Interest Check Thread

@Foxboi I’m interested! I like games where I can play as a monster/weird… thing, whatever it is the MC is lol

And romance and friendship, also love those. From the sounds of it, you plan for the ability to get to know multiple characters in one playthrough? I know that’s a weird question, but in lots of games I have to focus on my chosen RO and only them and I can’t drift my attention to anyone else (even for friendship) or everything is ruined :joy:

It sounds ambitious, but it also seems you have quite a bit worked out so I hope to see your success in bringing this idea to life!

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I’m planning for the player to try and socialise slightly with the all other characters so everyone can get a tiny bit of knowledge over who is who and their personalities. I also want to ensure that the most planning players are able to know every character’s history in one playthrough (though I might not do this because I would have to do a lot more extensive planning than I want to :sweat_smile: ).

I do want to plan events with only certain characters for the player to have some time to socialise with others, as I think allies may play a huge part in the book’s finale. However, I don’t want to alienate my readers, so I’ll probably try limit how many times I do this though. :dizzy_face:

Thanks for the support! :star_struck:

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I don’t want to sound discouraging, but I think your project is a bit overambitious. I don’t know if there are any games with as many as 8 romance options (and 8 friend options). The romance options will need time to develop so that they don’t feel rushed. If you meet the romance options at different points, the player might already have romanced someone when they discover a new RO.

If you can play as human, quarter-animal, quarter-human and a lycanthrope-type of creature, that’s a lot of extra stuff to add. I expect that a quarter-human will have a very different game than a human in the ways it can interact with society, so the word count will increase a lot.

This almost sounds like different games for all the routes. Expect your word count to multiply.

If there will be area explorations and job/hobby routes, that will definitely add a lot to the word count.

Fun fact: If you pick a team of 3 people from 16 RO’s, you can have 3360 different team compositions. (unless my math is wrong)
I’d suggest working more on the story since

isn’t really a story yet. (What will happen?)

I’m sorry if I sound discouraging, but I just want to make sure that you know how large a project of this sort can become. I have gotten stuck 8-10k words into several projects, realizing that I have only 5% of the total game completed. However, if you can put in the effort and plan the project well, it’d be really cool to play a game like this and I’d enjoy beta testing. Good luck :slight_smile:

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Yeah that was one of the problems when I decided to do this story business (this has happen to me in the past :sweat: ). Originally I was supposed to limit myself to 6 or just 4 romances (still including the 8 friends), so I’m still on the fence on romance options. The only reason I decided with that much characters is mainly because these are characters that I have worked on in the past and use regularly in my private life, so writing their personalities is kind of second thought to me.

This is the one thing that I’m extremely nervous about, rushing character development is a giant problem in games and could potentially ruin a character overall. About that 2nd point, I’m thinking about doing the extremely controversial prologue of exposition, which would introduce every RO for the player to know, but may alienate them from the exposition :dizzy_face: .

Based on my customisation coding (took a day), that is one of the many problems I may encounter from the expansive routes and characters. Which is why I may force myself to make the customisation only for mainly cosmetics purposes and only being used for small plot points. The quarter-human player should relatively have the same experience as a human player, with some only some advantages (like an extra solution to a problem).

I’ll just have to deal with the word count, I don’t really mind if the game will take years to complete, at least I know I’ve tried. :sunglasses:

I kept the story vague for the sake of keeping the story vague, which is a bad choice on my part considering no-one knows what’s happening :sweat_smile: . To clear up the misconception, when I mean by allies playing in a huge part, I mean in a sense where your ending relies on relationships (such as who’s willing to bail you out in jail) , not in the sense of choosing your teammates. Though I may end up in the same problem of extra content and word count.

It’s cool, considering I’m just a starting writer, I need as much constructive criticism as possible to evolve. Thanks for your input and I hope you also can finish your own personal projects! :smile:

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I’ve been reading biographies social history research about the removals about all different types of people For that Jacksonian game and I kind a blossom into this whole period of antebellum filled with just interesting historical actors from the utopian society founders t different agents of empire or major political economic figures that during this time. We’re just being born or deeply in their of obscurity. Now some figures that later became incredibly famous in their area are incredibly up obscure now.

The idea is you pick these figures it and you play these individuals during a mundane period Of their life before they had any prominence it could be their childhood their teenage years there earlier professional years. For example Imagine running into a 12-year-old Ulysses when he ran a transport service with histwo horses. Or Kit Carson during Fur trapping period with his indigenous wife.

Or Sam Houston during his teenage years living with the Cherokees. Or the other end of the career of a John Ross when he was a young man indulging every type of Mercantile trade in the American south To make his fortune. Future chief himself who was only 1/8 Cherokee. Which was more common then most people know.

So do you play individuals and you just make small interactions in the daily events of their life. Or do you play as your own character during the antebellum period making your own way as you possibly interacted act with them at different point in time.

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I already play the demo now i want the full version

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I’m working on my main futuristic fantasy story mentioned above first, but just wanted to get a gauge on this idea.
A superhero story in the typical medieval setting.
Adventurers are basically superheroes; they have training or abilities or whatever that drives them to do things most people don’t, and are often protectors of commonfolk and gain a reputation as such.
What if, in a medieval setting, witches were the equivalent of superpowered individuals?
You’d be protecting your home village from all manner of threat with your magic; at character creation, you’d choose three spells out of a large list for your character to know. You would build up a reputation, meet other witches,
No forget the pitch it’s basically just a fusion of high fantasy and superpowers, but I think it has potential.

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Ok I wil admit I once had a passing idea of a story like that but I was too lazy to write. So yeah, I am very much interested on your take on 2 of tge most popular COG game genres in one! :smiley:

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Awww…you’re the lone vote for other.

@Alexis, since you asked for this and made a poll I’m going to for “Party till your dead”. Parties and cute vampires are both awesome.

No, it wouldn’t be competing with dozens of CoG games as the only one I can remember that was/is kind of similar would be @Sashira 's “Monster High” and that one seems to be on indefinite hiatus. So clearly there’s room for something more there. Plus I cannot say no to the possibility of being a super-cute stylish vampire in a more lighthearted setting as the more lighthearted games themselves are not all that common either.

“Not that kind of hero”

This would actually be my second pick. The superhero genre is popular for a reason, but it would be the one where you’d face the most competition. Even if a true superhero high school game, as opposed to a college one hasn’t been done on this site…yet. Though both @ParrotWatcher 's “Totem Force” and “Curious Cuisine” (you have a super-powered son/daughter who goes to a high school with/for super-powered kids in that one) have shades of this, but with only two current WIP’s and no finished games that touch on this there’s certainly room for more.
Curiously, magical highschool games are much more common on this site then super-hero or sci-fi ones. :thinking:

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Eh, I’ve always felt that the author is probably the best person to choose which story they want to write. :man_shrugging: And if I don’t want to read it, I won’t. (That said, all of @Alexis’s stories do sound interesting, although as I said, the first one could have potential problems not inherent to the other ideas.)

Never really got into that one. :thinking: Also, I think it’s on hiatus?

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Probably true, but then don’t give me polls and interest checks. Of course the one with the super-cute gay prince story “the beast within” ticked so many of my boxes that it got me a bit over-excited, I’m afraid. :sweat_smile:

As is “Monster High”, sadly enough.

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Just putting this out there: dragon dating sim.

No, not like Angels with Scaly Wings. More like… you’re the dragon. And you date other dragons? Or maybe princesses. Or princes. And you interview them to be your volunteer kidnapee. Something like Why Aren’t You Happy? but with more characterization, and less randomly generated semi-nonsense flavor text.

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Sees ‘dragon dating sim’ And I’m sold, when’s the demo coming out?

Jokes aside, I was always interested in games where you date beings that are not humans. It allows a lot of potential and increases the overall fun of a dating sim as well. The idea seems really intriguing though, don’t think I’ve seen this in any HG or COG games before (aside from that one minor dating section in Choice of Dragon).

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date beings that are not humans

:smiley:

(that’s what I’m working on)

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So here’s my idea. I was inspired by various spy-secret agency movie, The Librarian, and Lara Croft. I mixed up some romance and voilà.

You play as a young adult, who still has nightmares about your dark past. You have a lot of different capabilities (fight, scientific or/and historic knowledge and persuasion), and that’s what makes you a unique person. And that’s what the Olympus agency is looking for.
Explore the world with your team, in the search of old artefacts and the truth about your past. Fight, persuade or use your knowledge to get out of difficult situations. Stop an evil mastermind from gaining more power while making friendships and even romance.
Will you be hailed as a hero or recognized as an anarchist? Choose wisely, the fate of a lot of people is in your hands.

An extract from the book that I kinda like to use as a summary

“That’s still doesn’t tell me why you want me to work for you. Or what you people do exactly.”
“I will try to answer your questions, although I’m afraid I can’t say much more.”

I puff, “much more” ? He hasn’t said anything yet.

“Why do we want you? Well, that’s seems pretty obvious to me. What I saw today, what you did… It’s incredible. People with your range of capabilities, not mentioning how good you are at them, are rare to find. You’re wasting them here, this job, it’s so little compared to what you can do with us.”

He smiles and looks at me almost with admiration in his eyes.

“What was the second question, again? What do we do exactly? Well, our goal,” he says, putting his hand in his expensive jacket “is to protect people. To let them live their life as peacefully as possible. " He frowns, still searching for whatever was in his pockets.
“But we’re not the one messing around with politics, the newest nuclear weapon, or serial killers- Ah! There it is.” He exclaims as he sets down his wallet on the table, opening it wide for me to see.” We’re collecting things, old and dangerous, keeping them safe and hidden, so no one can use them to do any harm."

I take his badge off the table and my fingers trace the embossed letters as I read them.
“Olympus? Like mount Olympus?”
“The one and only. Where the Greeks used to think their god lived.”
“Well, that’s not narcissistic at all for an agency.”

He laughs and sit back on the chair, relaxing, which seems odd for someone telling they’re a secret agent working for a secret international agency.

“Do you know why they thought that? It was seen as a secret garden. Because they never saw the top of the mount. May it be hidden by the clouds or brightened by the snow in sunny days, the gods were invisible. That’s what we are called Olympus, because we are hidden, a secret, even when we are exposed by the sunny days”, he pauses with a proud smile on his face, “we are invisible.”

Features
  • You can play as male, female and non-binary, and be straight, bi, gay or ace.

  • I’m planning to do a character customization about hair, physique, height, and origins (you can choose -maybe even input- where you are from)

  • You can choose your previous job from these 4 options: a detective, a scientist, a university student and a political activist. These will influence the way you act and fight (influence your fight, your knowledge and your persuasion)

  • Make friends or enemies, both have consequences.

  • There will be 5 love interests, but one of them will be really hard to get. Their gender will change depending on your sexual orientation. The romance won’t have a direct impact of the game (win or lose, gain allies or lose them, etc.), but you will have more scene and more angst.

  • Will you be hailed as a hero or recognized as an anarchist?

I just wanted to say that in this story, “good” and “bad” is relative. The “Hailed as a hero” option is not rainbows and sunshine, it’s also a lot of consequences. I didn’t want to create a story where everything is fine just because you smiled and were nice, it’s not very fun or realistic I personally find.

I already created everything, the story, the character and their backstory, etc. I planned three books, and I know everything about them (I really love creating stories and developing them in my head :sweat_smile:). I just have to write it entirely (only did a few chapters). I never really planned on publishing anything, I was just having fun with it. But now I wonder, why not?
Let me know if you like it, and if you have any suggestions!

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It’s basically BnHA meets Deus Ex, superhero society in a cyberpunk setting.

More about the world

During the second part of the 20th century up to the beginning of the 21st century, leaps in science allow people to augment themselves in order to gain surhuman abilities. A drug-induced genetical mutation leads to the development of a superpower in an individual, while cybernetic and mechanical enhancements can allow human to get camera in their eyes, super-strength, speed, etc via prosthesis. It’s all very sci-fi in your face (there are haptic holograms for exemple).

Along with Augmented people can the apparition of real-life heroes and villains. Their clashes in the streets, leading to lots of collateral damages lead to tensions between Augs and Reg(ular person)s and eventually, the World had enough. Since they couldn’t exactly get rid of heroes altogether because the villains wouldn’t disappear, they pretty much made a job out of being a hero, with regulations and conditions before running into the streets.

In 2026, when the story begins, heroes are fully integrated in the society but tensions between Augmented persons and Regular persons have been steadily growing all these years and are ready to explode at a moment’s notice.

  • You play a person (their gender is yours to choose) who has to deal with the aftermath of an anti-Aug terrorist attack during which they were gravely injured and had to be augmented to survive.

  • You can become a hero, a vigilante or get back to your old job (it includes as much action as the first two). You might be able to become a villain.

  • You can get involved in Aug/Reg politics (you won’t be able to be an anti-Aug advocate though because it really goes pretty much against everything in the MC’s background).

  • There are 5 ROs. Amongst these, two are gender-locked (one is gay, the other is lesbian). One is straight (so either their gender is opposite to yours, or their gender matches your RO gender preference if you’re playing a non-binary MC). The two other RO’s gender match your character’s sexual orientation. So basically, you always have the choice between 3 RO per playthrough no matter your gender/sexual orientation.

  • You can choose not to romance anyone, you won’t miss anything. I mean, it’s not like the romance will be an afterthought but I don’t want anyone to miss content because they chose not to romance anyone. So, basically, you’ve got friendship/romance paths.

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New random thought. I don’t know when I could get to it, but I will throw it out there.

I had a dream about baby kangaroos not too long ago. Which made me think of the potential for a fantasy game. The thought process is pretty obvious, so I won’t bother to explain it.

Now here’s the thing about this fantasy story. Yes, you have elves, orcs and like four types of tiny humans that are all similar but also not. Now here’s a question for you. If elves and orcs existed, what form do you think they would have taken in the prehistoric era?

Where do you think orcs would have evolved on the evolution scale? Would they have been bigger and more dangerous or did they develop to what they are over time? What if five million years ago, elves were the most dangerous things on the planet and they hunted the dinosaurs to extinction? What if gnomes were really vicious pack beasts that left nothing behind of their prey?

What if magic had to be evolved over time and was a really unstable force that caused as much problems as it solves? What if ancient primitive imp ancestors were some of the most fearsome things on the planet?

I’m just spouting theories. I don’t know what exact angle I would go with, but if the idea sounds worth pursuing to other people, I might look into later. Come to think of it, I think someone had a similar concept and told me about before, but I don’t remember who.

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Now this sounds interesting

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I’m definitely interested in the kingdom simulator. Those games have been amazing

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One I’m working on: a modern-day detective semi-noir where you’ll solve some major crimes like murders and a bank robbery. The main over-arching story will be your discovery and then hunt for a serial killer who’s gone unnoticed due to their victims being sex workers. There’s also a sort of “tale of two cities” aspect between the city it takes place in, with the two halves of the city contrasting in terms of wealth and crime rates, etc.

I currently plan on having romance options but I’m more focused on making the characters interesting and loveable before going too deeply into that. As I get further into it I’ll likely ask for opinions on what kind of crimes people would like to solve and things like that. I’d also like to have a determinant scene later on when you can interview a serial killer in an attempt to gain an insight on the one you’re chasing now (yes, like silence of the lambs). Overall there’s actually a fair amount of real-crime references.

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