone titles that share a world are different animals than “series”.
Nancy Drew books, Sherlock Holmes and other such books are more of a collection and should not be directly compared to series like The Tolkien trilogy … trying to shoehorn them into the same category for comparison and contrast does both a disservice in my view.
ymmv.