May 2025 Writer Support Thread

Hello @poison_mara
I agree with @Havenstone
Please reflect on it and do it I’am sure it wil be great. :smiling_face:

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Hello @Omeg
I really understand you. When my gost readers not giving votes or comments to my books in Wattpad I feel like this. But my older sister liked and supported me I started again. Even one person’s support is important and we are supporting you. Please return again and please don’t. lost your motivation. Plus you are talented storyteller.

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Hello @Cat-Toes
First of all you are welcome.
Congrats for reaching your goals. Goodluck for May.

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Hello @NMCannon
You are welcome.
Congrats and goodluck for May.
All so it looks like very useful.

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Hello @Zodac01
I’am happy to host.

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I’m well into my final epilogue chapter and had the chance to go back and calibrate the early game in terms of stats.

My game has three ROs, some family members, a cute mentor/mascot/ally, and club members. All of these are going to get touched on during the finale, but I wondered:

Would it be worth it to make the ending visits with your friends and family happen in order of the relationship stat and/or romance? So out of the ROs, if you ended up with one, they’re the last person you visit in the ending?

It’s easier just to code them all in a set order, so I’d rather do that, but if players have a strong preference for ‘saving the best for last’, I’d be happy to do it.

For me personally, as I think I’ve said before I rarely remember the epilogues of choicescript games, seeing them more as a victory lap. That’s why I’m interested in the opinions of people who are more invested! [Edit: I love writing endings, I just don’t have much preference for endings as a reader.]

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I personally prefer it if my RO is the last one, I feel like it wraps everything else all nice and tidy. And gives ot more of a happily ever after feel, but I’m a bit of a romantic at heart.

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I’m doing something similar in Meteoric’s epilogue and I think, both as a reader and a writer, it’s a nice touch to add

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For me personally There is something that I cannot believe and make me end in a sour note force friendship.

When endings assume you love so much X as a friend. And blah ohhh look you are hugging being besties forever.

When there wasn’t anything that statement in the whole game and I simply didn’t do anything with x or against X in the whole thing.

That’s something I can understand if it is plot center the friendship. But if not who in hell are the author’s to force in the ending a relationship when I have never choosing that.

So many times I found a character boring or don’t want to interact with and game assume that we are besties because I didn’t kill it or something like that.

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34 users but 26 likes interesting statistics I think.

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These are both good to know, thanks! I think I’ll do it then, make the RO last.

That’s good, I’ve been adding mean options to all of the character interactions, including at the end, but I didn’t know if anyone would actually use them.

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Hello @poison_mara
Wow thats a perfect idea. I all so wanted to host May Thread because for memory of Britani. I’am actually wanted to and very honored to become permanent host. Of course if everyone approves.

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I love :heart_eyes: so much when games notice that I was mean with a npc and take that into consideration. I prefer less endings and that the endings take those small things in place. That means that the play through feel more real and unique. It can be just a different in two or three paragraphs but make all more vivid and real with the role aspects of game.

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Hello @LiliArch
Thank you.

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Hello @HerisPS
Spire, Surge, and Sea and The Last Scion are in beta currently.

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Yes - The Last Scion is on my May list, I’ll be posting that at the end of the month.

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Hello @HarrisPS
Ahh ok I don’t see so I decided to inform you.

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My goal for May is just kick my ass back into gear. I did great January to mid-April then had a couple weeks of 100 words here or there and uncertainty of what to do storywise (kind of, I know I’ve got to write two tournaments but I had an idea for Robin to potentially have a stalker as a reason for hiding in the tavern but I just couldn’t decide on who the stalker was or why they were stalking) finally got around that by replacing an idea with something else.

One thing I did decide on the archery contest will consist of shooting at various targets one of which will be shooting an apple off a convict’s head (if an archer misses then they are just dispensing justice lol)

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For your particular content warning concern, I guess I’d put some trigger warning either at the start of the chapter or the start of the game itself, and I think your bases are covered.

Content warnings still remain a concern for me too. Especially for All the Way which has one hook up scene. I figure as I am mostly writing about the emotional fall out of the experience and not referring to anything in a graphic manner I can get away with just having a trigger warning and I don’t need an 18+ sign off for the game? Granted the following chapter has some suggestive symbolism for a paragraph or two, but that was mostly to tie in the rather abrupt change over in scene and topic.

What do you guys think? Is there an exact definition somewhere for when a game needs an 18+ legal consent sign off thingy at the start?

oOOOooo . . . secret goals . . . I love it! I am starting to think this is the way to go. That way if I don’t hit it there’s no hype or disappointment other than for myself.

Maybe an unwanted super fan or unrequited love interest? Though creating a new character for (I imagine) comedy relief can be a big ask unless you’ve got writing energy to spare.

Depending on the player’s Robin’s Moral Compass and just who the convict is I think this might have some interesting complications to that little contest.

I absolutely adore the epilogues and would feel let down without them. Yeah, I feel like anything involving sorting takes a little extra time and coding, but I do really like the idea you have of revealing it based on the impact of the relationship score, if I remember right. I guess my vote would be for it, just so long as the extra coding wouldn’t be so time consuming that it would cut badly into completing the game or your other writing or real life stuff.

I’ve been adding mean options but I need to have better follow through on making it have an impact. Usually some variable somewhere will get tweaked with each interaction, but having it build up and route appropriately . . . still in progress.

I think if I followed the chain of replies correctly, it seems like most are pro-epilogues and like the personal impact making it truly your prot and your stories epilogue. I guess I had a follow up question – how soon in the game do people like to see these adjustments start to form new routes? As stated above, I need to improve on making my games less rail roady, but each route takes a ton more time and feeds the scope creep beast good hearty meals. Do most of you start making alternative routes and such fairly early on, say in the late beginning game, or the midgame, or is this something that a lot of you wait till the end game or epilogue to do? Just honestly curious. I’m sort of thinking I am going to aim for midgame for my games to get more route orientated and less rail roady, but being that even my games that are the furthest along are still not at the 50% mark not there yet for any of them.

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I feel like if there is no explicit description, it doesn’t need a content warning. That’s what I"m going with too.

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