Actually, that’s pretty much my main complaint with WISP (I’m writing up a comment on it right now).
There is definitely gonna be a civilian romance options, but I’m not too sure about romancing your mentor I’m planning to make them a fair bit older.
I really wanna give the player full control over there story so I’m gonna let them choose.
I’ve been struggling with the same line of thinking for something I’ve been working on but then I realized something rather important: It all depends on how you work your powers into the game system and it all depends on the kind of story you are trying to tell.
In my case I resolved that having certain powers would allow you to bypass certain skill checks (without replacing a single skill) as opposed to having power ratings instead of skills. And with that system I could have a bunch of powers if I wanted to without things becoming unwieldly.
In this setup the powers themselves are obviously not the focus of the story. If you wanted the powers and/or expression thereof to be the main thrust of a story I’d generally agree with you but if they’re just an aspect of the whole thing then there’s nothing wrong with that in my book.
The problem is that it’s not our story, it’s your story, and giving us too much control can lead to a far blander story. (But obviously don’t give us too little control, either… )
@Spire: I guess it could work that way, if you’re careful to avoid situations where you only have one correct choice.
You could make it so that the more powers we have the more weaker we are in each of them but it’s more diverse than having single all powerful ability that the MC has honed.
I guess I’m gonna have to find a balance
This topic was automatically closed 91 days after the last reply. New replies are no longer allowed.