Interest Check Thread

Update: I posted the demo!

Have been working on a demo for a while, so thought I’d share what I have for the teaser/description so far. Hoping to have the demo out within the next couple of months. Any thoughts and feedback are welcome! Working title is ‘Magician’s Voyage’

(Also, please excuse any formatting errors. This is my first forum post! Yay.)

Summary

It’s your first job as a full-fledged Green Magician! The Magicians Order has hired you to transport magical artifacts across Midland, where they will be studied and their true natures revealed. You must travel to The Library with a band of magic users, making friends and enemies along the way.

This game takes inspiration from solarpunk, steampunk, and high fantasy. Explore a world where life runs on magic or the power of the sun, where flowers grow from magical influence, ships sail on golden wings through the sky, and where everything is under the watch of the Magicians Order. Will you join the Order, or rebel against them?

Features
  • Play as woman, man, or nonbinary; straight, gay, bisexual, or asexual; polyamourous or monogamous.

  • Follow the law or break it. Stick to tradition or forge a new path.

  • Perfect your plant magic with knowledge gained from books, gardens, and hedge witches, or learn technological magic and shapeshifting.

  • Watch airship races, fight using magic swords, and cook a meal with enchanted ingredients.

  • Guard magical artifacts and uncover their mysteries. Visit a Solar Commune and use your powers to defend it.

  • Explore themes of trust, comradery, and friendship. Relax on cozy, sun-filled afternoons, fly through the air during spellbinding battles, and unravel cryptic secrets with the help of ancient wizards.

Romance Options (subject to some change)

There are 6 main romance options, which are listed below, as well as 4 additional characters the player can have a ‘brief encounter’ with in some playthroughs. There are no penalties for dating more than one RO, and, if entering into a relationship with more than one, unique interactions between those RO’s can be unlocked.

Aja
Specializing in Field Magic, Aja is the archivist in charge of the artifacts during the journey, and she plans to stay on at The Library after the delivery of the objects to aid in their study. She and the Player Character both graduated from The University in the same graduating class. Character Traits: Outwardly chill/inwardly anxious, huge nerd, gets along with everyone.

Rem
Another magician in the Player Character’s party, Rem was also hired by the Magicians Order to help deliver/guard the artifacts. They knew both the Player Character and Aja at The University, where they studied Shape Magic. Character Traits: Flamboyant, knowledge-seeking, impulsive, gregarious.

Kel
Kel is a SolGuard Healer, and he was hired by the Magicians Order to provide Healing to the party in the event of an emergency. Character Traits: Stubborn, idealistic.

Grusk
A representative from the Magicians Order who will be traveling with the party to ensure the delivery goes smoothly. She is a magician who specializes in Field Magic. Character Traits: Ambitious.

Luc
He is a mechanic working on the airship the party takes over the mountains. Character Traits: Thoughtful, nurturing, generous, industrious, creative.

Ines
She is the swashbuckling pilot of the airship.

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