I’ve finally managed to cook a Playable semi-edible prototype for my Neo-Twine gameJan project…
Could you gently test it a little for me? There is so much Randomtest can do and. Another person opinion on the game would be nice!
The game is hosted here:
KAMEHAMEHA - The Archipelago Regent
my inspiration was the O.G. Text-based management games like “The Summer Game”, “Hamurabi” and some ideas from other WIP like: “NEXUS - Life as Ruler” but more managencial oriented (Kind like Daria - The Kingdom Simulation)
I tried a KISS approach of “Archipelago management with 7 islands, 7 goods, 7 disasters.”
The in game actions are more or less these:
- TRADE: Buy low (island surplus), sell high (island demand)
- FLEET: Build ships (sloops=fast, galleons=strong)
- BATTLE: Sloops > Galleons > Galleys > Sloops (rock-paper-scissors)
- SURVIVE: Solve disasters within 3 turns
- WIN: Keep public approval high until the eponimous King come from his vacation in Brazil.
(As you can see, Its a extremely minimalist game with almost no story other than “got to place - do thing. The end” Or so I try as to keep the amazing game constraint of limited words.)
Ah there is also a copy hosted here:
Edit1: Fixed a bug that triggered a Enemy Armada invasion when you cancel/return from a trading expedition. Lol!
Edit2: Fixed a minor bug with pirate encounter! A little “and” in place of a “or” in the conditionals was causing my MASSIVE FLEETS of tens of galleons Get Rekt by attacking a puny two-or-less band of pirates by the coast of Luring Leilani…