Hello! I want to share one of the story concepts I’ve been working on. Please let me know what you think and whether you find it interesting!
Premise
You were the best warrior He ever had—the only one who was powerful and resilient enough to withstand what was on the other side…
What lurked in the Rupture.
He told you that it was inevitable. He told you that there were no other ways to stop it. He told you that sending any other Angel would’ve accomplished nothing, that they would’ve failed to make any difference…
You were His only choice.
You accepted, of course; after all, it was your duty to protect all of Creation… It was your entire purpose.
And so you ventured there… And fought… And fought… And fought…
You held it off for years—no, for millennia… And you were not allowed even a single second, a single moment of rest in there. Had even a thought of lying down crossed your mind, it would’ve been over, and it all would’ve been for nothing.
Until one day, you lost.
It simply overwhelmed you, and you went into a deep, deep slumber… You slept as many years as you had fought.
And then you woke up. It seemed like… an entirely different world. Everything was new, and everything was somehow more real: you breathed with your chest, smelled with your nose, walked with your feet, and listened with your ears…
You became mortal.
But the urge remained within you. You still felt something cracking, you still felt it peeking out of the corner, you still felt someone’s gaze over you… But it wasn’t His gaze.
It’s all on your shoulders again.
Features
- Take the role of a Fallen Angel, male or female.
- Roam all of Creation and experience everything the mortal world has to offer.
- Decide whom to help, whom to guide, and whom to destroy.
- Shape your personality: be protective and caring, righteous and pragmatic, or bloodthirsty and cruel—or choose to treat everyone as you think they deserve to be treated.
- Regain all the might and powers you lost when you became mortal.
- Build complex relationships with those you encounter in your journey.
- Romance, befriend, or antagonize three ROs; influence their outlook on the world, or allow them to influence you.
- Heal untreatable diseases and lethal wounds by taking the burden onto your own shoulders.
- Save the Creation and decide who shall inherit it.
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It’s always lurking behind you.
Romance Options
The Devil [M/F]: They knew you way before you disappeared into the Rupture; at first, you and they were enemies… But, with time, they began to see something in you, and their disdainful glares gradually lost their edge and turned into curious glances. When you were in the Rupture, they frantically tried to help you with all they could.
The wisdom they acquired over their lifespan and their emotional intelligence contrast with their obsession with you, and they’re always attempting to subdue their impulses around you, lest you push them away because of their nature.
The Spellsword [M/F]: They were born and raised under the Order’s watchful eye and then turned into their enforcer. They’re equally as gifted in magic as in physical prowess, and they’re well aware of that, so they don’t stress about stuff all that much. They don’t have any trouble following orders; in fact, they seem to like it when they can just turn off their brain and do what they’re told (especially if that involves fighting).
Nevertheless, doing the same thing over and over again throughout the years made them a bit skeptical and uninterested… However, immediately after meeting you, they figured out that your presence would make everything ten times as exciting.
The Inquisitor [M/F]: They swore their entire life to the Church, just as they swore to protect the innocents and purge the evil that permeates the Creation. They’re very intense and reserved—sometimes even ruthless—but they want to trust that their actions lead to a better, safer future…
Encountering you made them question their motives and everything in their life, and they feel incredibly lost as a result. They seek guidance and answers from you.
Core Feature
What I consider to be the most unique is the MC’s ability to heal: the way it works is that they consume the wounds/diseases of those they use this ability on, which leads to the MC being forced to endure the suffering they ‘healed’ (for example, if they choose to heal a shallow cut, they will feel some discomfort and pain in that place on their body, but if they choose to heal a gaping wound, the agony will be much higher)… I think that this trade-off will make it so that your actions to heal someone will have far more weight, and, as a result, will lead to interesting story opportunities.

