Note: This game contains violence, non-explicit sexual content, and some profanity. Readers who are younger or dislike sexual scenes, be advised that the demon path in particular includes adult content.
Main characters (with default names/genders):
Benny the Goblin (Male)
Carl the Werewolf (Male)
Chantal/Caleb the Succubus/Incubus/'Cubus (Polygendered, changes appearance from male to female)
Victoria the Vampire (Female)
Wendy the Wendigo (Female)
Taylor the Human (Female/GQ)
Artemis & Hunter (Female & male twins, human)
Sandy the Harpy (Female)
Update - 5/06/16
After a long hiatus, welcome back to New Haven, and a new version of the WIP demo. I’ve gotten seriously back to work, so expect more updates every week or so.
New/updated in this version:
Morning of Day 2 - just released, including a sinister development in first period. Will you investigate, or is High School already too overwhelming?
MonsterNet - the internet by and for monsters, updates with new articles each in-game day (introduced Day 2.)
GPA calculation - check your GPA from the stat screen (opportunities to earn grades on Day 1 still being coded.)
Monster Codex - as you meet monsters or hear them mentioned, they get an entry off of the stat screen with more details.
Locker room scene - added to Day 1 gym. Trans or non-binary characters will experience the most differences through the “uncomfortable part of your day” option; the “reserved” option focuses on species differences.
Edits, etc. - Minor changes and updates to distinguish the species and clarify what each can do.
- Day 2 is ongoing
- A few missing scenes (most are marked in advance)
- Aromantic/asexual coding midway through implementation
Update - 4/25/15
676 kb of writing and code (after streamlining much coding with the edit.)
Uploaded a major edit of Day 1, including new coding, new scenes, and new options.
Updated gender/orientation/presentation coding, with more options in character creation (has some effects as of Day 1, e.g. choice of swimsuit in gym.)
More conversations with characters and opportunities to make plans with some
Expanded home life sections for everyone (werewolf has only minor additions, goblin has a new experiment to work on, wendigo has more options for their day off; vampire and demon are not finished but new scenes have been added.)
The fight with Artemis or Hunter in sixth period is finished, with different options and outcomes by species. There’s about ten pages of code there, enjoy!
The first “Bad End” (the game ending early and unfortunately for your character, following a certain series of choices) has been written in. See if you can find it! (Hint: This first one is only for the wendigo.)
Still missing from Day 1:
Some of the lunch conversations (those that were missing before.)
Part of the nightlife scenes for demons or vampires, if they go out to a bar or club after school.
Place markers have been added for two new scenes in progress- a conversation with Wendy if you previously bonded with her at lunch, and a locker room scene at the beginning of gym.
Update - 2/2/15
First day of school (including most periods) added. Will update soon with the first day of home life after school, and the rest of the first day’s classes.
Update - 1/28/15
Character creation scene is finished.
I plan to release the next demo update this weekend. It will cover most of the first day of school and the monsters’ home life after school. I’ll probably also post a few random scenes I’ve finished so I can get some feedback on those.
Thanks for the love and feedback! You are all awesome.
Intro post - 1/23/15
Hi everyone. I’m working on my first game in ChoiceScript, a supernatural urban fantasy (fantasy/realistic fiction) with some humorous elements. The working title is “Monster High”. You’ll be able to play one of five different monsters who are going to (a mostly human) high school together. I’ve also planned a sixth monster class to be released later as an update or as download content (if this works well I could potentially add even more over time.)
I have written text adventures and done basic coding before, so it’s progressing really well. I have about 50 pages written and 20 pages scripted well enough to test, and have figured out almost all of the more difficult coding (the stats screen, startup file, character creation functions, and how to make my scenes display the way I want.)
The five starting monster classes are:
- Vampire - Rich, can control people by feeding from them, some physical gifts
- Werewolf - Loyal to their pack, athletic, strong, can shapeshift
- Demon (Succubus/Incubus) - All about romance, has mind-controlled lovers who serve and protect her/him/them; can also change features
*The Misunderstood Goblin (May change species name to some similar creature) - Clever, mechanically gifted, hard to kill, natural mediator
*Wendigo - Fast, can grow sharp teeth and claws, must eat human flesh to survive
There are currently five romance options planned (one from each species you are not currently playing, plus a human - this would go up to six if a sixth class is introduced.) You will be able to select your gender (Male/Female/It’s Complicated) and sexual orientation (Straight/Gay/Bi/Asexual), which would change all potential romance options to your gender of choice (or if bisexual/asexual there are defaults for each, split evenly gender-wise.)
Update - the five monster characters will have default genders if they are NPCs, two human options will switch to their opposite gender version if that is the player’s preference, and the demon character can change their physical presentation from male to female (again if that is what the player prefers.)
There is one major date with each (if you are pursuing them) plus plenty of other interactions. They will be altered if you are gay/bi vs. straight, how well your personality matches theirs, your relationship strength with them, etc.
There will be at least three main endings with variations. I am still designing the main “quest arc” of the game, which revolves around whether you prioritize yourself, your fellow monsters, or humans.