I LOVE the second idea! I think it’s a great twist on the genre. And I’m a sucker for a bit of romance…
So I have um’d and ah’d about doing a WW2 French Resistance game for years now, possibly with a female only character. I am curious with female readers if the idea of a male writer for such a project would bother you or not. ![]()
I have zero problem with men writing women MCs, as long as they don’t lean into stereotypes. Same can be said for any author writing a character in a group they aren’t a part of (which is literally impossible to avoid
Thanks! I suspect that I would have some female readers check it over if see if they felt it was authentic. One advantage I guess is that with male love interests you can at least have a better understanding of how they think. ![]()
As a reader of a work with a female protagonist, I can tell you the following; a woman is an individual just like a man so the only thing that could differentiate her would be her personal attributes (physical, mental or social)
So I don’t care if you make the MC exclusively female.
Fair point. I haven’t totally decided if the character is certain to be female only, it’s mostly because WW2 French Resistance fighters is a role for a game where a female perspective is as distinctive as a male one, if not more so.
In what aspects do you think a member of the French resistance differs between men and women? Also, what sources do you consult for the historical recreation of your story?
Since the Germans were less likely to see women as fighters akin to themselves they would underestimate them and that tended to mean they could reach placed men couldn’t (there’s also entrapment but I don’t think I will be comfortable tackling that specifically for a female character).
I haven’t committed to anything yet but if I did I would likely be using various historical sources (so not just Allo Allo
) and focus on Paris from June 1940 to August 1944 (think that was the occupation period).
Well, if we are talking about an MC recruit in the resistance and a french civilian, there would be no reason why the Nazis would see differently French civilians who could be members of the resistance.
You could start with this video from The Armchair Historian about life in occupied France. Even so, if you dare to create this story, I wish you the best of luck. ![]()
Not really, the Germans were very aware that anyone could be part of the resistance and became quite paranoid about it after a while.
Obviously they wouldn’t treat the old lady who’s probably at most a lookout the way they’d treat the big guy with a gun who’s probably a frontliner but they very much saw that they had soldiers getting shanked the moment nobody was looking and anyone could have done it.
Sounds interesting. The whole summary also reminds me of adventure time so maybe hopefully some elements will be similar?
We need more sports writers, it sounds like a great idea, keep up the good work.
In order to defeat the demon known as procrastination, I have a system in place where I jump between two projects in an attempt to squeeze out as much efficiency as I can. And by that, I mean, jump between my main WIP and other little side concepts that i have no intention of taking seriously.
But I think it would be better to just decide on a final idea, so I’ve decided to ask you guys what you think would be the best idea for a WIP out of these three concepts.
Concept One:
Lonely Truths.
In this concept, you experience the entire life of a detective in the isolationist nation of Fevaria. Fevaria has little to no contact with the outside world, and so modern values simply are not held in high redgard there. The story will be a murder mystery, where the outcome of your cases can affect the entire nation.
This concept is probably the one that I’ve thought out the most, I’ve done quite a bit of world building for Fevaria. I’ve also completely thought out the first case, where you catch a serial killer at your middle school.
I will warn you that because of the nature of the setting, it may be uncomfortable for some people to read, due to openness of transphobia, homophobia, etc. I will ensure these are portrayed as the horrors that they are, and I have plans for a trans character.
concept 2
The Onryō Of Osaka.
In this concept, you play as a vigilante in 1970’s Japan, on a quest to take down a Yakuza group. I plan to let the player choose from 3 backstories as to why they want revenge.
However, one day, a mission goes wrong, and you die. In yomi, Izanami sees potential in you and sends you back. Now, whenever you die, you return to the point in time when you last awoke. I plan to make each action scene have multiple different ways to get through them, and I think it would be fun to write many funny death scenes.
Also, you get a sidekick talking fox.
concept 3.
Haven’t come up with a title yet.
In this concept, it is the year 2052, and the UNSS Unity has opened for business. Unity station is a space school, where the students must live self sufficiently, while recieving direct education from NASA. The 20 most populated nations have each sent one student for Unity’s first class. The MC will be the American student.
All seems well as you get to know your classmates, and one day, you are all gathered in the dining hall, eating your breakfast looking at the view of Earth. But suddenly, there is a blinding flash! It would appear a nuclear war has occured, and the 20 of you are now trapped on this space station with no way of escape!
So those are my 3 concepts, what do you guys think?
- Concept 1
- Concept 2
- Concept 3
0 voters
I love Japanese mythology and stories/story concepts based on it. Concept 2 has my vote!
I love concept three! I think it could turn out really interestingly, if only the pole would agree with me ![]()
I think both 2 and 3 are great, 2 slightly has my vote but I like the idea of 3, though I would prefer the option to pick the players nationality if possible.
Thinking about it now, that would be a seemingly simple issue to solve, but it would cause quite a lot of issues.
A way I could do it is have all 20 characters be preset, and then the MC takes the place of one of them, making it so they don’t exist.
The way this would cause issues is, for example, if a character that causes a big story point doesn’t exist because the MC chose their nationality, then the story can’t progress.
There’s probably an extremely complicated way to fix this, but I dont really want to figure it out unless I’m actually going forward with the concept.
It reminds me a lot of the video game SIFU. For the part that the MC revives but on the other hand, I don’t know whether to be expectant or feel bad for wanting to see the ways in which the MC dies ![]()
It’s possibly easier to compromise and have the reader pick from a smaller selection of countries (USA, UK, France, India, China etc) and have the other characters all be from other locations. That or allow for two people from the same country including the players’. Your suggestion is nice but likely very complicated to code.
Hello everyone!
Note: If this belongs in a different category, I deeply apologize and am more than happy to repost it elsewhere with the proper direction. I did read the community guidelines, but didn’t see an ‘interest check’ (unless I’m blind, haha!)
I’m relatively new to the Choice of Community and stoked to be here. I’ve been working on a medieval fantasy world of mine for about a decade now, known as Estheria. I’ve decided to really go full steam ahead within the world and make an interactive Choice game based upon the world and a storyline I’ve had for quite a while working around.
While I don’t have a WiP build ready for posting, I’m pretty deep into having everything narratively mapped out and constructed. Stats are planned and put together (for the most part, haha), and I’ve been studying extensively on ChoiceScript, its quirks and the like. My hope is to certainly get something officially WiP playable soon!
Initially, I had planned to title it Estheria: A Realm Divided, and I may still do so. That said, I also realize that Estheria is not a commonly known IP. From my experience in game development, it can be a bit harmful to use the opening ‘tag’ on an IP that’s unknown.
To give some context behind the game: A Realm Divided focuses on a player thrust into the Realm of Estheria at a time of heightened tensions between the four Kingdoms of the First Ward. Estheria holds a unique governing system comprised of eleven Kingdoms (formally known as ‘The Eleven’) split across 3 continents. These Kingdoms are split into three Wards. Each Ward governs a continent and are considered key power players in a unified council that oversees and forges the entire Realm’s future.
The First Ward is the wealthiest and most influential of the three. Two of its Kingdoms in particular get into frequent disputes in an effort to wave the biggest stick. These two Kingdoms have begun pulling the rest of the Realm into a raised-stakes situation where neither side will consider backing down. The end result is a Realm threatening to tip into full-blown war, one that could shatter its very existence.
As for Estheria itself: The Realm is a medieval fantasy world with unique magicks, an extremely diverse/varied set of cultures and peoples, different races, and much more. Its history is long, its politics are unique, and its evils are many.
My goal for A Realm Divided is to create my take on a narrative RPG of sorts. This would include:
- Deep character customization.
- Quests (in the sense that they can be implemented).
- Robust narrative with many branching paths and unique consequences.
- Varied cast of characters, including several romances with deep relationship paths and systems.
- Specialized inventory system based on a variety of player statistics, magicks, and external factors.
- Detailed spell system, providing unique choices that directly correlate to gameplay and open new paths.
- (Unsure yet) - Combat system, featuring a use of four major classes that would allow for diverse moment-to-moment narrative gameplay.
- Skill system that would upgrade over time and have a direct impact on the world around it.
- More, should scope permit.
Overall, I’ve spent years and thousands of countless hours on this world and stories within it. While things have been retconned and worked/tested internally with friends/family, I’m finally ready to bring it out into the limelight. My hope is to deliver an experience that many would enjoy playing, and that could shine on its own two feet.
Coming here, I’m really excited about the prospect of engaging with the community both in a giving and receiving manner. I’m hoping the community might be willing to weigh in on a handful of names I’ve considered for the project, including A Realm Divided as part of a poll.
Thank you all so much for your time!
EDIT: The Merge broke my poll and wouldn’t let me make a post edit. So I’ll put the names below, sorry about this!
#1 - Estheria: A Realm Divided
#2 - The War of the First
#3 - Estheria: A New Dawn
#4 - A Realm Divided
#5 - Harmony Shattered
POLL BELOW!
- #1 - Estheria: A Realm Divided
- #2 - The War of the First
- #3 - Estheria: A New Dawn
- #4 - A Realm Divided
- #5 - Harmony Shattered
0 voters
