Glad to hear I’m in good company then. I feel like that makes sense.
I prefer that content warnings not come in the middle of a game. If the sensitive material is essential to the game, the content warning should come at the beginning. If the sensitive material can be skipped or toned down, I would like the player to be able to set their comfort levels in the beginning, or to turn off individual content warnings before the game starts.
Hello! How is it May already?
I’ve been chipping away at The Eternal Library little by little, writing a few hundred words a day for the last month. This week, I seem to have gotten back into gear with at least 1000 words per day. We’ll see if that continues, but it’s nice to finish up some challenging sections and feel like I’m making real progress.
My goal this month is to continue to find a happy balance between writing and spending plenty of time outside and with my family. I’m grateful to be free of deadlines so I’m not stressing out on the days where I don’t have time to write.
I’d love to finish the chapter I’m working on by the end of the month, but we’ll see how it goes.
Best of luck to you all! May the words be with you!
Last month I set myself a writing deadline for chapter one and I reached it and released it. This month I’ll start working on chapter two, hopefully getting pretty far, and fixing up coding inconsistencies in chapter one that I missed.
That… can’t… be good to the building! Make sure to not remove structural walls!
My editor has insisted that I take a minimum of a week away from Dawn of Heroes. I’ve been stressing over rewrites and the logistics of a few things. I have been pushing to submit DoH by mid-May in hopes of having it released by the end of the year, since I notice about a six-month turnaround time for submission to release with Hosted Games.
With my arm twisted over taking a break, I guess I’ll write something else for a bit.
I’ve noticed the second person perspective of choicescript writing has the advantage that actions feel much more impactful and visceral. The downside is that unless I rewrite a lot, all of my sentences start with You You Your You You You You Your You You You You. Feels kind of monotonous.
Oh yes they announce the crime they do so Robin can certainly decide to “miss”
For the first part, yes, it definitely adds immediacy, closing in the view point and helping to transport the reader into the thick of it if we are doing our writing right.
Some advice on the second part, the part about the word “you”. As with all my advice, please empty out the salt shakers in advance:
Summary
While I’ll bet “you” is probably still going to be the most common word used, probably appearing at least once per paragraph, you can alternate with other sentence types pretty easily, i.e.
“You see the programing and writing task before you. It appears as endless white and black lights sketched into sigils, bright and beautiful, haunting and eternal. Literally anything can be typed, anything can be made. Am I really up to this? an inner voice asks.
“Well, set to it, hommes,” that inner demon snickers in your mind’s ear.”
Here the first sentence establishes that it is a second person narritive, but once its established, it is implied thereafter. The second sentence offers a setting, description, with some tonal elements. The third and fourth sentences offer varying internal monologues (though in an actual IF I’d vary these based on the prots personality). I suppose the last sentence also is internal monologue, but if the inner demon is actual character, than this is diologue.
So, one can get away with less of the word you though it can be challenging at times. I’m sure I have a ton of you’s as well. End of the day, I guess I wouldn’t worry to much. Most readers probably just internally cast off reading the extra you’s after a while.
Sounds fun. Looking forward to reading this section someday.
Also chipping away at my goals too, but the gods is there so much to always do in the real world. Feel like I’m always millions of miles behind on it all.
Additionally, you could say “The programming and writing task stands before you”, neutralizing one more start-of-the-sentence “you”.
When I’m at the late stages of a project, as in once I’ve done a full draft and any major revisions, I search for case-sensitive “You” to check for repetitive sentence structure like this. But I don’t think it’s important to worry about earlier - that kind of editing gets really distracting, at least for me, and isn’t high urgency.
Great ideas. It’s getting easier to do as I train the muscle!
I avoid writing second person because when I read a second person story and don’t like any of the choices I think I wouldn’t do any of these. So instead, I write in first and third person to give separation from the reader and the character. This is a personal preference though, not advice.
That is the point of training.
I’ve written non-interactive fiction in second person, and if I had to choose it would probably be my favorite narrative voice. It can accomplish such diametrically different things - it can invite the reader to insert themself into the story, as we so often see it done here, but it can also be used to suck out every last bit of air between the reader and a fictional character. When I write in third person, I’m inviting you to watch what happens. When I write in first person, I’m aiming for a more intimate engagement, drawing you into a conversation. But when I write in second person, I’m strapping you into somebody’s head, somebody who is definitely not you, someone I probably actually hope you’re nothing like. If I had one complaint about the CSG community, it’s that there’s so much antipathy to the kind of work that could deliver that kind of experience - we’re collectively so entrenched in identity that we forget that empathy is one of the gifts of Art too.
I prefer writing in third person past tense, so the IF convention is… a switch, but the second-person-present does work in the you’re-sitting-at-a-TTRPG-table sense best, for me.
When you are writing a very long scene from the POV of an RO (like 5k+), is it better to use third person or first person?
I’d do any scene no matter what length that’s not from the MC’s POV in third person to not confuse the reader, but your mileage may vary.
I second what @LiliArch said, any POV that’s not MC should probably be done in third person unless you have a reason to use a different person. That said I have seen authors use both (I’ve even second person used), but I think third is the most common and lest confusing.
I have noticed that many Esl have really struggles with several characters in second. I personally don’t but second makes me totally lost any immersion whatsoever to the point stopping playing.
If I made a character my character. I don’t want to be X you make me read second person that makes me lost any attachment with MY character. In a novel it doesn’t matter as we don’t have interactivity but In a game it is a hard time for me. I stop caring or directly skip all those npcs I don’t care.
I understand the usage as a writer and I can see the value for the craft. However as a player I don’t give a damn. I am a character and that is my character anything else is skip skip skip for me