This was amazing… Too bad she may not be reappearing (except with the transceiver) anymore… Edit:The problem was that I didn’t save the slave it seems… It was worth saving her though c:
Thanks a lot! I’ve liked Rose as a character from the beginning and I was determined to make it happen when I heard it!
Hi! I really LOVE the game. Im trying to get all the achievments while waiting for the second book, but i cant seem to figure out how to be able to fight the yung mage at chapter 2. I need 3stats for toughness and 1 for combat skills but im only given 3 stat points. So its impossible to fight the young mage myself?
I am not the author.And 1 Combat Proficiency will do.If you don’t have that 3 Toughness will keep you alive.
The second book is accessible after you finish all 11 chapters,it’s pretty clear after that.
You go fight it head on, Rose will save you, remember fight, don’t say I won’t give you the pleasure. I recommend playing it yourself for the experience.
I don’t plan on working on a translation project until at least after I’ve finished the whole main series. Translating a CYOA game generates a lot of work for me in terms of coding and testing, and that would slow down my progress with writing the current chapters if I do it now.
If you still have problems advancing to the next book, it’s very likely that your game didn’t actually update to the latest version. Sometimes the update button doesn’t appear on Google Play even if your game didn’t in fact update, and you’ll find that the update is actually stuck in a queue somewhere and you need to unblock it. Other users have had problems with the update because they tried updating the game while being connected with a different Google User than the one they used when downloading the game.
You know, I have been wondering which game engine you use and why you didn’t bother with Choicescript? Is it because Google strips 30% off every purchase, not including CoG?
I used an engine called Clickteam Fusion 2.5. At its core, it is a game maker for making 2d platformers, so I wouldn’t really recommend it for anyone trying to get into text game development.
The thing is I had already bought the full version on a sale, two years ago, and I was already familiar enough with its quirks to be confident that I could make a text game with it. Choicescript was something that I would have had to learn from zero, and I wasn’t sure if it could do everything I wanted with it (like leveling up stats manually, or saving your game whenever you want) so I chose this engine because of convenience.
The reason why I’m not recommending it for text games is because the features it has are made to help people who make platformer games in particular. It’s easy to make levels, and to have a player with lives, and a score. These kinds of things.
In order to make a text game, you need to know the software’s ins and outs, and all of its hidden quirks very well, or you’ll end up with a lot of bugs that you won’t know how to fix.
As long as you know how to use it, the software can be used to make any kinds of 2d games, because it’s very versatile.