@lisamarlin – It seems we had similar June’s in terms of writing. Let us both hope for a more productive July.
Making a WiP and getting actionable feedback is not as easy as it may seem at first blush. Not even mentioning the anxiety of putting your writing out for the community to read, communicating to them your feedback needs is a skill that more should be taught.
I suggest everyone read the official CoG beta calls, and perhaps one or two experienced Hosted Games authors’ threads to see how this communication is done and then mimicking them for your own threads.
Here is a recent beta call:
Here is an experienced Hosted Game author that does a great job at communicating:
Finally, here is a WiP author that has done very well in running his feedback thread:
One thing each of these feedback directions do is explicitly say what they are looking for in feedback. You have to spell this out for testers because they do not read minds and most are not experienced enough to know already what is “actionable” and what is “not actionable”.
Thank you to Abby, Cataphrak, and Parivir for providing clearr instructions on feedback that testers should be able to follow.
There are a ton of “feedback” related threads on the forum, so if you want more in depth discussion on the topic, I suggest using the search feature and looking into them.