“Hunter: The Reckoning — The Beast of Glenkildove” is out now! Full moon. Cold night. Dark shadow. Warm gun

It makes it easier to get ahold of firearms iirc

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Another question. How to get knowledge about silver? Even with folklore library i didn’t learn about it.

Anyone have a guide how to get the True faith achievement? I have tried so hard to get it

Have you tried picking up choices that will direct you to be full fledged Hunter, and getting Mad Jack Dunbar’s vision?

I think it is this one. Forgot.

Just finished my first playthrough and very much enjoyed it. I appreciated the way he worked at integrating a large chunk of the whole World of Darkness and the frictions there that don’t always come across in the individual IPs.

It also reminded me to note that if you liked this one, be sure to play Jim D’s VtM: Out for Blood, which is a 51/49 split between being a Vampire and Hunter game. Which is 51 and 49 is for you to decide, but it still scratches a similar itch.

Now will keep my fingers crossed for a Challenger sequel!

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Just finished a playthrough and I feel betrayed by Cormack :sob::sob::sob: anyways I’ll try Simon next :sob::sob::sob:

Betrayed? How so?

Whatttt Simon can’t be romanceable??? I just back read the comments section and saw, Anyways how do u make the words here censored so I wont be able to spoil others by my comment about Cormac

@Samthefanboi It looks like to get it you have to have become a priest/nun and prayed/attended services at every opportunity (since that’s the only way to raise your “Faith” stat beyond 1 that I can find) and then during the werewolf fight on the way to the standing stones you have to choose to commend your soul to God. If you’ve raised your Faith enough by praying and attending services at all opportunities, you should get the cheevo.

The best way to report bugs is to send them to support@choiceofgames.com.

I bought this game super quickly, but I had my doubts because the author’s previous game was really fun, but it feels too fast and lacked character development.
I’m glad my concerns weren’t valid, because the author’s skills have improved significantly, and they’ve addressed all the previous concerns. I probably still would’ve liked the pacing to be slower, because as soon as I got hoooked, it was over. But that’s just my personal preference.
I loved the references to previous collab games and the world of darkness in general. I also really liked the potential for replayability and character customization.
The only downside for me was the epilogue. I wanted to know more about what happened to the characters, especially for MC and their RO. And i want it to be a reflection of the choices in the game, not the final choice in the dialog.
Otherwise, I really enjoyed it, and now I’m off to hunt for achievements.

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Is it possible to save Aine? I got the achievement remember her… but then she was gone… said that I’d be the only person to remember her

For what it’s worth, the breakneck pace and highly plot-driven nature of Cliffhanger: Challenger of Tomorrow were a deliberate stylistic choice, not a failing of the author’s skill. William Brown was deliberately evoking the feel of an old-timey serial, a genre of stories that was super popular in radio, motion pictures, and pulp magazines in the early 20th century. These stories hooked the audience with fast-paced action, over-the-top plot developments, and constant peril. (Most episodes ended with the protagonist in some kind of mortal danger, sometimes literally hanging from the edge of a cliff, which is where we get the term “cliffhanger” from.) Character development wasn’t a priority. Brown set out to tell a story in that style and tone, and that he absolutely nailed it is a considerable testament to his skill.

I quite enjoyed Cliffhanger, although my general preference is for character-driven stories, so it was quite gratifying to me to see Brown bring his talents to something cerebral, atmospheric, and full of characters that almost immediately felt like the sort of lifelong friends I’ve always wished I had. But I can’t say I’m particularly surprised he had the writing chops to pull it off.

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It is possible to save Áine, but it takes more than simply remembering her to actually change her fate.

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Care to elaborate…? Lol

Well, Áine got into this situation by making a bargain with the Fae … perhaps you could try something similar?

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Every single time, my persuasive mc dies in chapter 6. It seems like I have no other choice but to go all the way back to chapter 3 and try a new path. Is this kind of situation a common thing in the game?

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It is. I’ve died a few times, and restarted the game numerous times trying to get the outcome i wanted, only for something else to go wrong.

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Who are all the RO’s in this game

I answered that in some detail earlier in this thread.

Can confirm. I’ve managed to reach the last chapter with a wide variety of character builds, but I died a lot in the process as well. I wouldn’t say this game is unfairly challenging, but it definitely is challenging.

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