I have all of my scenes listed sequentially in Startup. When I first started coding, *finish worked fine. Now when I try to end a scene with *finish it throws up errors for players, even if the game passes quicktest. There are a few scenes that go to multiple places, but those weren’t the ones that *finish messes with.
I’ve had to change everything to *goto_scene commands, with whatever text I want added with a *page_break. Which works, but why would *finish not send you to the next scene in the list? Does it only work if all of your scenes follow in a linear order, e.g. anything after branching off will no longer work correctly with a scene list?