Tips on How to Give Feedback
Iām looking for āhigh levelā and ālow levelā feedback. Not mid-level feedback.
Low-level = typos and continuity errors. A continuity error is when a characterās gender flips, or someone comes back from the dead, or you run into a plotline that just doesnāt make sense (because itās probably a coding error).
For these low-level issues, screenshots are very helpful. If you see a problem, take a screenshot, or copy and paste the text that is in error, and email that.
āHigh levelā feedback has to do with things like plot, pacing, and characters. āScene A didnāt work for me because x, y, and z,ā is useful feedback. āB character was entirely unsympathetic, because u, w, and v,ā is also useful feedback.
āMid-levelā feedback describes things like grammar, style, word choice, or the use of commas. As I said above, I do not want mid-level feedback. In particular, DO NOT WRITE TO ME ABOUT COMMAS.
āI had a great time and saw only a few spelling errors,ā is not useful feedback. In fact, itās the sort of thing that results in you not being given access to future betas.
Some examples of useful feedback :
In Choice of the Dragon, you get to choose what type of wings you have: leather or scaled. Someone wrote in and asked about having feathered wings. Great suggestion! Done!
In āThe Eagleās Heir,ā someone asked about Eugenie. They said that the romance moved too quicklyābecause she only appeared in the last third of the gameāand wished they could have had an opportunity to meet her earlier. So the authors added an opportunity to meet her and start the romance earlier in the game (in a scene that already existed).
In āDemon Mark: A Russian Sagaā several people commented on how the PCās parents were unsympathetic, so the authors added a choice or two to deepen the relationship with the parents in the first chapter, to help better establish their characters.
Similarly, pointing out a specific choice and saying, āthis is who I imagined my character was at this particular moment, and none of these options seemed right for me. I would have liked an option to do X instead,ā is also really helpful feedback.
Another useful piece of feedback: if you choose an #option and then the results of that #option donāt make sense. Like, if you thought an #option might test one stat, but it seems to have tested a different one.