Edit: Magium is now available on both Google Play and iOS App store. The link for iOS is: https://itunes.apple.com/us/app/magium-text-adventure-cyoa/id1229498009 . The link for the Play Store is: https://play.google.com/store/apps/details?id=com.magiumgames.magium .
The demo has now been updated with chapter 4. It can be played at the website: http://gamesmakeyousmart.com/?page_id=197 (web interface is now completely fixed)
or downloaded in apk form for android devices at this link:
This chapter introduces the story’s main antagonist, Eiden the stillwater.
The events in this chapter will play out differently depending on whether you let Cutthroat Dave see your face in the first chapter or not.
I am currently developing a CYOA type game in a fantasy setting. In the game, you play as Barry, an ordinary guy who’s lifelong dream is to become a mage. After decades of search, he finally found a way to do it. Unfortunately he first needs to win a life and death tournament against the most powerful mages in the world.
As the game progresses you will make powerful allies and enemies, and once you find out more about the tournament, you will slowly start to realize that the organizers of the tournament have not been completely honest about their reason for organizing it.
Here is the link to the first four chapters (~39k words) : https://www.dropbox.com/s/ach7ds4ej39lm0q/Magium%20chapter%204.apk?dl=0
It’s a dropbox link that will prompt you to download the apk, so you’ll need to have an android device to install it on.
In case you don’t have an android device, here’s the web version of the game: http://gamesmakeyousmart.com/?page_id=197
Besides the traditional choice making, this game also has a stat system which is different from most choice of games. Instead of gaining stats when you do certain actions, here you must choose to raise certain stats, and based on that, you will be able to perform certain actions in game. When a certain scene arrives, the game will check if your level in the required stat is high enough, and if it is, the action will be performed. For example, if you try to crush a wall with your fist, the game will check to see if your strength is high enough.
Failing and succeeding in stat checks is displayed at the top of the screen in red (for failing) and green (for succeeding).
The stats actually have an in game explanation, as the main character uses a magical device to augment his physical attributes. The device feeds itself on the tremendous energy released by the powerful magic that is being cast all around him. As time passes, the augmentation of stats such as strength, agility, reflexes, toughness, hearing, perception and premonition may become so high that it will feel like having superpowers.
The stat system is a simplified version of the stat system in the PC game “Long live the queen”, in case anyone’s played it.
For those of you that participated in my first Magium (WIP) thread, this is the main game that I was talking about.
I’d really like some initial feedback, especially on the stats part of the game, but also on the story.
Thanks in advance!
EDIT: Forgot to mention, this time there’s 9 save slots, so there’s no need to hold back. You can save and load your game by accessing the main menu by pressing the button on the top of the screen.