Interest Check Thread

I don’t know much about racing, but this sounds like an interesting concept that could absolutely find an audience. My favorite of the romance options you’ve listed here is Lyon

Hello! I want to share one of the story concepts I’ve been working on. Please let me know what you think and whether you find it interesting!


Premise

You were the best warrior He ever had—the only one who was powerful and resilient enough to withstand what was on the other side…

What lurked in the Rupture.

He told you that it was inevitable. He told you that there were no other ways to stop it. He told you that sending any other Angel would’ve accomplished nothing, that they would’ve failed to make any difference…

You were His only choice.

You accepted, of course; after all, it was your duty to protect all of Creation… It was your entire purpose.

And so you ventured there… And fought… And fought… And fought…

You held it off for years—no, for millennia… And you were not allowed even a single second, a single moment of rest in there. Had even a thought of lying down crossed your mind, it would’ve been over, and it all would’ve been for nothing.

Until one day, you lost.

It simply overwhelmed you, and you went into a deep, deep slumber… You slept as many years as you had fought.

And then you woke up. It seemed like… an entirely different world. Everything was new, and everything was somehow more real: you breathed with your chest, smelled with your nose, walked with your feet, and listened with your ears…

You became mortal.

But the urge remained within you. You still felt something cracking, you still felt it peeking out of the corner, you still felt someone’s gaze over you… But it wasn’t His gaze.

It’s all on your shoulders again.

Features
  • Take the role of a Fallen Angel, male or female.
  • Roam all of Creation and experience everything the mortal world has to offer.
  • Decide whom to help, whom to guide, and whom to destroy.
  • Shape your personality: be protective and caring, righteous and pragmatic, or bloodthirsty and cruel—or choose to treat everyone as you think they deserve to be treated.
  • Regain all the might and powers you lost when you became mortal.
  • Build complex relationships with those you encounter in your journey.
  • Romance, befriend, or antagonize three ROs; influence their outlook on the world, or allow them to influence you.
  • Heal untreatable diseases and lethal wounds by taking the burden onto your own shoulders.
  • Save the Creation and decide who shall inherit it.
  • It’s always lurking behind you.

Romance Options

The Devil [M/F]: They knew you way before you disappeared into the Rupture; at first, you and they were enemies… But, with time, they began to see something in you, and their disdainful glares gradually lost their edge and turned into curious glances. When you were in the Rupture, they frantically tried to help you with all they could.
The wisdom they acquired over their lifespan and their emotional intelligence contrast with their obsession with you, and they’re always attempting to subdue their impulses around you, lest you push them away because of their nature.

The Spellsword [M/F]: They were born and raised under the Order’s watchful eye and then turned into their enforcer. They’re equally as gifted in magic as in physical prowess, and they’re well aware of that, so they don’t stress about stuff all that much. They don’t have any trouble following orders; in fact, they seem to like it when they can just turn off their brain and do what they’re told (especially if that involves fighting).
Nevertheless, doing the same thing over and over again throughout the years made them a bit skeptical and uninterested… However, immediately after meeting you, they figured out that your presence would make everything ten times as exciting.

The Inquisitor [M/F]: They swore their entire life to the Church, just as they swore to protect the innocents and purge the evil that permeates the Creation. They’re very intense and reserved—sometimes even ruthless—but they want to trust that their actions lead to a better, safer future…
Encountering you made them question their motives and everything in their life, and they feel incredibly lost as a result. They seek guidance and answers from you.

Core Feature

What I consider to be the most unique is the MC’s ability to heal: the way it works is that they consume the wounds/diseases of those they use this ability on, which leads to the MC being forced to endure the suffering they ‘healed’ (for example, if they choose to heal a shallow cut, they will feel some discomfort and pain in that place on their body, but if they choose to heal a gaping wound, the agony will be much higher)… I think that this trade-off will make it so that your actions to heal someone will have far more weight, and, as a result, will lead to interesting story opportunities.

17 Likes

Hi!

I’m an aspiring author with a bit of free time on my hand and I wanted to gauge interest in a project I’m working on.

Genre: Urban Fantasy, Dark Fantasy

Synopsis: You are an agent of a secret organisation that predates written history and your task is to keep our world oblivious about another, magical realm, known as Gehenna.

You serve the Crimson Watch, the siblinghood of the great liberator, the godslayer, who carved out the possibility for humanity to be freely in charge of its destiny in a new, godless world.

But is everything the way as it may seem?

You have to balance out the rigid dogmatic ideals of the society that brought you up and the cause you serve, with the practicalities of a broken world full of schemes, lies and complications.

You have to navigate a universe of hatred, prejudice and danger. Will you overcome it or will it consume you?

Central themes include: magic, mystery, individualism vs collectivism, fanaticism, morality, free will and societal roles among other things. (I don’t want it to be preachy, just thought provoking)

I’m currently around 10 000 words, and plan on releasing a demo in the next 2 months with chapter 1 included (Planned lenght: 4-5 chapters, 150-200 000 words).

Ready to answer some questions too if they arise.

9 Likes

So I’ve been inspired by the IF game “The Cruel Palace” and want to make a court intrigue romance game. I want it to be similar to Games of Thrones, so low magic, cut-throat fights for the throne, and a dark world. However, one big thing that I’m undecided on in is the setting. I was thinking it could either be inspired by the Italian Renaissance (think the Ever After film in terms of similar time period) or Tang Dynasty China. Keyword here is “inspired by” since it wont be very historically accurate and more a fantasy world inspired by that era.

For the Italian Renaissance setting, I’m picturing a more fairytale european vibe.

For Tang Dynasty China, I’m picturing a more Eastern minimalist yet ethereal vibe.

I’m also considering whether to have a noble protagonist or a courtesan protagonist. For the courtesans, I picture something like geishas in esteem and respectability.

Note: I was thinking the Tang Dynasty China setting would have men having the power to take multiple wives. The Italian Renaissance setting would be more traditionally monogamous.

Anyway I created two polls.

One to see which setting would others be interested in seeing and another to see which kind of protagonist people have more interest in.

Let me know below!

Preferred Setting

  • Tang Dynasty China inspired setting
  • Itallian Renaissance inspired setting
0 voters

Preferred Protagonist

  • Noble protagonist
  • Courtesan protagonist
0 voters
10 Likes

Hey! I’ve been working on a project since May, and it’s now sitting comfortably at 90,000 words excluding code. That might sound like a lot for a short demo, but in this game’s context, it really isn’t. Here’s why:

The Concept

If you’re familiar with Octopath Traveler, you know the concept: multiple protagonists, each with their own storylines, who eventually come together. My game is inspired by Octopath, but with nine characters instead of eight. So, as you can imagine, it’s easy to rack up word count. Honestly, it sometimes feels like I’m writing nine separate games.

VINDICANT will feature turn-based combat (just a fun mechanic; not the focus of the game). Each character belongs to a unique class with distinct gameplay mechanics. On top of that, every class has two different paths you can take (also with their own distinct gameplay). I spent a month just testing 18 different mechanics in combat.

Each character begins with a character creation scene, where you can define their gender, appearance, and parts of their personality (debating whether I should keep this or just lock character gender and name). You’ll be able to choose 4 out of the 9 characters per playthrough. I set this limit intentionally, since all the stories will eventually intersect and juggling all nine would make me go insane.

The 9 Playable Classes

The Knight
A disgraced knight is ordered to escort a condemned traitor across a land that has turned its back on them both.

The Magician
A magician from the east discovers a forbidden spell that can rewrite the fabric of reality.

The Thief
Left for dead after a heist gone wrong, a thief must find a way to remove the stolen relic embedded in their body.

The Priest
A heretic’s final confession shatters everything a devoted priest thought was sacred.

The Alchemist
After their master’s passing, an alchemist inherits an atelier that hides clues about human experimentation.

The Warrior
A warrior from the icy mountains is on a quest to find the outsiders responsible for attacking their village.

The Shaman
When invaders defile sacred ground, a lone shaman must restore balance before the forest awakens in fury.

The Hunter
When game grows scarce and beasts appear mangled left and right, a hunter must track the unseen predator before it’s too late.

The Brawler
A brawler wakes up with blood in their hands and missing memories.

In hindsight, I probably should’ve posted here earlier to gauge interest. But I love Octopath’s concept, and I really just wanted to write my own take on it. So here’s my question: would anyone be interested in playing something like this? And how do you feel about playing multiple protagonists? Would having to choose which story to continue after each chapter break immersion for you? I know this has been done before by The 3Games but I still want to know.

I’m aiming to post the demo at the end of August, so the word count will continue to rise. I hope this is something the community will be interested in. Let me know if you have any questions or feedback on the concept. Thanks!

11 Likes

I voted for the Italian renaissance, as we already have a few different Asian inspired court dramas. But I’ll probably play either way :joy:.

As for your second question, that kinda depends on which setting you go for:

In European courts, they didn’t really have courtesans or concubines. The king might have a mistress, but social structure doesn’t really fit that into an established role of any kind. Neither was prostitution, at least not in a fun game/story type of way. So for that one, I’d highly recommend the noble route.

In the Chinese system, they did have concubines for the emperor. They also had the courtesan and geisha type of people. But there certainly weren’t any noble ladies trying to win the heart of an emperor or noblemen while hanging out at court. I could be wrong about this one, but I think most or all of the court drama happened within the harem. So for this one, I would highly recommend the courtesan route.

Of course, you could combine one of the settings with the non matching system. As you want it to be fantasy, you can definitely do that. However, you would need to make it very distinct from its original inspiration. Rather than “Italian renaissance” or “Tang Dynasty” inspired, it would need to be closer to “vaguely Italian” and “vaguely Chinese”

3 Likes

Good points. Thank you for replying!

I agree I think that both of these settings are really interesting, but the Italian Renaissance one is one that hasn’t been explored as much in the wip world I feel. It could be super interesting with all the religious, art, political machinations, marriages/lovers and stuff, and how all these factors influence your quest for power. Since the Italian setting doesn’t really have courtesans maybe something like a commoner or like minor nobility/gentry type of background could be interesting if you don’t want a traditional noble background. Like your family was only recently nobled or you are like poor nobility and fight your way up with your skills, etc.

Anyway looking forward to it!

2 Likes

Hey, anyone interested in a game where you play as a lawyer, but with a twist- when you defend the client, you will have to literally do so, for each ruling is a determined by a trial of combat?

Blurb

The Lexblade of Lexumbria

The kingdom of Lexumbria is famed for its trials, where justice is fought with steel, and the losing party seldom leaves the room unscathed. As a seasoned silksword, you’ve survived by choosing your battles wisely- until now.

What began as a simple dispute turns deadly when the appeal summons a legendary lexblade, a person said to have slain forty-one foes in trial and vanished into legend. You believed them retired.

But you were wrong.

Now, drawn into a trial that reeks of conspiracy, ancient grudges, and buried truths, you must fight not only for your client- but for your life.

In Lexumbria, justice has no patience for the unprepared. The sword sings soon. Will you live to hear its final note?

13 Likes

This is such a fun concept!

2 Likes

Lawyer as a fighter is a great idea, I think I’ll steal the concept for a ttrpg game. :joy:

1 Like

I’m working on asomething, but I can’t decide on the name. What do you think sounds better?

  • Goblin Wrath
  • Goblin’s Wrath
  • Wrath of the Goblin
  • Goblin Avenger
  • Avenger Goblin
0 voters

This is not an interest check, just a title check, but for context, the settings is Joseon inspired fantasy. The goblin in case is a Dokkaebi.

4 Likes

Hello fellas. I’d like to express my possible interest in developing games. The only thing that is keeping me from doing so is my complete lack of technical ability, which may be a problem particularly in regards to the ChoiceScript programming aspect of development. With all of that in mind, I do have a lifelong obsession with creative writing and role-playing, so if anyone is willing to mentor me in ChoiceScript syntax, that would be amazing! I have a lot of interest in science fiction and science fantasy (but not high or low fantasy, mainly because I find the conventions of those genres too limiting).

My first project idea is called “Justification,” with heavy influence from Ralph Bakshi’s Wizards (1977) and the TTRPG Gamma World, with some of The Terminator (1984) thrown in there: You play as an amnesiac cyborg mercenary (whatever gender you want: Male, Female, Non-binary. Being a cyborg, it doesn’t make much difference) in a post-apocalyptic future, who helps defeat a mutant monster terrorizing a settlement and discovers that it was guarding a ruin with time-travel technology and a vast historical database. Whether you care about this or not turns out to be inconsequential as it turns out the settlement double-crossed you so they wouldn’t have to pay you and salvage your bionics for parts, and whether you’re sent back in time as a result of a desperate attempt to escape or simply an accident caused by the chaos, you end up centuries in the past, in an early 20th-century style kingdom that you know will one day grow into one of two superpower nations that waged the war that destroyed everything. Facing ethical dilemmas is a part of the story’s themes: will you choose to alter history and prevent the rise of an empire, will you simply continue mercenary work in this different time, knowing your futuristic technology will make you all the more effective? Or will you rise to become the chief enforcer of the kingdom, even if this ensures the scarcity and suffering of the future you know?

Anyone like this idea?

7 Likes

Well, I’m always up for some time travel!

This sounds like a really fun and interesting idea, and I’d love to see where you go with it. Will the player character’s type of cybernetic enhancements be something chosen by the player during character creation? It seems like that would offer a lot of fun opportunities for customization. It would also be neat if the player character had to contend with upkeep of their mechanical body after being sent back to a time before replacement parts would be easy to find.

1 Like

Good advice all around! I’ll try to include some degree of customization, including cybernetics. And while the player’s bionics aren’t exactly easy to damage, especially by early 20th century means, the added vulnerability of the time period not having replacement parts would be an interesting internal character conflict to explore, and perhaps a source of a fun side quest involving finding the right materials to build adequate replacement components. Of course, this is all assuming I can figure out ChoiceScript syntax

1 Like

Hi guys! I’ve started extensively planning for an IF I’ve had bouncing around in my head for a few months now, and I was just wondering: what are everyone’s thoughts about extensive- and I mean extensive story diverges based on the MC’s personality? As in, the story would have several dozen different potential dynamics with each character and the story itself that are determined by specific stats and the character’s affection bar in some cases. These different dynamics would lead to vastly different scenes and loooots of replay value. It would also take looooots of writing, but I think I’m up for the task :)!! Right now I’m thinking of around ~60 different personality flavors just to throw around, around 5-10 different scenes for each major story moment, and 20?ish different scenes for 2-3 major ro scenes. Keep in mind this is going to be a VERY long project, though.

  • go for it!
  • eeeeh… sounds a little ambitious/would not be interested/other
0 voters
3 Likes

Do I love it? Yes! Do I worry for your sanity? Also yes. :joy:

10 Likes

Hi, all!

Was going through my notes when I drudged up an old novel I was about 60% done with years ago. I am a huge fan of Phoenix Wright, Ace Attorney, and so I began toying around with things in-between code on deep mechanics in The Frontier and Estheria (to satisfy the ADHD in my brain), and began porting/rewriting it into ChoiceScript.

Would this be something you’d read? It’d be a high-stakes legal thriller IF-RPG of sorts!

  • I’d absolutely love this.
  • I would be interested in this!
  • I might look into it.
  • This isn’t really for me.
  • No, sorry!
0 voters
2 Likes

Only other interest followup to this:

Would you be more interested in this title, or a political thriller where you ran and served in the White House with tons of controversy, drama, and cut-throat scenarios?

  • Character & Fitness
  • Political Thriller
0 voters
1 Like

Hello everyone, I have been bouncing some ideas in my head, so I thought I would get some opinions to decide on what game to focus my attention. They are rather rough, still in the planning stage.

First idea: Dragon Idea

Synopsys

Synopsys: Since time immemorial dragons and humans have been at war.

In a bloody struggle between humans and dragons, you and your sister are a bitter memory that taints humans while dragons view you with indifference. Rarely pity.

You are a Kindling.

A being born from a union between a dragon and a human.

A mistake.

It is up to you to prove whether you are this or something greater. Will you build a bridge between the two or will burn it all down to ashes?

Your mother had swished you and your sister away from the comforts of home, of all you knew, to embark on a journey across the sea. At last, the ship stopped on an island you had never heard of, mother’s promises of safety. Those promises remained unkept as wild dragons attacked, separating you. Telling you to run, she takes off in the other direction, leaving you alone.

Lost on an unknown island, you are taken under the wing of a dragon family.

Genre: Fantasy, a bit inspired by how to train your dragon.

Second idea: Empire idea

Genre: Sci-fi, bit of fantasy as well

Synopsis

The Empire set its sights on an insignificant planet, Earth, to be taken into its fold. What seems like a trivial mission for one such as you, an Enforcer of the Sovereignty, quickly unravels mysteries that change everything you thought you knew.

Handmade by the gods, your sole purpose is great: be their hand and pave the way for their will. Ansur was the brightest of you. The oldest one. The Golden Warrior, beloved by the gods. Yet for centuries, Earth had swallowed them up. You have been sent to investigate.

What you find on Earth is not Ansur nor the natives. No, what you find - it shouldn’t exist.

Deserters. Traitors that should be long dead, pretending to be humans, speaking heresy in your ears. A crime that must be punished. The very law of the Empire demands it.

Crash landed on Earth, severed from the Empire and the Sovereignty, you must decide your fate. Will you lend a ear to their words? Will it shatter the faith you have in the might of the Empire? Will you bring Earth in the fold of the Empire? Or will you turn your back to everything you know for Earth?

9 Likes