“Hunter: The Reckoning — The Beast of Glenkildove” is out now! Full moon. Cold night. Dark shadow. Warm gun

Well, if nothing else, all the references to the other World of Darkness games were most enjoyable.

There was the employee at Fada who used to work for Invidia Caul back in Night Road.

Claudia’s podcast mentioned the final confrontation against the Second Inquisition back in Tucson, another reference to Night Road.

There was also the reference to Julian and his attempt to bring about a controlled crash of the Masquerade.

Daniel’s company happens to have a client in the form of Lucca Corlis from Parliament of Knives.

There was the reference to Sins of the Sire regarding the Acropolis.

Hm, there do not seem to be references to Book of Hungry Names, though I will look again.

Now, regarding the other lines of the World of Darkness, hm, Milucra claims to be a lady of the Sidhe. I doubt it is in the form of the kith of the Sidhe from Changeling: The Dreaming. If she were that kind of Sidhe, she would already have her own fleshly body without needing to share with another occupant. One presumes Aine was taken to the Dreaming, perhaps to Arcadia, specifically. Perhaps Milucra is one of the Gallain or Adhene. The way that she spoke of it, she certainly regrets the loss of wonder and Glamor in the mortal world, of the current dominance of Banality.

Hopefully, one of the future games will be for Changeling: The Dreaming. It was quite a favorite.

There was also the Arcanum’s reference to the Invisible College. How quaint. When the Order of Reason was reorganized into the Technocratic Union, the Inner Circle that ruled it became the Invisible College. Now, we of the Technocratic Union call it Control.

I am also dearly hoping one of the future World of Darkness games will be for Mage: The Ascension. I have always been and will always be a loyal member of the Technocratic Union. If Giselle should appear in it, so much the better. If one can play as a Technocrat, it would be so very satisfying to deal with Giselle, one way or another, Traditionalist that she is.

Hm, I play as a Mental Primary build, the one who got a Ph.D., with some lesser skill in Social. It got me through to the very end. If my PC, Michael, had been one of the actual Imbued Hunters, he would very much be an Innocent. His Virtus is Mercy, after all. He wanted to learn, to understand what happened back then, and he wanted to serve as a bridge, to achieve some sort of peaceful coexistence with the supernaturals. Primarily, though, he just wanted to help Cormac, thus resolving the trauma from that terrible incident, and then finally return to his civilian life, comfortably back in his beloved academia.

He very much did not want to continue the Hunt afterwards. He saw where that path leads, with Claudia being utterly consumed by the Hunt. The more a Hunter walks that path, the more extreme they become, the less, ironically, human they are, as they lose connection to all those important facets of humanity and society for the sake of the Hunt. It would not even amount to anything in the end, with how Hunters regularly die all too soon.

Michael did his best to help the Garou. He saved both Eamon and Imane. He saved Cormac and told him to go with Eamon and Imane. It is how it should be. Directing Cormac to the Arcanum or Fada would be rather… questionable. It might help, but it would be purely coincidental. It is more likely to make things worse for Cormac.

Cormac is a Garou. He needs to be with his own kind, to be taught their ways, their history, to control his Rage as much as any Garou can. If he wants to interface more directly with humanity, what with all his dreams, they are not completely lost. He can join the Glass Walkers or Bone Gnawers, after all. It was Michael’s reasoning for directing Cormac to go with Imane and Eamon as well.

I do rather wish that Michael could have given the secret annals of Saint Enda to Imane, ensuring the rebirth of the Glenkildove Garou. However, it would necessitate the Vision Edge. By its very nature, the Vision Edge cannot allow the player to return to being a normal citizen. No matter what, a Hunter with the Vision Edge must continue the Hunt afterwards.

Well, despite Imane’s understandable pessimism about the matter, all is not lost, not truly. Michael has given them a chance, her, Eamon, and Cormac. Perhaps Milurca might arrange for them to discover the secret annals themselves. I would like to think that Imane might eventually make contact with my PC and his pack from Book of Hungry Names and receive their help finding the secret annals and rebuilding. Given that my Garou PC back then chose to achieve a rebirth of the ancestors, as much as they could be reborn, via the Answering Tiger, perhaps those ancestors will soon be helping Imane/s pack.

Unfortunately, there was no good outcome for Noriko in her attempt to return home, but Michael at least helped Noriko achieve the least negative ending possible. He explained that the ritual would only trap Noriko in Glenkildove forever. Noriko chose to gracefully face the morning sun and meet her Final Death. Michael did not want to make a deal to know about the other Cainites in Dublin. He was done with the Hunt. He simply expressed genuine sympathy and compassion towards Noriko and was sorry that she could not return to Japan and her mortal kin.

Noriko was so young by Cainite standards, not even one century old, perhaps barely half a century at most. However, age is not everything amongst Cainites, as my Courier demonstrated back in Night Road. He is so young as well, yet he advanced and improved rapidly, playing a crucial part in crippling the Second Inquisition, helping to defeat a ghoul that was centuries older than him.

Well, Michael could not save Aine, but he at least kept his promise to remember her. As compassionate as he is, he would have been understandably reluctant to take Milucra’s bargain to restore Aine. Hopefully, Aine can understand.

In any case, Michael is back to his beloved academia by the end, returning to his alma mater in Oxford, ready to become a lecturer at St. John’s College. Niamh is happy with Maire, so Cormac can at least rest assured in that much, perhaps visit from a distance. Kitty is fine and visiting. Claudia, well, the path of the Hunter is most likely going to lead her to a painful, swift end, but it is her choice. Daniel, well, he already left before the end when Michael told him and Claudia to put down their weapons in order to save Cormac. Besides, Michael had to make a difficult choice, but he asked the Arcanum to cancel repaying Daniel’s debt in order to ensure Maire’s custody of Niamh. Difficult, but, well, Daniel is an adult, and he brought this situation upon himself with his fraud and graft.

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There are several. Most obviously, Claudia does a podcast for CAHOOTS!, the same “weird news” website Nomi writes for in BoHN. Claudia likes to wear band tees, and at one point she wears a shirt featuring Nin’s band, Saint Homunculus. In the Epilogue, if Claudia survived the events of the game, the PC may learn that she’s gone to Northampton on assignment for CAHOOTS!.

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I have to agree, and it’s my one complaint with an otherwise fantastic game. I kept failing skill check after skill check and finally ended up in a fail state during chapter 8 where I died no matter what I did.

I think the main issue is that, in total, there’s just too many attributes and skills and not enough xp to go around; if you beef up the wrong attribute, pick up a few extra skills thinking they’ll be useful later, or don’t pick the right character build, you’re screwed.

That is never fun, so I might as well restart and max out all my stats with an editor so I can actually enjoy the game.

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My high dex high athletics repeatedly died jumping out the window to avoid the cops in chapter 8.
So I looked at the code. Turns out the only way to survive is to have 1 or less health because the code is this:
“*if health > 1
*label falldeath”

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Has anyone managed to get our of jail without being mind fucked by Noriko?

If your mind is strong enough (high Resolve, I’m pretty sure, although I haven’t checked the code), you can resist her mind control.

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Okay. I’ll increase my resolve and take another crack at it. Thank you.

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I’m still detectivating my way through The Roottrees Are Dead, but all these comments about how hard Glenkildove is are definitely making me curious. As someone who generally tends to instinctually find his way through these game with no hassle (except you, Fog Knows Your Name; I love you, but fuck your endgame eleventy-billion-difficulty checks) I’m curious how I’ll fare on my first playthrought once I’m done with Roottrees. :thinking:

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It was mantioned a few times i believe but Storyteller mode would be great help since games tends to rely on consistance focus when developing skills and atributes. Also i finished game as a martial and for the second time when i took terry’s shotgun i couldn’t buy different weapon. Would be nice if there was clear option to buy new stuff (not sure if its different for other purcheses). I mean whats the point taking the edge from hunting if i can’t really buy anything. Perfect opportunity would be when Claudia goes to buy weapons at the and why not use it?

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thanks but i did a little of code diving and saw the variable long before the vision, but i think it was connected to Aine somehow. Also Jack Dunbar gives unique weapons during vision for martial creed hunters.

Edit:
I Think there is a bug i think if i try to buy a gun as an underground with insider it works for buying hunter rifles with char+pers of 4 but will not work for buying a pistol dispite having streetwise + charisma of 4 (should be enough from code diving ) unless DC of 4 and above is for Hunter’s Edge


Edit2 : as for Silver I found out you can learn from Sister Judith if you chose to prepare for the hunt and have good standing with Order os St. Leopold (60+) i don’t think this stat is visible in the stat page so you either has to find it in the somewhere Save files or just don’t lie to her.

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This looks like a bug. Even if you have the Underground Creed, this will direct you to the higher check (5+) because it is looking for ‘Underworld’ and not ‘Underground’. The Hunter’s Arsenal check is flavour text.

I was able to pick up knowledge of Silver from a specific line of questioning with the Other Woman, but I believe certain lines of research during early chapter prep time can also trigger it.

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it seems ther are a few ways to lern about silver indeed i will probably check later if there is a third way from research, Underground indeed looked bugged probably it’ll sufice to change variables as you noticed its different than creed one.

Is there a way to get rid of milucra to save Aine or do i have to bargain with her

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Ngl, out of context it sound like a bug. You might want to report this just in case, because my instant assumption is that the > sign should be < instead.

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There is no way to save Aine without accepting Milucra’s steep bargain. The most that the PC can do to Milucra is speak insolently.

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Patch just dropped, maybe it fixed some of the things mentioned. I don’t know, because CoG continuously refuses to do patch notes because fuck me if I know why.

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I think i found another bug unless game dosen’t follow WoD rules concerning stats. Besides health which is static 5

You and me both, JBento. It’s not hard, but checks are definitely counting on your personality too. Like Royal Affairs

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Also, new update installs Storyteller.

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One of the best Cogs yet; they can scarcely have given us anything more deeply powerful than Cormac’s saga and its ‘true ending’, the fate of the Glenkildove pack, the three ‘vision quests’, Noriko’s story, the human family drama of the O’Donnells, Foxes and Groghans that would make for a real story sans werewolves. As well as putting genuine human drama at the heart of a fantasy, there is more genuine horror in the unknown than the intricate but familiar viewpoint of VTM and WTA. In the first chapters Cormac appears to have been bitten by the beast, in the caves, and subsequently ‘become’ a werewolf apparently contradicting what readers know perfectly well about the origins of werewolves, and throwing them off balance through their knowledge as well as their ignorance. A richly detailed world full of characters not so as intricate as in ‘Hungry Names’ but more sympathetic, more likeable in many cases, driving a human drama very efficiently developed over its relatively low word count.

Of course, J-d-n P-t-n, sorry, Arthur Snow, being torn apart by a werewolf was almost as indulgent as a mainstream publisher displaying sufficient responsibility to anything but their wallets that they refused to disseminate his toxicity. If only William S. Lind could be induced to set up a toxic cult in the middle of Broad Brook, but that would perhaps be too indulgent.

The Kitty-Donnchadh plotline is somewhat edgy in that saving a woman from an abusive relationship isn’t very compatible with romance, but it can be worked out; its brave to include such a plot element, and sensible not to make it plot-central, or linked to an achievement. All my MCs who could pass the check have helped Kitty without having any romantic interest; it’s very good that this doesn’t completely cut them off from the Aine plotline, although some have had to develop an interest in folk music for the Persuasion rather than further exploring the excellent range of character backgrounds (a feature which led to 15 Baroque playthroughs and 21 Challenger playthroughs). It’s a little annoying that 100 Glenkildove playthroughs probably wouldn’t get me the Duffy and O’Donnell alliance achievements, when they’re such realistically awful people and better alliances are easily attainable; I can’t imagine an MC who would ally with the Duffys having such a lovely bunch of friends as the MC does.

Are any DLCs planned? I can’t detect much space in the action for sidequests, unless a mini-sequel, but there’s certainly room for character portraits of adult Kitty, Niamh and others.

EDIT: Forgot about bug report after all that! Survival gear in chapter 3 is free if you have a Survival point, but the bonus survival point from gear comes before the check, so the survival gear is always free.

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The best way to report bugs is to send them to support@choiceofgames.com. Not all authors and editors hang around the forum regularly, so email is the only way to guarantee what you have to say will be seen by the people who can fix it.