Status update! I am going to devote one more week to working on the exploration of the manor, and then move on, leaving a few bits not done, to build the village, for people who would like to spend their Chapter Five exploring the environs, meeting the townsfolk of Flutterbury and such.
In the process, you’ll have the opportunity to visit a brewhouse, the church, the coffeeshop, the police station, the shopping district, and the St. Clair estate, as well as a mysterious luxury apartment (or posh flat, if you like) and a rooftop retreat. Er, the latter only for people who are not chimney-phobic, of course!
Even though players will be able to move back and forth freely between the four big locations in this chapter (house, village, grounds, London), the location you start with will have a unique adventure–so starting in the village will give you an adventure with Robin and possibly Parsnip that you cannot get if you don’t start there.
I’m switching over to the village before being wholly done with the house just to keep my own interest up; a change of pace is good for me, and switching it up helps me keep things light and fun. The risk is always that when you are working on the same thing for weeks the slog starts to creep in, and I never want players to feel like they are reading the part of the game where you were fighting slog.
So this week, we finish Chum’s room, Fielding’s room (yes, the same Fielding who used to work at Aunt Primrose in Tally Ho), and one other servant’s room, and then I move on, leaving the kitchen, the study, and the wine cellar for another week in the future.