I’m proud to present the game I’ve been working on for almost two years now: Memento Mori.
I plan for this game to be seven chapters long, and hopefully finished by September. So far, five chapters have been completed and all are playable in this demo, so grab a snack and pull up a chair if you intend on playing through all of it - it could be a while.
About the game:
You wake up in a hospital, alone and frightened, unable to remember how you got there. The desolate hospital is eerily silent, and unsettling. You set around to look for clues as to how you got here and how to leave, in the process learning some unnerving secrets … As you play the game, you will uncover more about the hospital and its mysterious past, as well as confront enemies and search for a mystery man in your quest to return home.
There is very little character customisation in the game, and I plan on keeping it this way. All you can choose is a name and a gender. Appearance is left to the imagination; there’s no romance (it would kill the mood), so no orientation required either. On the other hand, Memento Mori follows the model of the Deus Ex video games in attempting to give the player multiple ways to tackle situations, and giving them open environments to look through. I believe in giving players a different experience by allowing them to make decisions in the game that alter the plot, rather than by adjusting stats and skills that change what actions you take. In short: you affect the plot directly instead of having your stats decide the plot for you.
Also: note that some achievements are unachievable right now. They will be unlockable in the final release, but right now they can’t be unlocked. The achievements in question are: Shock Therapy, Secret Keeper, Angel of Mercy, Angel of Death, and two hidden achievements for 5 points each.
- Save system
- Intuition based combat system
- Achievement support
- Inventory keeps track of items
- Explore the world to find secrets
- Lore is everywhere, waiting to be discovered