You wake up in a hospital, alone and frightened, unable to remember how you got there. The desolate hospital is eerily silent, and unsettling. You set around to look for clues as to how you got here and how to leave, in the process learning some unnerving secrets … As you play the game, you will uncover more about the hospital and its mysterious past, as well as confront enemies and search for a mystery man in your quest to return home.
As of this post, the first two chapters of the game are complete, and the third will be done within the month. This is a reworking of a project earlier created as a Google Form (now abandoned). The game is meant to be atmospheric survival horror, consisting of linear sequences as well as open exploration based sequences. The tone aims to be eerie and always keep you wondering what’s coming your way, but never too serious. One of the cool things about the game is that it has collectibles like notebook pages and hidden secrets that generally build the atmosphere and add to the mood.
Right now, the game is done upto a certain point in Chapter 3. Attempting to look through the window or finding a way into Room 103 will end the game. I’ve managed to iron out most errors. Please tell me if you come across any.
Feedback and C+C of all kinds is appreciated. This is my first foray into ChoiceScript (or scripting) in general, outside of HTML coding which I’ve learnt in school, but I’ve been writing for a few years and am considering a career as a novelist. So I’d like to hear feedback on how my game is right now and how it can be improved, both in terms of writing and code.
Download link of the latest version as of 17th March 2014: https://www.dropbox.com/s/p8m8s0m1p1mvc9z/memento%20mori.zip