Is it possible to prevent that Union spy, Andrew whatever from blowing up the ammo depot in Vicksburg, and does this make any impact on history (because that would really tickle my A-H hobby. not because I’m a racist)
I recall there being a way to stop the spy from destroying the depot, but I haven’t played CoV in a while so I don’t remember exactly how you do it.
No worries, I picked it up one more time and I actually suceded, somehow. Still no Dixieland. Well, back to Victoria 2, I guess.