I did have a testing thread where I released new edits for bug-checking before posting them here. As you can probably tell by the state of my last update, I didn't use it this time.
I never know how long it's going to be between major changes, and then when I finally come up with them, my testing crew isn't always around right away. So I'm going to try crowd-sourcing my bug finding in the main thread like I did this time, and if people don't want to run into anything game breaking, they should play with caution for the first few days after a big update.
@Carlos.R Neat! Some wendigos were described with antlers. I read through every description I could find and picked my favorite before I got started - the main features of mine are burning eyes, skin stretched over a skeletal frame, and long teeth and claws. I imagine that being taller than a tree or having various animal features are characteristics of higher wendigos, the godlike versions.
You don't have a hellhound. I assume you mean you're playing as a demon? Even then, you don't know whether hell even exists.
Yes, I misunderstood... One thing that's important to me is the Wendigo being Native American. What I've done with each of these legends is go back to the source material, take into account the differences between stories, and tried to make sense of them.
Vampires have spread across the world, and are one of a category of similar monsters; the origins of werewolves are lost somewhere before written history, but they've also been found in wide-spread legends. Goblins are somewhat rarer, but there are a few distinct versions - I went for the Celtic legends, because the Fae were mysterious and I had more leeway to describe their personal lives or create misunderstanding in how they'd been seen.
Succubi/incubi are one of the most commonly described monsters - the seductress/blythe spirit/demon lover archetype. These stories are similar, widespread, and probably the most ancient on this list. Earlier versions may have been described as demigods, personifications of places, various spirits, or a type of daimon (spirit helper). Their primary qualities were a focus on sex, a changeable appearance based on their basic lack of a "real" body, and danger (either due to being directly predatory, or the ability to distract from the physical world through their charms.) The 'cubi in the game are a combination of all of these stories, which only rarely described hideous creatures: those that did may have been speaking metaphorically, describing the disgusting nature of evil/sexual temptation.
Wendigos are the most recent of these legends to be held as absolute truth. There are differences between accounts, but their existence was a consequence of a Native American belief that was violated. No other people were ever known to be wendigos. Including a legend this specific and recent meant changing it as little as possible, if I wanted to be respectful. It's a challenging thing to do, but I've tried to stick to my research, fill in only the blanks, and accurately portray the glimpses we get of pre-Colombian Algonquian culture.