I’ve finally managed to cook a Playable semi-edible prototype for my Neo-Twine gameJan project…
Could you gently test it a little for me? There is so much Randomtest can do and. Another person opinion on the game would be nice!
The game is hosted here:
KAMEHAMEHA - The Archipelago Regent
my inspiration was the O.G. Text-based management games like “The Summer Game”, “Hamurabi” and some ideas from other WIP like: “NEXUS - Life as Ruler” but more managencial oriented (Kind like Daria - The Kingdom Simulation)
I tried a KISS approach of “Archipelago management with 7 islands, 7 goods, 7 disasters.”
The in game actions are more or less these:
- TRADE: Buy low (island surplus), sell high (island demand)
- FLEET: Build ships (sloops=fast, galleons=strong)
- BATTLE: Sloops > Galleons > Galleys > Sloops (rock-paper-scissors)
- SURVIVE: Solve disasters within 3 turns
- WIN: Keep public approval high until the eponimous King come from his vacation in Brazil.
(As you can see, Its a extremely minimalist game with almost no story other than “got to place - do thing. The end” Or so I try as to keep the amazing game constraint of limited words.)
Ah there is also a copy hosted here:
List of Things I fixed:
- Combat Scenes now work. The enemy pirates no loger gain your HP at the begin of the fight. And no more insta deaths either.
- When you sent vessels to guard a islands the ships no more dissapear misteriously, they will keep guarding said island until called back or the final showdown against the big bad Naciremans happen.
- You no longer have infinte cargo hold… Now you can ship only what your fleet can hold.
- No more disasters requiring you to procure itens that are not being sold in a island! Now each island sells one of the seven products of the Archipelago.
- I fixed some line break issues. But there are still problems with Debugging text showing out.
7.I thought I fixed the “send aid” bug but . Nope! Still happening! You need to go to the island and press send aid twice in order to buy the needed item the send it for the same island! - I think I solved the issue with the proper order of the scenes at startup…