Interest Check Thread

I stumbled upon CoG by chance after playing through a few IF games and searching for more to feed my new found addiction. I figured I’d have a go at making one myself using ChoiceScript after reading through some of the threads on the forum here and thought it would probably be a good idea to see if anyone would actually be interested in what I’m planning to write.

The story is set in a Xainxia inspired fantasy world filled with Cultivators and Qi (For those who might not have seen the genre it’s in essence a Chinese style magic system of sorts, where practitioners absorb Qi, the world’s mana for want of a better descriptor, in an effort to fight against fate. Achieving immortality, great power and eventually ascending to gain a sort of Quasi-Divinity).

The story would start with a normal, average mortal child and follow their journey as they grow, acquiring greater power and wisdom.

I’m planning two separate paths to start with where after the prologue they either go the route of joining a Righteous Sect and having resources and guidance from an ancient institution or getting injured (which stops them joining) and then having to follow the route of a rogue Wandering Demonic Cultivator where they would become an enemy to most of the existing sects in the world and have to struggle desperately just to survive and stay hidden, whilst doing whatever they have to in order to gain enough resources to continue their cultivation.

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Hello! An avid CYOA reader and lurker in this forum for some time who is thinking of biting the bullet, having made an account and considering making my own game with this idea I have had for some time.

Hero-Detective 0722: The Hero Killer is a superhero mystery game where you play as a rookie Acrohuman Hero trained by the mysterious, invisibility-cloaking Nowhere Man. With your ability to transform into a beast-like form, you will use your deductive skills, enhanced senses, and brute strength to track down a skilled killer who has been murdering your fellow Heroes and face off against powerful enemies along the way.

Set in Manila, Philippines during the late 1980s, the game takes place in the wake of the People Power Revolution that peacefully ousted the infamous Marcos dictatorship. Acrohumans used their powers to serve both the regime and resistance, and in this fragile democracy, Heroes like you are supervised by SERBA—the country’s highly regulated Hero group—and the Commission on Human Rights’ Acrohuman Affairs Task Force.

Some of your fallen colleagues were former collaborators with the dictatorship, having switched sides last minute during the revolution to dodge accountability. Now, it seems someone is out to finish what the revolution started. It’s your job to track them down, but you and your mentor are not the only ones hunting down the “Hero Killer.”

  • Customize your beast-like form. Transform into on a towering, muscular figure, a swift canine predator, a cold-blooded reptilian form, or an eerie aswang-like creature straight from local folklore.
  • Use your detective intuition and your Acrohuman strength and senses to connect the dots, uncover the Hero Killer, and face other dangerous foes.
  • In a fragile democracy built on Human Rights, licensed Heroes are bound by strict Rules of Engagement and other regulations. Will you follow the law or unleash your full power, even if it risks losing control?
  • Uncover a conspiracy by fallen Heroes who collaborated with a brutal dictatorship, now hiding in plain sight and possibly plotting to seize power.
  • Work with or even romance a fellow Hero, a watchdog from the Acrohuman Affairs Task Force, a thrill-seeking Hero photographer, among other characters.
  • Explore a post-EDSA Manila in an alternate, superpowered world. Meet citizens both powerful and powerless, shaped by real and alternate history.

Would love to hear what you guys think about this and if you have any questions! :grin:

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I want to read that.

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The approach looks great. Plus, I love the fresh air of an alternative environment outside the US.

Do you think that even the old heroes who collaborated with the old Philippine dictatorship also used their services to commit criminal acts?

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Glad to know you found it interesting! Also yes, expect to also face off against criminals led by some of these cronies. Some of them used their powers and influence to gain wealth during the dictatorship through less than legal means. After it was overthrown, although some of these rogue Heroes continued their careers, some also found new regulations on Heroes to be too strict and decided to continue as superpowered crime bosses. They will also act as an obstacle in the investigation.

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Another thing I found interesting about your work is not only that the MC has a monstrous “beast” form power, but that you’re also adding a unique type of beast based on Filipino folklore. Out of curiosity, what does an aswang look like?

And furthermore, what kind of weaknesses or implications does the MC’s beastly power have on his life and activities?

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It’s not really based on any specific aswang, but takes some elements from various pieces of folklore. But generally, it is a tall, shadowy, eerie figure that you could imagine prowling the forests at night or hanging around a balete tree. The rest of the appearance I will leave it up to the player.

As of now, the beastial forms will affect the stats and come with their own bonus ability. The game will have 5 skills: Physique, Finesse, Instincts, Tactics, and Subtlety.

By default, the player’s Physique will be maxed out when in their beast form. As a bonus, their chosen form will also provide a moderate boost to another stat, but it will also decrease another stat. Do note that these will only apply when in beast form.

For example, the “Muscular Form” (similar to Hulk or She-Hulk) will grant a bonus to Finesse, but since I imagine it as the largest of the four forms, it cannot hide that well, so it will decrease Subtlety. The “Aswang Form” will grant a bonus to Subtlety, but may decrease Finesse.

I think this could also make nice roleplay opportunities. Your human mode can be completely different from the monster form. You can be subtle and weak as a human but loud and strong as a beast.

I’m also considering giving a “bonus power” to each of these. The Muscular Form can maybe jump a high distance and break walls while the “Reptilian Form” can stick to walls and ceilings, but I am still on the fence about this.

Lastly, another narrative element the player can determine is an “incident” they had with their powers. Maybe they unleashed it in a family argument, straining their home life, maybe while training they injured a fellow cadet, adding some baggage to the player.

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Wow, the description you gave reminded me a lot of the Colombian legend of the silbón, that tall, gloomy man who prowls around at night carrying his father’s bones while looking for womanizers and drunks to drink their blood, announcing his presence and death depending on the tone of his whistle.



What beast forms do you have planned so far? And what are your specific strengths and weaknesses in those 5 skills?

I think with this premise there may be a subplot of contrasting identity conflict between the MC’s human and beast forms, like Dr. Jekyll and Mr. Hyde.

Things in the MC’s environment or psyche that bring out the more unstable side of their power; be it a disorder, trauma, anger issues, sensitive senses, hunger, or a sense of survival and self-preservation in desperate times.

I like how you visualize an extra and special power to each beast form. :smiley:

I think it’s a good idea to establish a background that establishes both the strength and weakness of his power, as well as shaping his personality based on his life story.

You really intrigue me with this whole “Hero-Detective 0722: The Hero Killer” project, I really wish you luck in getting this interesting project off the ground :slight_smile:

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“Every curse is a stitch between what should’ve died and what refuses to disappear.”

I write because some stories won’t leave you alone until you give them a voice. Suture was born that way — from a restless feeling, from questions about pain, identity, and what it really means to carry something no one else can see. I like building worlds where the supernatural reflects the parts of us we try to hide. If you’ve ever felt like some things can only be told through monsters, invisible threads, and impossible choices… then this story is for you.

:flower_playing_cards: World:

The visible world is just a thin veil stretched over a second layer of reality known as the Reverse — a realm where pain, regret, and buried memories take physical form as entities called Sutures. Sutures are living scars of the human soul, born from deep trauma and long-suppressed truths. Invisible to most, they dwell in the cracks of time, feeding on the sorrow people try hardest to bury. Those who can see into the Reverse are known as Veilseers — and among them exists a secretive organization tasked with holding back the spread of Sutures: the Threshold Court.

:eye: Synopys:

You’re just another student on the surface — until you witness someone “unstitched” before your eyes. Their skin tears open like shredded fabric, and from within steps a creature sewn together with invisible threads, staring straight at you. You should’ve died. But instead… something inside you answers back. A spiritual thread, red as dried blood, shoots from your wrist and binds the creature in midair. You don’t know how you did it. But somehow, it doesn’t feel like the first time. Before you can run, a man named Senn Morrow, a “Spiritual Surgeon” from the Order, appears and makes you an offer: “Either learn how to stitch the world back together or become its next scar.”

:drop_of_blood: Outline:

  • Spiritual Threads: Each Veilseer manifests unique threads shaped by their core trauma. Yours are the Threads of Judgment — they bind to the regret of others.

  • The Reverse Weave: A hidden conspiracy within the Threshold Court believes that certain Sutures can be “awakened” and used as tools for spiritual transcendence.

  • The Personal Mystery: You bear spiritual markings that suggest you are an unfinished suture. Something tried to possess you… and failed.

  • Resonant Stitches: Some emotional events leave wounds so deep they imprint on the fabric of reality itself — becoming Resonant Stitches. These locations ripple with unstable memory, causing hallucinations, time distortion, and spontaneous Suture manifestations. Some say if you listen closely in these places, you can still hear the original pain trying to sew itself back together.

  • Phantom Threads: Veilseers occasionally develop Phantom Threads — involuntary spiritual links to the living or the dead. These threads tug at the soul, drawing the Seer toward fates they never chose… or truths they never wanted to remember. Phantom Threads cannot be cut. Only understood — or accepted.

  • The Inner Needle: Every Veilseer, upon awakening, feels the pull of an Inner Needle — a spiritual compass that points toward the root of their deepest wound. Some follow it. Others try to silence it. Following the Inner Needle may lead to healing or to complete unraveling of the soul.

  • Threshold Court – the secretive main order working to “stitch back” the boundaries between worlds.

  • Hollow Weavers – rogue ex-Veilseers who use Sutures as fuel for personal evolution and forbidden rites.

  • The Twin Needles – a legendary executioner duo feared even by the Court itself.

  • The Broken Thread – a long-lost faction said to have vanished… or perhaps become something else entirely.

:compass: Factions (some):

  • The Sleeping Tapestry: A silent sect that believes the entire universe is an imperfect stitchwork made by something beyond comprehension. Its members refuse to use their threads, waiting for the day of the “Great Unraveling,” when the Reverse will swallow the waking world.

  • The Black Needles: A group of elite hunters trained to pierce directly into the souls of Sutures — sealing them from the inside out. Each member has undergone extreme spiritual rites, sacrificing parts of themselves (memories, skin color, reflections) in exchange for absolute power. Black Needles never smile. Not out of pride. They’ve simply forgotten how.

  • The Bone Embroiderers: A rogue underground network of Veilseers who sew Sutures into their own bodies, transforming themselves into Living Works. Every stitch amplifies their strength — and corrodes their sanity. Some revere them. Most hunt them.

:thread: Final Notes:

“Suture” is still unfolding — thread by thread, choice by choice. I’m deep in the process of weaving this world into an interactive experience where your decisions shape more than just the story… they leave scars. This project means a lot to me, and I’m building it with care, darkness, and heart. If anything in this world resonated with you — a moment, a name, a feeling — I’d love to hear it. Your feedback isn’t just appreciated… it’s part of the stitching that brings this story to life. Thank you for reading. And remember: some threads pull you for a reason. Some stories choose you.

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Update on this post: I have now started writing the story! In the end, the option that won was being the royal that has to choose their spouse. We’ll see how it turns out and how well I’m able to write it all out.

For anyone else who chose the option of being a participant in the competition, worry not, the idea isn’t completely scrapped either. If I’m not able to make the royal story interesting enough, I’ll be switching to that one. Otherwise, if I ever manage to actually finish and publish the whole thing, there will always be the possibility for a sequel/prequel with that particular concept in mind at some point.

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this sounds so cool! i’m looking forward to it!

Dang! I was thinking on developingsomethinh on yhe same premisse, but its a Reality Show where princes, princesses and wannabes must live together in a farm/island and win Takeshi’s Castle and Eurodance like challenges to become the next King/Queen/Monarch of the World!

(Its a dark future were people simply dumpedpoliticians and decided to slave royals into eternal “the Kardashians” meet “the Office” slavery)

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Ok, but that’s really fun! Maybe you can still do something with it? Because that’s a really unique and interesting idea

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Honestly, the premise is different enough from mine that you could absolutely still go for it!
I’m planning to have mine be a more low fantasy story with some historical vibes sprinkled in.

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This sounds absolutely amazing and I for one, would one hundred percent read it

I’ve been wanting to write for about a couple of years. I’ve never found the time to do so until recently, i have wrote a very short demo but i don’t know if its coherent/readable as I’m not a native english speaker. So, i want someone to take a look before i upload it. pls pm me.

Hey!

Been lurking for a while and started with scripting for a long-term hobby project since january. However, it ended up more complicated than I’d dare to commit more to until I’ve gotten some more experience under my belt. So instead I want to start with something smaller and was wondering if people were interested in seeing it once it’s completed, or perhaps a beta version.

Moderated Chatroom is a shortform murder mystery set almost entirely within an old-fashioned chatroom. You play as a regular person living in a dystopic future, dealing with the everyday struggles with your solace being the connections you’ve made with the people in a small private chatroom. A friend of yours has invited you to it a while ago and is its owner and sole moderator.

However, disaster strikes as you find the corpse of your friend in their own bed. Two days later however, nobody seems to have realised they died; your friend’s appartment is emptied out seemingly overnight and even stranger: your friend’s account is online and acts as if nothing has happened. Worse still, whomever did this has gotten their hands on material that would ruin the lives of your other friends.

What is going on here?

Features

  • A trust mechanic, can you break through the walls people have put up in these dangerous times?
  • A tension meter: can you avoid suspicion and solve this murder?
  • Evidence-collecting, but you can make mistakes and ultimately pin it on the wrong person.
  • Multiple endings for each character, will you be a positive or a negative influence on them?
  • Achievements (people like that stuff apparently!)
  • A cat.
  • If ambitious: a randomized culprit mode!
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Hi all!

Gonna throw this out there but I am nervous, probably just like every first timer. I have a long way to go in regards to coding but choicescript so far has been a joy to learn! I am by no means a professional writer but I have always enjoyed a variety of stories, but I have a real love for action packed ones, with a bit of romance sprinkled in.

With that out of the way, here is an interest check for an IF I have started, coming close to finishing the prologue.

Summary
The Catalyst:
Your journey begins in a dramatic chase through “The Fringe” - a border region that surrounds a futuristic city which long ago locked itself away from the likes of you. You’ve upset a few people, what you did is up to you to choose. But in this wasteland, the sands do not forget, nor do they forgive. Driving along the ruined highway in your selectable vehicle, you realised they’re closer than you think. What will you do to finally be free? How far are you willing to go? The Fringe has lost its humanity. Will you join it?

Features:
So far I have implemented a complex combat system, which reacts narratively to your weapons and stats. Your stats allow different ways of progressing rather than just brute force. Building your character a certain way determines your capability, with many branches allowing in depth character development. Your character will grow on their journey.

Not too much customisation as yet, but I would love to know if that is something people would want to see. So far it is just eye colour and hairstyle, a few core stats. I plan on adding some more where it makes sense, but for now I wanted to keep the reader hooked in the moment.

As you may tell from what I enjoy, I have put a deep focus on the combat elements and even the vehicle-play, it all feels very “Mad Max” and chaotic. I’ve plotted the full storyline, it’s all just a matter of writing and coding! The player will come across a variety of wacky insane characters all delving to the depths of what people are capable of, and I’ve planned for a selection of ROs that aren’t gender dependent, but will be full of life.

I guess what I’m trying to say is, are there people out there with a penchant for high stakes post-apocalypse (ish) action thrillers?

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I love thrillers, no matter the setting.

Sounds awesome!