What makes something alive in a world of death?
Ow, dang. The edge in this one is too real.
Anywhooo, I mentioned a while ago I’d make a cyberpunk game while working side to side with Of Beasts and Humans. Well, I decided to both put that into fruition and throw it out into the trash.
Say hello (or don’t, I’m just some person on the Internet, not a cop) to my current side project, Mourning Light and its short as hell demo! The plot currently is very vague, but I can say for certain that it is very revolving around robots, post-apocalyptic fantastical lands, and the nature of death. Think NieR meets Casshern Sins meets Kindred.
So check it out, see if it piques your interests any with its super vague commentary and totally-not-a-ton-of-flower-symbolism-I-didn’t-steal-from-OBaH.
https://dashingdon.com/play/Ledalla/mourning-light/mygame/
Edit: So I managed to whip up a plot in less than 24 hours praise be. I mean I had an inkling but now it’s a squid-kid.
As I stated, there are two routes. Life and Death. The rabbit girl is Death and the fox boy is Life. If you take the Life route, you are able to revive the dead, give immortality and generally be a figure of salvation (Messiah-figure). If you take the Death route, you can kill anyone and anything and must serve as the world’s Grim Reaper. Also see dead humans.
The world the duo shove you in is the same world, it just varies on whose route you take. The world is post-apocalyptic in the sense humanity is dead and AI has created their own society in turn. It’s very nature-looking and is strangely populated.
Characters in the Death Route are: A little girl and her giant robot, someone out for the formula for immortality to cure their sibling, and a nun (aesthetically) that is looking for the meaning of what it means to live.
Characters in the Life Route are: A mysteriously severely broken immortal robot who is looking for death, someone who sees your salvation as a hoax and thinks you’re messing with natural order and the region’s dictator who is looking for humanity and atonement no matter the cost (sorta-inspired by AM from I have no mouth and must scream).