I’m assuming that it means fleshy in that regard
I’m referring to a flush in their face from crying, though the idea of giving them red hair appeals to me.
Frozen Summer
Agoraphobia. Anxiety. Restlessness.
These three words resonate with you. They are part of you. Despite the intense fear and anxiety that comes from leaving your home, the currents of disquiet are just as strong. At night, the dwelling unease leaves you wide awake and unable to sleep.
For decades, a looming sense of unease would settle over you the moment you were beyond your appointed sanctuary. A sensation of being watched, a looming threat hidden in darkness and shadows far from your sight.
For decades, you have remained behind near-invisible barriers encasing whichever home you would call your own. Behind those walls, you would stay unless the demands of doctors would not let you stay.
The grounds your small home resides on provide for your every need. Your family, distant as they are, has ensured you are able to stay where you are most comfortable. To live undisturbed as often as humanly possible.
Until, one night, without explanation, everything changes.
Communication towers fall. The world goes silent. Temperatures drop.
Cold winds sweep over the land, a presence watching from the darkness stalking you. Out into the chaos of a world gone dark, you are pursued and forced from the safety of your home into a world where danger lurks in every shadow.
Alone, you seek the city in search of hidden truths.
You seek secrets of ice and wind and snow.
Whispers of a frozen summer echo.
Intended Features
- Player Character: Male or Female
- Very small cast of characters
→ If Romance is added
- Two Potential ROs (Male : 1 | Female : 1)
- Potential To Make ROs Gender-Swappable. Not Guaranteed.
- Select Sexual Orientation
- Choose Romance Style
Characters of the Story
As far as characters go, there are few in Frozen Summer.
As of right now, there are six named characters. Three of these characters are family members of the PC who the Player will interact with a few times. One is an antagonist (if it can be called that). The last two are companions the Player can come across a bit later in the story, both of whom may be romance options later down the line. Still working out how that would change the story’s endgame if I do decide to put it into the story.
A Note Regarding The Possible Romance
In Frozen Summer, the focus of the story is not, and will not, be on romance. It is a story of isolation, horror, and survival. In the event I do add romance routes into the story, which is something I have considered, the romances will change the way a few things will play out in the last half.
Potential Romance Characters (Still Being Developed):
- Tycho Reigner
- Anais Holmes
Current Progress of the Story Overall
As of right now, I’m halfway done with the First Chapter (10k)
The World of Frozen Summer
The story of Frozen Summer starts in the ‘safe zone’ the Player Character dwells within. Their home, one they haven’t left in over a decade unless going for mandatory hospital visits. The house itself is located under a high-tech dome of near-invisible energy, deep in a forest.
From there, the world is strange and hostile. The Player will transition into the forest around their home, a distant mountain range, and then a city. Every step of the way won’t be easy as their every step is hounded by hostile military forces, ghost-like entities that stalk the environments as they hunt you and the soldiers alike, and plenty of hidden gems.
The only way out is forward, the Player will make their way to the city at the base of the mountain they live on in search of their family and answers to secrets they have been kept silent. Secrets others have worked relentlessly to keep hidden from the Player their entire life.
- I would be interested in playing something like this!
- I’d try something like this to see if I like it.
- This isn’t something I’d play.
0 voters
This seems to be a factor popping up in more and more stories. Stories where the MC takes care of a child, in some manner or another. I’m really loving that. The fact that it would be an immortal taking care of a child is even better.
The story could end on so many notes, especially if the Player is an immortal who doesn’t change their love or child immortal. It would be bittersweet.
This is the route I would go, I think. While I do like elves, I wouldn’t want to play as one. And playing as a minor deity isn’t really something I’d like to do (unless it’s another species that was worshipped as a deity without actually being one – that would be fun).
This, I feel, should be the way every story goes. I’ve seen in too many stories that if you are ‘ace,’ you are often bumped out of romance altogether when, in reality, it doesn’t work like that. I’m demisexual, and the likelihood of me actually forming a bond with other people to become attracted isn’t all that likely. Someone that isn’t into intimate relationships still could be in a relationship where there’s a lot of cuddling, holding hands, and other forms of affection that don’t go hand in hand with sexual desires.
I agree there. There’s something about ‘Surgit’ that rolls nicely off the tongue!
When you said cursed human, I immediately thought of Cain who was cursed by God after killing his brother Abel. Added to the Lore that was given to this character at the SCP Foundation.
Perhaps taking care of a child would be a form of redemption from the curse of immortality?
Another thing I thought is if the MC has a goal of gaining knowledge and immortality was one of them, then I think trying to explain it to another living being would be a new way to gain the wisdom the MC craves. And with it form the path of letting be immortal
This seems to be a factor popping up in more and more stories. Stories where the MC takes care of a child, in some manner or another. I’m really loving that. The fact that it would be an immortal taking care of a child is even better.
I only have seen Lemons, the inspiration for the idea originated from Fereiden at the Funeral and Maquia. (Maquia gave the inspo for the raising a child, Fereiden on the focus for rebuilding a connection with mortals).
This is the route I would go, I think. While I do like elves, I wouldn’t want to play as one. And playing as a minor deity isn’t really something I’d like to do (unless it’s another species that was worshipped as a deity without actually being one – that would be fun).
I changed it to the point that the race is no longer really ‘elves,’ they are their own thing, called the Xian Nu. Regarding the Deity side, I actually think this is very compelling conceptually. I don’t think you yourself would know if the nature of your existence is truly to be a god for mortal kind or if you are a creature who merely originated from their prayer. Perhaps the knowledge of your own creation or origins could be something you can seek throughout the course of the game.
(I’d have to think of why you didn’t seek it out before.)
I agree there. There’s something about ‘Surgit’ that rolls nicely off the tongue!
Surgit means ‘to rise’ or ‘to grow’ in Latin, which is why I chose it, and I like how it sounds so that is a bonus!
Do you have any ideas on ROs you think would be interesting? :> I’m open to ideas lol
For those who don’t know I’m in the process of creating a game called Last Shot which follows your career as a high school basketball player. Given the success I’ve seen with it I’m considering creating another game that would follow your career as a professional basketball executive, signing players, making trades, ect. It would be similar to the old Chicago Slaughter demo if anyone remembers that. Would anyone be interested in such a game?
For those interested in the New Era wip, the demo has already been posted. Since the winner of the vote was this wip. The link is in the adult category.
This idea has been tossing around in my head for a while now and I thought it’s was finally time to get a second opinion on it. I’m currently writing an isekai/dark fantasy IF that’s about 50k words currently without code, but this idea has been plaguing me so I’ve been wondering if I should start writing it. Here’s the rough synopsis:
You are the lowly halfling child of the High King of Faeryim.
No one cares about you. No one sees you. No one gives a damn if you live or die.
It is a price to pay when you’re the twelfth born to the throne. Usually, that wouldn’t matter in Faeryim, and you would have been treated with the same respect as your siblings. The Fates do not discriminate against such things when the heirs’ petition for the throne. But the fact that your half-human disrupts the courts and, consequently, the Fates as well. Humans were once a slave race in Faeryim. Although your father had outlawed slavery among the courts two hundred years ago after signing a peace treaty between the human houses and the fae, the old ideals still remain throughout the fae realm. There have been many cases where humans become caught in a deal or glamoured to serve the fae ‘willingly’ until they eventually die from unspecified circumstances. No one spared a blink to investigate further; after all, the treaty only covered the specific conditions, and The High King made room for loopholes without causing total enslavement and then the extinction of humankind.
Though thankfully, you are also half-fae. So, most leave you to your own devices if you do not stir up trouble. So, you attend your lessons, avoid the machinations of your fellow peers, and try to stay out of the fae court’s deadly dances until you’re old enough to fight back. But one night, you start receiving visions of strange creatures (well, strange for the Faeryim anyways), and you are left scrambling to figure out what they mean.
Tensions start to rise amongst the Courts as rumors of one of your father’s old foes resurface, and you somehow find yourself caught in the middle.
Something is coming to Faeryim, and you can only hope that you will survive the fallout.
Romance Options
Viridian (he/him): The emotionless heir and firstborn of the ruling Duke of the Winter Court. A cold, stoic, and incredibly handsome fae who inspires to live up to his family’s reputation as the High King’s generals, nothing seems to faze him. He usually ignores you, and you prefer it that way; you’ve seen what that fae can do with a sword. But when you outdo him in class or any other activity, he always makes sure to put you back in your place, though you’ve noticed that you are not unique in this treatment. He tends to eliminate anyone who outshines him. But what’s curious about him is that he has never judged or scorned you for your human blood, just for your deeds. He is an odd fae, and he leaves you with so many questions when you find yourself in a rare chance alone with him.
Mayra (she/her): The bubbly daughter of the Light Court’s Ambassador. She is a sunny and bright little fae who is new to the High Court and unbeknownst to the court’s ways. Her mother dumped her at the castle while she dealt with the High Court, and you met Mayra on accident while walking to the Grand University. Now she has declared that she will be your friend, with or without your consent, and has been your devoted protector when other fae decide to ridicule you. As she gets used to her new life at court, she surprisingly becomes immensely popular, and you often wonder if the kindness Mayra gives you is not some sick trick she is playing on you for her amusement. After all, no one makes it in the fae court’s higher social circles without a bit of blood on their hands, and you refuse to become another victim.
Cassius (he/him): The only surviving fae to the ruling branch of the Night Court and Duke of the Night Court when he reaches the proper age to rule. Years ago, a fire burned down the Night Castle, and the entire family perished except Cassius. Many do not know what happened that night, and Cassius refuses to talk about it, though there have been many rumors that the fae himself was the one to start the fire. It would explain his behavior, as he turned quite nasty after the event. Or that’s what you’ve been told. Cassius has never spoken a kind word to you, nonetheless, about his family. All you get from him are barbs, harmful pranks, blatant bullying, and borderline assault when a sword fight goes wrong. Everything you do annoys him, so much so that he tends to mock you whenever he sees you.
Solandas (they/them): The baron of the Fall Court’s wayward second child. A trickster through and through, you meet them after the end of their quest to steal Cassius’ necklace and trade it for some mulberries in the market square. Unfortunately for them, it did not turn out well, and you find them strung up, hanging upside-down from a tree while on your way back to the castle. As you get to know them, you become unlikely friends as they tell you about their travels, and you are surprised that they don’t seem to care about your human blood. Although they seem like a very go-lucky kind of fae with their rakish smiles and charming winks, you can’t help but notice how their shoulders tense up when you mention anything about the Fall Court.
Areyuina (she/her): A human girl you saved from dying in a glamour-induced state. Instead of running off back across the human border like most in her situation, Areyuina has sworn herself into your service for your kindness. A very tough and loyal woman, she has become your guard of sorts and has taken up the sword to defend you in your time of need. Areyuina is very closed-lipped about how she ended up in Faeryim, though she has told you a bit about how she was tricked by a Gaurnal and forced across the border against her will. You do not bring it up usually in respect to her wishes, but it doesn’t keep you from wondering, especially when she has been disappearing from your side more often than not lately.
RO Appearances
Viridian: Like most of the Court of Winter heirs, Viridian has short straight white hair that is pushed back from his face, showing his pointy ears and sparkly snowy pale skin, which is stark against his ruby red eyes. Many have compared Viridian to his father for their similarities, though Viridian eventually surpasses his father in height, standing at 7’3. He prefers to dress in all white, keeping his ivory feathered wings tucked away, and he always has a signet ring of the Winter court over his gloved thumb.
Mayra: A beautiful fae, even amongst faerie standards, Mayra has golden irises and black scleras that shine against her glimmering ebony skin. Like most of the light court’s shifters, she has golden marks decorating her skin that change shape and color depending on her mood. Mayra also has a habit of changing her hairstyle: from multicolored box braids to dying her naturally coily hair into a hideous bright pink; you don’t believe there is anything that fae won’t experiment with. She usually looks like a rainbow threw up on her, and it becomes a bit blinding as she is pretty unavoidable not to look at being 6’1.
Cassius: This nightingale fits almost too perfectly into the stereotype of the Night Court. With short wavy black hair that falls slightly over his forehead and midnight blue eyes that have slits down the middle, he intimates most he comes across, whether it be from his painfully sharp beauty, devilish smirk, or his towering 6’8 height. He usually can be seen in blacks or dark midnight blues that enhance the shimmer of his lightly tanned skin, though no matter what he wears, a brilliant sliver pendant with an odd symbol hangs down from around his neck. You never see his wings, horns, or tail that nightingales usually have, but you sometimes notice a quick flicker of scales on his skin. Of course, he could be mistaken as human if it weren’t for his pointy ears, black claws, and unearthly beauty, but you would never want to be caught saying that to his face.
Solandas: Fae come in all colors and species, but this fae has a penchant for matching the colors of the court they hail from. Their long silky red hair, dark brown antlers covered in gold, and sharp purple eyes are quite in the pattern for an autumn fae, though the odd twig or two they tie up their hair with is not. They like wearing clothes along the same color pattern, and a few leaf-like accessories can always be spotted on their ensembles that match the little doe-like spots on their bronze skin. Sol tends to express themself with intricately drawn patterns of glitter and eyeliner which you think they steal from Mayra, but if someone asks, they are usually with their signature sharp-toothed grin. Also, they are considered one of the only short fae you have an acquaintance with since they are 5’8, although they don’t seem bothered by their height. In fact, you swear they might enjoy it.
Areyuina: A short and stocky woman, Aeryuina is all muscles. She stands well below the fae at 5’4, but this does not seem to affect her in any way. On the contrary, many tend to outright run from her, which you suspect might be due to her fierce success on the training grounds. She has thick black hair cut to her shoulders and wears properly cleaned silver-plated armor. In addition, she wears a pair of brown pants that hug her muscled thighs and calves, bringing out her soft brown eyes and olive skin.
MC Customization
-
MC can be set as either male/female or non-binary
-
MC can romance all ROs regardless of their gender.
-
MC is half-fae so they will have options to have wings/tail/etc. in the game. But this is will be an optional choice for the player and not a requirement.
-
MC will always be half-fae and will always be the twelfth born of the High King’s children.
Should I write it?
- Yes
- No
0 voters
The Eden Project
(Formerly: Frozen Summer)
I’ve been working on the story, tweaking a few details, and thought I’d give you all an update on it. The original post is a bit up above, which should be linked as this is a direct reply to my original post. Makes it a bit easier to keep track of. Before moving on, I have also added the Story Overview, the features, and characters (all of them named, now) from the first post down below.
Story Overview
Agoraphobia. Anxiety. Restlessness.
These three words resonate with you. They are part of you. Despite the intense fear and anxiety that comes from leaving your home, the currents of disquiet are just as strong. At night, the dwelling unease leaves you wide awake and unable to sleep.
For decades, a looming sense of unease would settle over you the moment you were beyond your appointed sanctuary. A sensation of being watched, a looming threat hidden in darkness and shadows far from your sight.
For decades, you have remained behind near-invisible barriers encasing whichever home you would call your own. Behind those walls, you would stay unless the demands of doctors would not let you stay.
The grounds your small home resides on provide for your every need. Your family, distant as they are, has ensured you are able to stay where you are most comfortable. To live undisturbed as often as humanly possible.
Until, one night, without explanation, everything changes.
Communication towers fall. The world goes silent. Temperatures drop.
Cold winds sweep over the land, a presence watching from the darkness stalking you. Out into the chaos of a world gone dark, you are pursued and forced from the safety of your home into a world where danger lurks in every shadow.
Alone, you seek the city in search of hidden truths.
You seek secrets of ice and wind and snow.
Whispers of a frozen summer echo.
Features & Characters
→ Features
- Play As: Male or Female
- New: Three Player Background Stories
→ The Player’s Family
- Beckett Castellan
- Kaede Castellan
- Shields “Shiett” Castellan
→ Companions (Possible Romance)
- Tycho Reigner
- Anais Holmes
Moving on, I would like to start with the name of this story.
The Eden Project. Beforehand, I was calling it ‘Frozen Summer’ due to the fact that, once the MC leaves their home at the start, the warm weather of their land is contrasted by the harsh cold and frost that is happening beyond the barrier their house and property is held within. Summer to winter. Hence, Frozen Summer as a placeholder title.
Now that I’ve done a bit of extra work on the background of the story, the title changed to reflect that.
Now, new information for you all to enjoy!
A World Freezing Over
A Plot in the Making
This is a central issue in the story, one that is introduced early on. When faced with cold weather, as in really cold weather, the body is stiff and it’s harder to move. The body’s working harder to stay warm and a person needs more fuel to keep going. When the entire world is facing this kind of threat, there is a lot to be scared of. Such as food shortages, crop failures, and entire populations of people dying.
However, this event isn’t a natural one. Summer has taken a sudden descent into winter.
Without warning, and without explanation. This is one key mystery the MC will uncover.
Your Companions (Possible Romantic Options?)
Within The Eden Project, there are two characters whom the Player will cross paths with. These two characters are Tycho Reigner and Anais Holmes, both of whom will join the Player as they fight to uncover the truths hidden from them.
These two characters may be romance options later on. I’m seriously considering it simply for the sake that I like romance. However, romance isn’t a central feature of the story, and, at this moment in time, I am more focused on the overall story.
Given Tycho and Anais are two characters who join the PC, thus people the MC will interact with, I wanted to flesh them out a bit. Give readers an idea of whose these two people are.
Tycho Reigner
When you first encounter Tycho Reigner, he’s locked up in the police station behind a high-tech security door that only unlocks from the outside when there is an emergency. Tycho is a large fellow, a bit over six feet in height, and is covered in tattoos, scars, and odd, geometric marks burned into the sides of his skull. He offers to be the Player’s “guard dog” in exchange for being set free, preferably before the officers show up and have him shipped off.
Anais Holmes
Your first encounter with Anais Holmes is inside a hospital, either in search of her or medical attention for yourself (or Tycho, if you found him first). Anais is a nurse, but one that is covered in burn scars she tends to hide underneath long sleeves and pants. She is a kind woman, average height, who turned to healing after she was saved by a doctor when she was a teenager and is always quick to worry about other people.
As of right now, I have over 10k written, but the first chapter isn’t done. I’m currently working on the short glimpses into the backstory that is offered at the start, but those won’t be fully explained or brought into the heart of the story until later. I also have different paths set up that lead to the MC leaving the house, and different routes in all of them (the first part of each is finished, now working on the choices within them).
Also, stats are not something I really like. So there will be few to none.
There is, however, a ton of True/False statements I’m tracking as I go.
I plan to have the firth half of Chapter One of the demo done by the 1st.
Hello there! I do not know if anyone will like this idea, but I will not publish it through Hosted Games, I will only use ChoiceScript. My work is inspired by the Marvel’s Civil War comics and the movie Captain America: Civil War. This work is the first work in my unnamed superhero series. In this game you will play as a vigilante who has returned to town to avenge their family’s deaths and their ruined life.
Game Name: At the Mercy of Hatred
Genre: Superhero fiction
Synopsis: I have nothing more left. There’s no my old life, no family, no friends. You killed my family and my friends right before my eyes and I couldn’t save them. All I have left is a burning feeling of hatred and a desire for revenge. So I came back to take my revenge and kill you along the way.
Features:
- Play as male, female, or nonbinary; gay, straight, asexual, aromantic,
- Full character customization,
- Choose your power/powers (I don’t know which ones yet, though.),
- Find out the truth about why your parents, relatives, and friends were killed.
A total of 50 endings plus their variations (15 good endings, 15 bad endings, 15 neutral endings, and 5 secret endings). There will also be 4 ROs and 2 secret ROs.
I’m sorry if there are mistakes, English is not my native language. The demo will be released in March 2023.
If you have any questions, write to me and I will answer them. Also I created Tumblr blog for this work.
Interest check! <3
Before I get into the game, I wanted to say one thing. (:
I will still pursue this idea whether people like it or not. The main point of me doing an interest check is to help me decide whether or not I’m going to use the cog software to make it an interactive novel or if I’m going to turn it into a regular book.
Now that that’s out of the way lol
Now introducing, Loving You For The Sumer/ 2 Months Of Love/ Romantic Summer/ Romance At Camp Star/ Camp Star (as you can see, I’m having trouble picking a name T~T lmao)
In this story, you are a 17-year-old spending the summer at Camp Star, a summer camp up in the hills of Massachusetts. Your parents paid for the 12-week pack, so you will be stuck moping in the middle of nowhere for 84 days. Or so you thought until you met the 5 most interesting (and attractive) people you have ever seen. Now instead of the boring summer, you thought you would have, you’re going to have an amazing one. Filled with friendship, chaos, fun, self-growth, and maybe even love. (only if you feel like it, sweetheart, this game won’t lose any value if you are aro)
You can choose your personality, look, style, gender, pronouns, and sexuality. I’m debating whether or not I want to add poly routes, so we’ll see about that. This game will also have no sexual content (the farthest you can get is a kiss). Both because the characters are teenagers and because I’m a teenager and will not be writing that shit. (the characters might make sexual jokes every once and a while because you know… they’re teenagers, but that’s it)
This game is going to be very long and friendship/romance heavy. You may be the Mc, and we may only see from our point of view, but these ros aren’t NPCs. They have their own worlds, and believe me when I say they don’t revolve around you. These characters have their own opinions, types, preferences, and personalities. Which means when you do certain things or act a certain way, you can get locked out of a romance with a ro. Also, these ros aren’t player sexual. Every ro has a sexuality. (for example, if you are a guy, you will get locked out of romancing lesbian ros) That is the reason why this game is so long. It needs to give you enough time to make real connections and experience the experiences you will have.
So that’s the game. If anyone is interested, I’ll make a tumble page for it, tell you about the ros and give you descriptions. But keep in mind that this game will be long, hopefully with pictures, so if you are interested and I decide to make it into a game instead of a book, it will take a long time, so keep that in mind.
That’s all, bye!
I know Massachussets is where Arkham is, so time crazyness is not out of the realm of possibility, but, uh, 12 weeks is 3 months, not 2.
From those title options, I’d go with Camp Star. It’s short and non-generic, so it’s more liable to stick in the brain.
I mean, they are? NPC means “non-player character”, as in, a character who’s not run by a player.
I don’t do tumblr, but I’ll keep an eye out for a WIP thread, if you decide to make one.
If anyone is interested, I have a small demo established on Dashingdon that I’ve primarily been using to check all my links work the way they should (and having a friend read it, too). I’ve recently hit a bit of a roadblock. I’ve revamped the beginning and I’m determining if I want to change the first choice setup in the story or not (expand on it or leave it as it is so it can be woven into the story later).
If you’d like to read what’s currently available: [i]The Eden Project[/i]
If you’re interested in the thread I’ve made that will, eventually, be developed into a full demo thread, you can find that here, which also talks more about an issue I’m facing with a link to the private demo.
The premise sounds interesting and I especially like that when one door closes, another opens.
Honestly, we need more slice of life books in both cog and hg, definitely looking forward for this one.
Yep, I just realized that lol.
I was debating whether it would be 9 weeks or 12, so I fucked up the time a bit when I made it 12 last minute.
Thanks for the help. I’m indecisive as fuck, so I was just going to put the names in wheel decide and let god pick.
I know that lol
When I say “they aren’t NPCs,” I mean I want them to feel like real people. I want them to be as life-like as I can make them without having to do some kind of blood ritual to give them actual life (that would be cool as fuck, tho). That’s what I meant, and hopefully (fingers crossed), I will be able to deliver.
That’s cool, but since I’m new to the forum (this is the first forum I’ve ever joined) and I’m more comfortable with Tumblr, I’ll be posting more game-related shit on Tumblr, so you’ll probably be missing out, also to make a WIP thread I think I need to actually have a demo (correct me if I’m wrong like I said I’m new to the forum) and as I stated before, it’s going to take a while before I have a demo out (I literally thought of this idea yesterday while clothes shopping, please bare with me lol) so idk, but hey thanks for showing interest.
(I fucking knew I’d mess something up lmao. I’m just going to refrain from using bold text from now on lol)
As promised: My WIP
For your first game, keep the scope low. Your game should have three endings: 1 good, 1 bad, and 1 secret. Maybe an extra good and bad ending if you’re ahead of schedule. You can add a lot of variation to those endings, but I wouldn’t plan 50 of them!
You’ll have to make a tough decision: which is more compelling, the mystery, or the answer? If you have a really compelling answer, then focus on that instead. I can’t count how many movies I’ve seen that present a really complex idea at the heart of their mystery and then immediately end because we spent an hour and a half with the main character stumbling around blindly. Get to the good stuff right away!
Oh, and something I just thought of: If you have a tonne of endings, you’re encouraging the player to replay the game to try and get new endings. Can you think of a problem that might arise as a result of this in a story with a mystery?
Thank you for your input @will
Maybe I will reduce it number, but I want to make different endings depending on stat (personal) variables, if variables and ROs relations stats. Also, I will have each chapter have five endings, which will affect the main endings.
This is approximate, maybe they are decreasing. I don’t know what my system will be yet when I start coding, since I just started writing.
It is more of a search for answers than a mystery. But it spoils the prologue a bit, but disappointed in the system, the mc seeks an answer to the question of why things happened this way.
Oh, and something I just thought of: If you have a tonne of endings, you’re encouraging the player to replay the game to try and get new endings. Can you think of a problem that might arise as a result of this in a story with a mystery?
This story is not with a mystery, but if it were, there would be different ways to get to it. The problem would probably be the variables.
I apologize for the mistakes and the slightly confusing text that I wrote on the way to work.