Interest Check Thread

Okay, so I had another idea. This time it’s inspired by the Sleeping Beauty fairytale. Don’t yell at me, I don’t control the plot bunnies.

I call it, ONCE UPON A DREAM

Ever since you were young, you’ve heard of soulmates, and you’ve seen your soulmate’s name tattooed on your wrist. You are fated to be together. It’s supposed to be a happily ever after.

Thing is… your soulmate is sleeping beauty. The fairytale prince/princess cursed into eternal slumber, locked away in some ancient castle whose location has been lost for centuries.

Every night, there have been dreams, of those twinkling violet eyes, that devil-may-care grin, the moonlight-silver hair, those hands encircling your waist. They feel like memories of another life. It’s sleeping beauty, you are sure of it.

When you are exiled from your kingdom, you have a self-imposed mission, to travel to that kingdom and find that castle, and within it, the sleeping prince/ss. Awakening them will cement you into the pantheon of legends and earn you a throne, never mind the riches said to remain inside the palace walls.

As for your heart, as for love, what does it matter?

Features:

  • Play as Prince/Princess Charming and reshape your story.
  • Choose the reason why you get exiled.
  • Full character customization: name, looks, independent gender, and pronoun selection, skills, and personality.
  • Decide your romantic route. Will you follow fate and select your soulmate? Or will you choose someone else?

Romantic Options: (all options are gender selectable)

Rose/Roslin, Sleeping Beauty, your soulmate, M/F
The fairytale figure who haunts your dreams. In your dreams, they are adventurous, playful, and friendly and have the power to walk dreams.

Maleficent, M/F
Cool, composed, and aloof, but with a snarky and cynical side, they are the creature that pursues Sleeping Beauty in their dreams and the one that set up all sorts of magical traps in Sleeping Beauty’s castle. They have done everything so that sleeping beauty remains entrapped in eternal slumber.

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Oh and yeah, I’m making a new comment because I’m tired of editing my original post but if anyone wants to know more details about the story feel free to message me privately and ask away (in the event the users here don’t want to be spoiled by anything I say)

I’m gonna be honest, I’m all for a ‘One Piece’ experience where the obvious main character get stupidly insistent with recruiting a random person.

Interesting and I understand your concerns, only thing I’d say is you should probably replace ‘Skeleton’ with a foreign that means skeleton, it’s always a fun reveal in horror stories when the name you thought was random actually revealed the whole masquerade.

Interesting but if Maleficent is an RO, who are we gonna stab? That’s the best part of being Prince Charming (except in Snow White I guess cause the dwarves already did the job).

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Can I clarify… you mean have the place be named “Skeleton” but in another language or make up my own word?

Either works. Anagrams work too.

Elk Stone Eighths. Catchy.

Probably have to delete these posts if I ever finish and manage to publish the game to prevent spoilers.

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Nah, the best part of being prince charming is being a super cute, super rich guy…although the latter part may not apply here, since we play an exiled version. Stabbing things is entirely optional.

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I thought the point of being cute and rich was that you could get away with the stabbing?

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You mean Prince Charming, serial killer? Would be a fun variation on the theme, a guy so cute, rich and charming he could literally get away with a murder spree on Times Square in broad daylight.

However in most cases the threat of violence is more valuable than actually having to resort to it.

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The main difference between serial killer and hero in a fairy tale is how many people agree the stabbing was deserved.

People are a lot less llikely to agree with the stabbing after you get banished tho.

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As Gods Fall - A work in progress to come.

In a dying world of magic and steel a god has been murdered. And it’s your job to find the murderer.
You are a Peacekeeper: an officer of the law upholding order in the last city. Along with a new partner it is your job to find out who, and how, killed one of those considered eternal. Become part of a brand new world shaped by over a thousand years of history and uncover parts of it never before seen by mortal eyes. Put a stop to the decay, or let it finish what it started. Become a hero and a god, or embrace mortality as your true strength.
Pick from 5 distinct races, each with their own strengths and weaknesses, as well as special abilities. From physically unstoppable werewolves, through magically potent demons to shapeshifting slimes. Approach problems with brute force, swift hand, sharp mind or quick tongue using an attribute based stat system.

A project I’ve been planning for a while now and since I finished my previous writing thing decided it’s time to dedicate my full attention to it, therefore an interest check as I’m starting proper pre-production. Fire away any questions and other things.

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Question number 1 for the project:
Can one be born a god or are they only made? How many gods exist in the events timeline?

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The term god in this case refers to 12 immortal beings that descended onto the world 900 years ago and brought order to it. At the time the story starts no new gods can be “born”.

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That is correct. Basically, I’d love to see a ChoiceScript variation on Narnia Solo Games

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I’m coming back with a question as I move into 2 weeks of writing before Slow Damage comes out and takes up all my time for a bit

Anyway. Do people want an option for MC to be afraid of Day’s dogs? I know this was the case in his old game, but I only feel like committing to the work this time if it’s a desired choice. Do know you can’t avoid the dogs if you pursue Day because he needs them, so I may have to railroad MC into evolving to not fear them in his route if I go through with this.

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Wouldn’t pursue Day myself, but assuming the dogs still show up in the story even if you don’t go down his route, I’d very much appreciate that option, personally.

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I think it could add some cute moments if you’re romancing him and are afraid of his dog. Like, he can help you slowly get used to them, or you can have a vulnerable moment with him if you didn’t know he had any, and you’re suddenly face to face with them.

@CorvusWitchcraft The dogs are being introduced in day 2, which is why this question is coming up. If you don’t pursue him, they’re barely there, which is a level of variation I think I can do on top of everything else.

@Anna_B True, I also thought of that. I think I’ll have to do something like that for MCs who romance Day but are afraid of the dogs, because they’re just too important in his life to get through his route while struggling to be around them. And there’s the opposite direction where, if I give the choice to be afraid of them, I can give the choice to adore them instead and join the litany of people in Day’s life who constantly undermine the dogs’ training lol.

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Note: Input/Comments on thoughts and opinions would be greatly appreciated!

Concept:
Considered an abject failure and given little other option, the MC is forced to go undercover to assassinate whoever is declared the true heir of Oxhurst after their reveal, all while concealing your true identity. A darker themed fantasy romance with a central conflict of interest, betray your father, King of Barchester, or your own potential lover/closest friend!

Genres:
Primarily a fantasy romance, but I am aiming for a more gritty and realistic experience of it. I am interested in trying to ground my low-fantasy historical setting, so if you feel as though it feels a bit too fantastical, please let me know what I can do to improve!

Intended Features:

  • Play as a Male, Female, or Nonbinary character, allowing for gender bending for their disguise. Play as Gay, Straight, Pansexual, or AroAce (you can define if interested in NB romance).
  • 3 Primary Backgrounds with differing impacts on how you relate to other characters (6 primary character traits).
  • 3 Main Romantic interests with potential side romances later in the development of the story. (One as NB, 2 with genders you select!)
  • Romance not dictated by flirting “boldly” or “shyly,” your personality matters and is what attracts or repulses you from potential romance. (Meaning more organic romance, I’m thinking of them being attracted to you as a person rather than your constant flirtatious behavior. They can develop a crush independently, and potentially even confess if you don’t shut them down!)
Main Character Info

The main character is the youngest member of the royal family of Barchester, a country of predominantly non-humans! The MC themself is a shapeshifter of some kind, though changing shape is risky, painful, and can ‘melt’ in moments of intense emotion! Shape your MC to your desires, just keep in mind that for a love interest to swoon for you, you will need to be someone they would find interest in!

Background Ideas:

Knight

Prior to your effective death sentence in your newest mission, you served predominantly as a military commander of a small campaign supporting the front of your elder sister. However, you lead yourself down the wrong path and make a crucial error, resulting in most of your soldiers getting wiped out. Your failure makes you a disappointment, making the assignment to the job a bit less than surprising…

Scholar

Prior to your effective death sentence in your newest mission, you entertained yourself in the arts and in education. You found joy in traditional scholarly tasks. However, your affection for these built you up for failure when you blinded yourself to the swirls of the courts underneath you who did not approve of your ‘meekness.’ Your father sends you on this mission with the apparent intent of proving yourself not to be what the courts say of you.

Third Background

Undecided ¯_(ツ)_/¯ toss me ideas bro

Romantic Interests:

First Heir - Cyril (NB - They/Them)

General Info: First born and heir to the throne, they are known broadly as an ethereal beauty with a haunting gaze. That much appears to be true, what is less widely spoken about is the melancholy and coldness by which they live. Will you be able to learn more about this “fragile flower” or only find yourself pushing them further away?

Appearance: They are tall and thin, almost gaunt, though they have a full face. Their eyes lack a distinctive iris, an azure hue that feels almost hypnotic. They have prominent facial features, and appear slightly more masculine then feminine, their hair is long and a red-undertone based ash blonde. Their ears are slightly tipped, indicating that they likely are not fully human (if the eyes were not indication enough) and decorated with a variety of golden and crystalline earrings.

Second Heir - Dorian/Daria (Selectable)

General Information: Second born and favored among aristocrats, they are a very charismatic and physical person. They don’t appear immediately interested in you beyond what you could provide to them, but they might just have more to offer if you show you are more then a pretty face.

Appearance: Slightly above average height and a lover of sport, they are vain enough to ensure they can attract the attention of those around them. Their hair is naturally coiled, with ringlets that curl to frame their face ending slightly below their cheekbone and mid-toned brown skin (haven’t decided specific shade). They are a lover of fashion, and decorate in elaborate, if a bit… impracticable garments so they can impress!

Third Heir - Marcus/Marcy (Selectable)

General Information: Third born, pragmatic and curt. They appear more to resemble a knight than a prince, while this makes them unfavored by the nobility, they particularly catch the interest of the military. They are ruthless in their pursuit of success and unwilling to compromise.

Appearance: It’s difficult to gauge their exact body type, considering they are never willingly seen without their heavy armor on, but it is clear they are the shortest of the siblings. They don’t particularly relish in the fact either, but it seems relatively insignificant. Most of the time, they wear a helmet over their face, when they aren’t you get an opportunity to see their olive skin tone and shoulder length ivory black hair. Their eyes are piercing, and intimidating, black pearls that burr past you to attempt to see your inner thoughts.

Open to introducing more romantic interests if there is interest among the side characters! Let me know if there is anyone you are particularly interested in getting to know in a more… intimate fashion! Note though, I am very stubborn about Cyril being a nonbinary romance, I feel as though there is not nearly enough representation of nonbinary characters, particularly romanceable characters.

Romantic Mechanic Concept

Just adding note of this idea so I don’t forget. My idea is that the characters will have 2-3 of the stats that they are most ‘compatible’ with, and the added value of the total of those stats in addition to a value given whenever the player gives specific responses culminates in an over all ‘attraction’ value. Basically: Certain choices can cause a character to become more attracted to you (based off of their own personal tastes rather than just through flirting) and they can have a few different stages of romantic interest before confessing. I am not entirely sure how I’ll make it work, since I don’t want to have to write the same scene like 20 times, but this is kind of what I have in mind right now!

General Information:

Oxhurst

Oxhurst is the main country for the setting of the game. A prosperous and varied country with large cliff faces and rolling fields, fertile lands. A predominantly human country with a not so human royal body. Unfortunately, it appears that the development of the lands reaps their own cost, as plumes of gas descend upon the cityscapes and they find themselves stagnated in political argumentation.

Barchester

Barchester has a much larger population of ‘mythics,’ predominantly dwarven populations, lycans, and fae. They believe that the domination of humans is a great evil, and that those who live within the lands of Oxhurst without calling home to their motherland are a disgrace. They wish to trample the short, if resilient human country that has been fostered on the continent. The country is largely obscured with a ‘haunted’ (cursed) forest to protect it from fools barrelling past the border.

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It sounds super interesting! I definitely want to check it out. I just have two comments/things for you to think about

I was wondering how strongly the personality effects the potential attraction of the RO’s? Like, will a player need to make slight changes to how they play, or big changes to how they play in order to attract a specific RO? Personally, I think the former would be better, it would allow for more freedom and replay-ability. And this might be too hard to do, but I think it’d be cool for the traits to affect the romance itself, as well as the initial attraction

If them being non-binary is important to the character or the narrative, then I obviously support your choice. You know what’s best for your story.
But if it’s not, and it’s just something you thought would fit (maybe with the magical/ethereal feel they have), than I’d recommend making them gender selectable. The option of them being non-binary would still be there, but it would add more freedom for the players.

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