Interest Check Thread

Well you left out the most important thing, the central conflict.

Based on this, I can guess a coup or a rebel group being the conflict. Or aliens.

No it’s obviously Space Germans coming from the moon too take revenge for ww2

Maybe the central conflict is the friends you’ll make along the way! In all seriousness, this initial story is about discovering the world below and preventing Arcadia’s destruction. Arcadia’s engines need constant upkeep and resources are finite in the city. As you explore, you’ll discover more about the world, how it ā€œendedā€ and hopefully discover a way to mitigate (or eliminate) the risk of Arcadia plummetting out of the sky. There is a political aspect to the story as well. The Argonauts survive on the good-will of the influential and powerful. Depending on what the player discovers, some of these influential people might throw their support and resources behind the organization, or they might openly oppose the Argonauts.

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I have 2 concepts in my mind bugging me for a long while

Space Themed - Into the Deep

fantasy elements - several career paths on a distant station habitat by 10.000s
miners, techies, pilots - cargo or fighter depends on your courage ^^ , gunners - defenders of the station, traders, and swashbuckling freeagents ^^
(Adding a mash of Wing Commander Series, Expanse, Firefly sauce - while playing or watching I always have alternative questions at the back of my mind so why not combine them for the game)

It’s was yes, but we are 1000 years far away from the Mother Earth, Alpha Thaurus.
First colonizer arrived to the bright star of Aeckheleon with hybernations of many cycles, even with longevity and therapeutic mitochondria and DNA injections to the cells - revolutionized the life span - took several generations to reach .

Space Station New Atlantis was built to accomodate the colonization of the Terran like brilliant planet Aeckheleon Prime but some ill-series of events prevented that and the terraforming or colonizing will require some additional reserarches.(And generations, meaning you are stuck with space station and some smaller ones much behind)
The arriving colony ships resorted in to founding the great station New Atlantis, full of enginering wonders, hope and all.

During your career you can be a station trader climbing up the ladders by doing business inside,

  • gunner cadet - defending against the pirates (no one knows how they came there but theories of a failed colonyship succumbed to anarchy and somewhere behind the main fleet stuck and became a pirate base)
  • pilot cadet- kargo or combat- will be open on later
  • trader assistant - off station / on station
  • tech trainee - start with basic HVAC fixes to design systems, design ship armanents and build stuff
  • freeagent ^^ firefly , millenium falcoln, or trader joe - as you wish :cowboy_hat_face: :knot:

My experience with Luuckey United stat works provided me with some insights to develop genuie and entertaining action engines - so no gameplay will be same with action details - story for sure share elements.
Suprise element Tharkonians - soap opera so don’t want to give more spoilers just concept.

Werth Quh Iom - Medieval Fantasy

Had a story written with several chapters and some notes many years ago(2003 or 2004) in a fanzine and people digged it. So it will based on that , sort of a closure for myself ^^
Medieval Fantasy - R.A.Salvatore style full action in the first scene - saving er ryan like entry, you will be an enlisted human against many foes including giants, assassins, troll like enemies long forgotten attacking to the northern most security point - the keep of the twin horns, two layer walls with towers.

Defenders has the Staon knights - the berserking great knights - swordmasters + viking frenzy , Clerical, healer cast, archers, infantry, special attack teams - engineer+archers+foot soldiers

You start as one of the given class, but no matter which class you picked you will not be able to breath in the first chapter or two. No quarter given to MC or NPCs they are all doomed

You are hastly enlisted and arriving to the battle zone, first wall have some breachs, second wall also breached - so you have to close the breach and stabilize as a green soldier - but the destiny doesn’t asks to our MC if they are ready or not ^^

So many reserve units rushed to the battlefield to close the inner circle, secondary wall breaches. Some breaches are closed by dead bodies of attackers and the defenders.

Smoke all around, barely have a vision and your green unit made it only to face a challenge they are not up to, the giants ogres rushing to your ranks. You are trained for that, no matter what shield wall needs to hold, the comrades needs to be on your sides
(Before the Vikings or many other shows on the streaming services I wrote that with more details yep :slight_smile: )
You feel like those endless drills should had prepared you, and while arriving to the battle zone you thought you are sort of prepared with only one main problem.
You are at the front line! Nothing prepared you for a direct clash against the enemy.
To be precise that giant things with their giant battle hammers are charging to your unit, an ugly one directly to you…

…will refrain myself to write - first action scenes are pretty much omaha beach landing style - no quarters and total chaos ^^

One of the medieval one is Werth Quh Iom, action packed. I may combine it with my other medieval idea - but it’s more realm building style - will see after some thought given.

Being able to create subs for algorithms enable me to prepare rich stuff. From combat of footsoldiers to the combat of space station gunners or ships.

So sharing this here , at list my mind will be in a bit ease while working on the Luuckey United FC

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As per this meme:
794jfa

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I wrote this idea back at the end of 2022. but I didn’t write anything and I decided to revisit the idea since I got a co-author.

I have Tumblr which is empty but I soon will be post about work. If you have qustion DM me on forum.


Game name: At the Mercy of Hatred
Genre: Superhero fiction


You will play as a vigilante seeking revenge for the deaths of their family and friends, while also uncovering the identity and motive of the murderer, and also as an antihero, a former agent of the Superpowers Regulatory Agency, who was accused of murder they did not commit, and who has returned to take revenge against their former friends and employer.


Synopsis:

The Butcher Story: I’m the most wanted person in the East Federation. They want me for a murder I didn’t commit. Everyone I considered close friends betrayed me. They thought I was going to disappear, but here I am. I’m back in the High City, and this time I’m here to get revenge on those who have wronged me.


The Vigilante Story: I have nothing left. My old life, my family, my friends - all gone. Agents from the Superpowers Regulatory Agency took them away from me, right infront my eyes, and there was nothing I could do. I couldn’t save them. All that’s left is a burning hatred and a desire for revenge, and I will find the truth about why they were taken away and for what reason.

Features:
  • play asmale, female, or nonbinary as well as trans;
  • choose your sexual orientation and/or romantic orientation;
  • full character customization;
  • choose your power for Butcher or power/powers for vigilante;
  • play as chaotic neutral or chaotic evil characters;
LIs/ROs

The information will be added to the blog and extended. Additions will be made as we write


Butcher’s ROs:

  • Jester (cis female/male): ex-assassin, joined the Butcher after they defeated her/him in battle;
  • Noise (transmasc nonbinary / transfemme nonbinary): hacker of the Butcher team; they’re helping Butcher because Butcher saved their parents;
  • Poison (cis female/male; trans man/woman): ex-superhero. Seeing as the superhero community isn’t so perfect, they decided to join Butcher;
  • Baron / Arthur Weeks (cis male): equips the team with money, transportation and weapons.

The Vigilante RO’s:

  • Frost (cis female/male, nonbinary): thief and leader of a thieving gang;
  • Abigail Day / Firestar (cis female): novice superhero, looking for her mom, who’s missing
  • Neo (cis male/female, trans man/woman, nonbinary,transmasc nonbinary / transfemme nonbinary): a hacker who continues the work of their parents, who are in prison;
  • Psyche (cis female): agent of the Superpowers Regulatory Agency and leader of Unit Zero;
  • Secret ROs: Dragon and Frostfire: secret weapons in the hands of the government;

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Hi all! Curious how people might feel about a fantasy isekai focused around building and/or destroying relationships in an imperial-like setting and environment. I’m still fleshing out all the details but I’d love to start really working on it once I move next month, especially if there’s some interest!

There’s a whole world to explore with side stories and a sequel floating already in my head :joy: (more on that under concerns… ).

Features
  • Rule an empire, choose your personal guard(s), adopt a mythical pet, commune with the spirits of the world or denounce it all in the hopes to return to your own world - if it’s even possible?
  • At least 10+ relationships affected by various decisions throughout the story
  • Endings will be determined by relationships and stats (like reputation and strengths/weaknesses)
  • So far, at least 7 main love interests with the potential to expand to 9 or 10. These can be purely platonic and/or downright spiteful if that’s what you want :joy:
Concerns
  • UGH, the age old debate of Twine vs ChoiceScript. If I want to do 18+ content and/or side stories, I feel like I could do those on Twine?
  • Gender-locked mechanics - I’ve played with the concept of choosing the MC’s gender but I am leaning toward it’d best be told with a female. Still playing with that. Also the RO’s/platonic relationships are mostly male but some can be non binary/choose which gender. I’m uncertain if that’s a make or break turn-off.
  • Playing off the previous bullet, the sequel is planned to be more exploratory after whatever ending you get in the prequel. It would be a ā€œchoose your own gender and back storyā€ with only one RO/platonic relationship that you also customize to your choosing to potentially make up for Gender-locked concepts in the prequel (if that makes sense)

Let me know what y’all think! Happy to answer any questions :crossed_fingers: :grimacing:

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Honestly the premise sounds amazing. I think gender locked would be a deal breaker for some people. Personally I only play as a male or sometimes non-binary.

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I really like your idea! It sounds fun. Now for some finer points:

  1. Whether you go with twine or choicescript is up to you, but I very selfishly hope you use choicescript. I’ve actually never read anything on twine. If you go with choicescript, Hosted Games shouldn’t have a problem with 18+, as long as it isn’t offensive somehow.
  2. That’s a lot of ROs. It’ll be fun if you can execute it properly, but don’t over extend yourself
  3. For gender-locking, it will turn some people off the game. But it’s your story. If you like the decisions you make, other people will to
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Hello!! I played your game demo and absolutely loved it. I plan to support your work and encourage you to keep it up. I have a particular affinity for horror stories, as they truly terrify few people, and your game’s scenes did just that. I find it very well done, which I assume was the intention. I also appreciate the genre; rarely have I encountered a horror game set at a camp with such attention to detail and well-executed. Ā”Keep it up! and I look forward to seeing more updates and works from you in the future :heart:

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I’m so glad to hear the premise sounds good :raised_hands: and I totally get the gender-locked issue, I’m the same way :joy: I think I can massage it where I can have the MC choose their gender :bowing_woman:t2:

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Thank you!! That’s great to hear :heart:

  1. Hahaha this is so fair, I really like ChoiceScript especially that I can use the Dropbox version at work so I think I’ll stick there after all :smirk:
  2. It is a lot :sob: it was always at least 7, so I will be sure to pace myself, thank you!
  3. This is great advice! At the end of the day, you’re absolutely right and I will continue to think about it

Appreciate the solid input!

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About empire ruling, it’s going to require too much variables - IMO I was writing down some for my medieval drafts - have 2 in my mind.

Empire ruling has been covered slightly in CoG - not very deeply due to necessities of having variables globally. I guess when I feel satisfied with current game development I will write thoroughly about what I mean thoroughly.

Protagonist can be female but you can give options for male MC seekers being the grand master - vizier - commander in chief options smth like that - or some minor role. If Cybile like character we saw at the Witcher, people will be interested. But tbh I seek more tactics, story, strategy than RO. So for players have a reluctance, if you can formalize an option for light Romance it will be fine.

As a guy and a bookworm I always found Sunday romance novels cheesy - even the Outlander series have that Sunday RO taste , which made me finish some episodes on 4 situps. Premise was good and getting better that’s why endured that chapters.

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I agree, I definitely won’t have a ton of variables for ā€œrulingā€ the empire itself. More so, I’m thinking there’s going to be one main stat that determines how others will treat you as a ruler - sort of like the adaptability/respect/authority stats I’ve seen in other games like romance club. Super cool to hear you’re drafting medieval stories - let me know how that goes!!

Thanks - I really like that input. I am thinking it will come out that way via different points of views/side stories for sure. More to think about! And definitely, though ā€œrelationship building/destroyingā€ is a main factor, romance itself will take an ultimate backseat for the plot haha so I hope it doesn’t come across too cheesy. Personally, I’d like people to get to know the characters and see how they feel about romancing them rather than focus solely on who to romance - if that makes sense :laughing:

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If it helps to compare notes, since your story is an isekai and I've got an isekai project too—

I’ve been casually planning a villainess isekai, so my PC, whatever gender they may have been in their original life, will be stuck in the body of a female character. That much is non-negotiable for my story. But I’m planning to make it so that, at some point, they can request their staff to no longer refer to them as ā€œmy lady,ā€ but as ā€œmy lordā€ or ā€œmy liegeā€ or ā€œmy lairdā€ instead, and then the same with their social circles (and/or request different pronouns). I’m also thinking to give the PC an array of clothing and hairstyle choices, with a range of traditionally feminine, traditionally masculine, and gender-neutral options, which means they could express themselves comfortably. I’m leaving the villainess’s name up to the player in the intro (I don’t wanna choose a canon name), and I’m not sure if I’ll allow them to change it later as part of their character’s social transition, but if I do, I’ll probably let them attend a debutante ball or host a formal event themselves to officially announce it (or, of course, they can share their name with a select few). And then there’s further worldbuilding I gotta figure out but that’s what I’ve got so far.

But yeah—maybe you’re planning in a totally different direction, but I hope it still helps just to compare notes. If you feel that your story works best with a female MC, but still wanna give some leeway on the MC’s gender, isekai definitely allows for multiple unique ways to do that, with how the original character’s gender might/might not match the one that they’ve been isekai’d into (unless it’s actually the kind where they’re transported in their original body, in which case, oops sorry :P), and you can make it as big or small a part, and as subtle or outright as is suitable for your narrative. The most important thing, after considering all your options, is to trust your vision. *gives you two thumbs up* The concept sounds interesting! I look forward to checking out your story.

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claps hands excitedly I am so glad to see more isekai-themed projects out there!! Thank you for sharing your notes - I think that helps me confirm that I will not keep the MC’s gender locked. I was playing around with the other characters (especially the RO’s) last night anyways and I think it would be best/I shall endeavor to code the crazy differences based on what gender/pronouns the player chooses.

The fun thing I feel with isekai is that like many manhwas - there’s the general theme of world/body-swapping, however, the mechanics and reasons behind along with how things are ā€œresolvedā€ or not can pan out very differently…

But I’ve also included some notes/spoilers of where I’m planning to take my story! I’m still fleshing things out so feel free to DM me here or on tumblr if you wanna discuss even more <3

Summary

The rough details are that the MC creates a typical Cinderella-esque otome game with some friends with an evil step-sibling who makes life miserable for the sweet protagonist of the MC’s game with a few embellishments but nothing fancy or extraordinary than some magic. I think the MC will feel lackluster about their creation because it’s ā€œtoo predictableā€ and ā€œjust like everything elseā€ and overall, they go to sleep after celebrating the game’s launch only to wake up in the ā€œbodyā€ of the step-sibling but things are much different than the published otome game.

Rather than a kingdom, it’s an empire and the emperor is still alive and unmarried. Thus ensues a twisted tale where the world is far more dangerous and the characters/motives are ten times more uncertain and unclear. And lots of magic and mythical beings. And relationships. Hahahaa hope that made some sense?

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I’m glad it helped! For coding gender/pronoun differences, I know some people have shared their own coding tricks/processes in the Game Development > ChoiceScript Help subcategory on the forum, so you can always take a look there for ideas.

You’re so right, it’s so great.

Your summary makes sense! Consider me even more intrigued.

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Wow, how did you know I was just thinking about that :joy: thank you again… I can’t wait to hear more about yours too!

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The Tevis Cup is a 100 mile endurance race for horses and their riders that takes place over the summer in the Sierra Nevada mountains. Horse and rider begin at 5AM and must trek 100 miles from Nevada into California up to the mountain peaks and down to mountain valleys, cross rivers, a swinging bridge, and traverse heart-stopping narrow trails barely wide enough for a goat, much less a horse. They have until 10PM the following evening, though top horses normally finish within 10-13 hours.

I think the race would make a fun COG. Or maybe I’ve played too much of this early access horse game lately. Readers would choose horse breed and appearance, as well as their own appearance, gender, and preference.

There’s not much opportunity for romance over a 10-24 hour span. I thought romantic connections could be made with a pay-off at end of race that promises future involvement. Would that bother anyone?

Players will need to make choices during their run of the race. Horses undergo vet checks along the way to ensure their health and safety. Players will need to take their horse’s condition into consideration when making trail decisions. They can also build–or decrease–trust with their horse. Each horse will have personality quirks–good, bad, and neutral–which can affect how the horse & rider team complete tasks.

This would be very much a man v. environment game. I have some ideas for choices along the way–everything from wildlife encounters to storms to losing one’s way in the dark to possibly even an encounter with poachers who are unaware they’ve strayed into the race’s path.

I’m not sure about legalities or trademark with the actual Tevis Cup. I intend to make a fictional race. I might even locate it elsewhere, maybe the Cascades or Rockies.

Does this premise sound removely interesting?

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Hello I have this nagging idea I have wanted to create since I started playing these IF games. I would really appreciate any feedback for this story idea I’m working on.

Title: In-works
Genre: Superhero fiction/Action/Thriller

Premise:
Superhumans begun to emerge during the 2000’s, but their exact nature is a subject of debate. Some are revered as heroes, while others are feared as menaces.

Your Superhuman abilities have awaken when you found out that your beloved mom succumbed to the mysterious drugs running through her system. To find the truth of what happened to her, you accepted a job offer from Extraordinary Abilities Management Bureau (EAMB) for the promise of avenging your mom’s death.

During your training at EAMB, you met Brute, the strongest and most powerful Superhuman alive who protects Metropolis Prime from the feared Syndicates. Brute was raised by the EAMB to protect your beloved city, loyal to EAMB to a fault.

Then Vincenzo Gallo, a family member of the notorious Syndicate family the Gallo, approached you holding dark truths about EAMB and their role on the mysterious death of your mom.

Will you believe Vincenzo and join the Syndicates to destroy EAMB? Or will you keep your loyalty to the EAMB and Brute and stop the Syndicates once and for all? Or maybe both organizations are doing no good and must be destroyed?

Game Features:

  • You can play any gender you want
  • Choose your own Superhuman abilities
  • Make difficult choices
  • Shape your character to be empathetic or revengeful as you navigate the story
  • Build relationship (may be platonic or romantic) with Brute and Vincenzo to reveal dark truths that will impact future
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