This is the development thread for book 2 of The Aegis Saga:
I’ve got a couple of things I’m playing with at the moment:
1/ NEW Brain-bug - a Starship Troopers based brain-bug mind-game (basically an experiment that finally makes a page turning Choicescript game, which the author can amend at any time without a whole load of er… bugs.)
2/ Explore Stonecross a bare bones parser style, open world mechanic (written in choicescript):
3/ Wilson - a story about randomisation and a ramen cup with a face drawn on it.
4/ an experiment with town development, visualisation and randomisation - ‘Mishaps and Mayors’
5/ and I’ll be adapting and integrating my short story into Forge - ‘Venom beneath the skin’ (I haven’t worked all the errors out of this yet since it was submitted to the CS competition)
6/ a very brief look at how I might deepen reader impact on the world without hugely burdening the author or damaging the cohesion of the narrative - ‘Eris Worldbuilder’
This is likely to be a slow burn project, as I’ve not released book 1 yet, but I want somewhere to put my experiments and demos while I work on the sequel.
You can find the development thread for book 1 - Blood - here.