I am using goto_scene to skip a chapter if a PC makes certain decisions. However, when they do skip the scene, it goes to the next scene which ends with a *finish command. If you skipped the previous chapter, the game ends on the finish command with the play again choice appearing. If you arrived there through normal finishes (i.e. you didn’t skip the previous scene) it works perfectly and progresses on to the next scene.
I have worked around it in my book but my question is this, does the finish command keep track of what actual scene should come next? or is it like, counting what scene should be next based on an unrelated counter? Because if it is doing that latter, it means that using goto_scene and finish in the same book is impossible and doesn’t work. Anyone have some insight here?