I posted this in my game thread, but I decided to post it here to see if anyone knows a fix for this.
I have noticed that when reaching a *finish line in startup, the code works as intended and sends me onto the next scene, but the other scenes I attempt to use *finish on just send me to the replay screen instead of the next scene in the scene_list. This has required me to use *goto_scene instead of *finish. Not the worst thing I could have to do, but it is kind of frustrating that I have to write a longer code because the *finish isn’t working as it should.
Anyone run into this before? Anyone know what is going on to cause this bug?